Player Matchup

Arachne
Arachne
DXRANT
Arachne
Level 16
God Stats
6W - 3L
1,324 SR
Queue Stats
13W - 16L
1,167 Elo+
Party 2
Cthulhu
Cthulhu
Frozen_Legend750
Cthulhu
Level 47
God Stats
12W - 14L
1,544 SR
Queue Stats
167W - 165L
1,489 Elo+
Solo
Scylla
Scylla
Milallitaasy
Scylla
Level 40
God Stats
11W - 9L
1,461 SR
Queue Stats
27W - 32L
1,297 Elo+
Party 2
Surtr
Surtr
SKOOLY444
Surtr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,022 Elo+
Party 2
Apollo
Apollo
WinrarUnpacker
Apollo
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,227 Elo+
Party 2
Team Averages
Level 41
1,466 SR
1,240 Elo+

VS

Team Averages
Level 30
1,378 SR
1,324 Elo+
Ra
Ra
SGShoes
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,368 Elo+
Party 1
Mulan
Mulan
SGchonies
Mulan
Level 29
God Stats
0W - 1L
1,489 SR
Queue Stats
1W - 4L
1,232 Elo+
Party 1
Izanami
Izanami
SammichNico
Izanami
Level 40
God Stats
0W - 2L
1,270 SR
Queue Stats
38W - 46L
1,431 Elo+
Solo
Cerberus
Cerberus
bonesetjones
Cerberus
Level 15
God Stats
0W - 3L
1,406 SR
Queue Stats
0W - 3L
1,125 Elo+
Party 1
Fenrir
Fenrir
pants242
Fenrir
Level 43
God Stats
0W - 1L
1,225 SR
Queue Stats
13W - 13L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DXRANT
Arachne
14
8 / 0 / 5
9,113
570
8,164
12,143
4,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 3 / 12
8,478
530
6,883
13,148
8,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
15
3 / 2 / 11
9,265
579
11,438
7,236
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Surtr
SKOOLY444
Surtr
13
2 / 3 / 7
8,381
524
7,894
10,983
7,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 0 / 5
10,276
642
14,400
9,260
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
7,955
497
4,016
11,416
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
SGchonies
Mulan
11
1 / 4 / 1
6,873
430
4,618
16,336
13,341
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
SammichNico
Izanami
11
1 / 4 / 1
7,165
448
5,559
8,232
2,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
bonesetjones
Cerberus
11
0 / 4 / 0
6,273
392
2,946
15,742
7,281
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
pants242
Fenrir
13
4 / 5 / 3
7,909
494
5,434
16,685
5,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
24
Kills
8
8
Deaths
24
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
DXRANT
Arachne
8
0
5
10.5
W
3
3
12
3
W
Scylla
3
2
11
4.25
L
2
7
2
0.43
L
Mulan
SGchonies
Mulan
1
4
1
0.38
W
Surtr
SKOOLY444
Surtr
2
3
7
1.83
L
Izanami
SammichNico
Izanami
1
4
1
0.38
W
8
0
5
10.5
L
Cerberus
bonesetjones
Cerberus
0
4
0
0
L
Fenrir
pants242
Fenrir
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,779
Damage
22,573
52,770
Taken
68,411
26,397
Mitigated
33,085
17,096
Healing
11,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DXRANT
Arachne
8,164
6,444
0
2,091
12,143
4,826
1,926
1,552
10,591
0
63,164
W
6,883
606
268
4,462
13,148
8,202
333
2,000
11,148
37,311
0
W
Scylla
11,438
1,281
0
931
7,236
2,694
1,048
2,166
4,916
69,663
0
L
4,016
493
48
1,252
11,416
3,782
563
4,584
6,494
52,286
0
L
Mulan
SGchonies
Mulan
4,618
316
0
1,561
16,336
13,341
90
2,462
13,671
0
31,779
W
Surtr
SKOOLY444
Surtr
7,894
2,636
0
2,723
10,983
7,029
518
635
10,348
444
41,829
L
Izanami
SammichNico
Izanami
5,559
4,021
0
1,730
8,232
2,689
753
1,714
6,294
0
54,907
W
14,400
10,798
0
6,621
9,260
3,646
3,593
930
8,330
0
84,744
L
Cerberus
bonesetjones
Cerberus
2,946
554
0
5,747
15,742
7,281
659
3,343
12,035
19,647
0
L
Fenrir
pants242
Fenrir
5,434
1,453
0
1,343
16,685
5,992
365
4,890
11,320
0
43,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,513
Gold Earned
36,175
413
Minions Killed
318
0
Camps Cleared
0
1,572,028
Distance Traveled
1,409,462
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,113
570
76
5
0
342,320
0
W
Cthulhu
8,478
530
63
4
0
325,083
0
W
Scylla
9,265
579
106
7
0
298,273
0
L
Ra
7,955
497
89
6
0
260,764
2
L
Mulan
6,873
430
49
3
0
305,055
0
W
Surtr
8,381
524
43
3
0
297,870
0
L
Izanami
7,165
448
101
6
0
223,902
2
W
Apollo
10,276
642
125
8
0
308,482
0
L
Cerberus
6,273
392
21
1
0
308,067
0
L
Fenrir
7,909
494
58
4
0
311,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role