Player Matchup

Hercules
Hercules
Gold V
CallMe_Butcher
Hercules
Gold V
Level 153
God Stats
6W - 7L
1,470 SR
Queue Stats
99W - 104L
1,411 MMR
Party 2
Poseidon
Poseidon
Gold II
Ghetto Dubs
Poseidon
Gold II
Level 88
God Stats
7W - 2L
1,636 SR
Queue Stats
61W - 52L
1,626 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
Sarr Nexus
Kuzenbo
Gold IV
Level 109
God Stats
8W - 5L
1,729 SR
Queue Stats
54W - 62L
1,289 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,612 SR
1,442 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 107
1,495 SR
1,439 MMR
Artemis
Artemis
Bronze III
Grab Dat Oreo
Artemis
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,439 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
JBrink
Zhong Kui
Bronze III
Level 108
God Stats
0W - 2L
1,490 SR
Queue Stats
0W - 5L
1,439 MMR
Party 1
Cerberus
Cerberus
Bronze III
Stormkicker101
Cerberus
Bronze III
Level 66
God Stats
0W - 1L
1,497 SR
Queue Stats
0W - 5L
1,439 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
4 / 3 / 9
8,656
866
9,225
13,173
12,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Ghetto Dubs
Poseidon
12
6 / 0 / 7
9,186
919
13,556
5,582
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Sarr Nexus
Kuzenbo
11
4 / 2 / 7
8,479
848
3,917
8,787
10,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AchillesCharonThothAtlasNe Zha

VS

Bans
AresChaacAphroditeGebAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
4 / 3 / 1
7,972
797
7,468
6,590
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
JBrink
Zhong Kui
9
1 / 5 / 2
7,106
711
7,921
10,470
7,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
9
0 / 6 / 2
6,645
665
3,853
14,914
12,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
14
Kills
5
5
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
4
3
9
2.83
W
Poseidon
Ghetto Dubs
Poseidon
6
0
7
9.5
L
Artemis
4
3
1
1.5
L
Zhong Kui
JBrink
Zhong Kui
1
5
2
0.4
W
Kuzenbo
Sarr Nexus
Kuzenbo
4
2
7
3.75
L
Cerberus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,698
Damage
19,242
27,542
Taken
31,974
25,150
Mitigated
22,652
6,990
Healing
4,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
9,225
2,411
0
4,132
13,173
12,117
133
5,676
7,497
523
13,396
W
Poseidon
Ghetto Dubs
Poseidon
13,556
1,752
0
2,517
5,582
2,086
903
2,274
3,308
54,935
0
L
Artemis
7,468
2,582
0
602
6,590
2,692
0
3,522
2,747
0
27,750
L
Zhong Kui
JBrink
Zhong Kui
7,921
1,563
0
1,278
10,470
7,789
0
7,092
3,175
26,256
4,686
W
Kuzenbo
Sarr Nexus
Kuzenbo
3,917
1,514
0
341
8,787
10,947
51
3,570
5,217
13,710
0
L
Cerberus
3,853
573
0
2,947
14,914
12,171
0
7,426
6,996
13,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,321
Gold Earned
21,723
107
Minions Killed
102
0
Camps Cleared
0
577,589
Distance Traveled
470,187
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,656
866
5
1
0
191,973
0
W
Poseidon
9,186
919
88
9
0
195,053
3
L
Artemis
7,972
797
40
4
0
153,796
3
L
Zhong Kui
7,106
711
47
5
0
152,777
0
W
Kuzenbo
8,479
848
14
1
0
190,563
0
L
Cerberus
6,645
665
15
2
0
163,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role