Player Matchup

Ymir
Ymir
Don_Evan16
Ymir
Level 17
God Stats
2W - 4L
1,426 SR
Queue Stats
4W - 13L
1,246 Elo+
Party 1
Hera
Hera
Fareluco
Hera
Level 98
God Stats
4W - 7L
1,487 SR
Queue Stats
10W - 32L
1,258 Elo+
Party 1
King Arthur
King Arthur
PanDanielST
King Arthur
Level 67
God Stats
1W - 1L
1,486 SR
Queue Stats
6W - 15L
1,309 Elo+
Party 1
Bellona
Bellona
Papi_carnitas70
Bellona
Level 29
God Stats
4W - 14L
1,445 SR
Queue Stats
4W - 19L
1,232 Elo+
Party 1
Kali
Kali
Shuffle2xsd
Kali
Level 29
God Stats
0W - 2L
1,297 SR
Queue Stats
0W - 5L
1,060 Elo+
Party 1
Team Averages
Level 48
1,428 SR
1,221 Elo+

VS

Team Averages
Level 107
1,454 SR
1,362 Elo+
Fenrir
Fenrir
BatMans_RightWin
Fenrir
Level 118
God Stats
9W - 3L
1,728 SR
Queue Stats
195W - 202L
1,469 Elo+
Solo
Kukulkan
Kukulkan
GETGILLY308
Kukulkan
Level 87
God Stats
2W - 4L
1,496 SR
Queue Stats
14W - 31L
1,335 Elo+
Party 2
Izanami
Izanami
MiIIeeeer
Izanami
Level 65
God Stats
2W - 2L
1,278 SR
Queue Stats
6W - 5L
1,245 Elo+
Solo
Sun Wukong
Sun Wukong
MrBubbles303
Sun Wukong
Level 138
God Stats
5W - 1L
1,490 SR
Queue Stats
32W - 37L
1,402 Elo+
Party 2
Khepri
Khepri
MuffinZipper
Khepri
Level 129
God Stats
1W - 1L
1,277 SR
Queue Stats
13W - 23L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,023
638
4,926
15,996
15,091
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hera
14
0 / 5 / 1
7,576
689
10,608
8,334
3,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
PanDanielST
King Arthur
14
1 / 3 / 0
7,579
689
7,709
13,249
12,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 1
7,226
657
3,158
9,978
6,281
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 0
6,772
616
2,883
10,235
5,523
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 7
8,753
796
10,090
9,175
4,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Kukulkan
GETGILLY308
Kukulkan
17
3 / 0 / 12
9,168
833
15,702
3,765
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
MiIIeeeer
Izanami
15
2 / 1 / 9
8,613
783
5,544
10,664
4,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
MrBubbles303
Sun Wukong
16
8 / 0 / 12
9,574
870
13,416
12,113
10,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
15
2 / 0 / 17
9,451
859
4,600
8,965
10,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
77
2
Kills
20
20
Deaths
2
2
Assists
57
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
0
3
0
0
L
Hera
0
5
1
0.1
W
Kukulkan
GETGILLY308
Kukulkan
3
0
12
9
W
Izanami
MiIIeeeer
Izanami
2
1
9
6.5
W
Sun Wukong
MrBubbles303
Sun Wukong
8
0
12
14
W
Khepri
2
0
17
10.5
L
King Arthur
PanDanielST
King Arthur
1
3
0
0.33
L
1
3
1
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,284
Damage
49,352
57,792
Taken
44,682
43,356
Mitigated
32,513
1,621
Healing
8,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,090
2,010
0
1,381
9,175
4,801
0
3,668
5,507
0
19,621
L
4,926
1,381
0
0
15,996
15,091
0
6,916
9,080
15,948
0
L
Hera
10,608
2,711
0
164
8,334
3,816
0
2,552
5,782
34,252
0
W
Kukulkan
GETGILLY308
Kukulkan
15,702
1,448
0
1,036
3,765
2,024
509
595
3,170
49,774
0
W
Izanami
MiIIeeeer
Izanami
5,544
3,935
0
2,142
10,664
4,669
2,570
3,726
6,938
0
36,538
W
Sun Wukong
MrBubbles303
Sun Wukong
13,416
3,904
0
918
12,113
10,978
559
3,331
8,782
0
31,071
W
Khepri
4,600
291
1,542
1,472
8,965
10,041
13
4,214
4,751
12,793
0
L
King Arthur
PanDanielST
King Arthur
7,709
1,015
0
330
13,249
12,645
0
3,688
9,561
0
28,035
L
3,158
1,348
8
263
9,978
6,281
0
4,684
5,294
0
7,926
L
2,883
1,186
0
856
10,235
5,523
0
2,462
7,773
0
8,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,176
Gold Earned
45,559
154
Minions Killed
217
0
Camps Cleared
0
1,043,380
Distance Traveled
1,189,351
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,753
796
29
3
0
263,342
0
L
Ymir
7,023
638
24
2
0
210,923
0
L
Hera
7,576
689
66
6
0
213,775
0
W
Kukulkan
9,168
833
76
7
0
220,797
0
W
Izanami
8,613
783
52
5
0
207,254
0
W
Sun Wukong
9,574
870
40
4
0
246,913
0
W
Khepri
9,451
859
20
2
0
251,045
4
L
King Arthur
7,579
689
44
4
0
225,068
0
L
Bellona
7,226
657
6
1
0
233,664
0
L
Kali
6,772
616
14
1
0
159,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role