Player Matchup

Pele
Pele
Currēnts
Pele
Level 123
God Stats
40W - 11L
1,907 SR
Queue Stats
56W - 26L
1,750 Elo+
Solo
Ix Chel
Ix Chel
ImSuperBalls
Ix Chel
Level 67
God Stats
2W - 1L
1,515 SR
Queue Stats
57W - 41L
1,592 Elo+
Party 2
Athena
Athena
Scarymosasaur
Athena
Level 49
God Stats
6W - 4L
1,360 SR
Queue Stats
27W - 31L
1,467 Elo+
Party 2
Thor
Thor
TheJadeEmp
Thor
Level 57
God Stats
9W - 7L
1,633 SR
Queue Stats
118W - 108L
1,540 Elo+
Solo
Lancelot
Lancelot
bonesqt
Lancelot
Level 122
God Stats
4W - 2L
1,375 SR
Queue Stats
50W - 57L
1,519 Elo+
Solo
Team Averages
Level 84
1,558 SR
1,573 Elo+

VS

Team Averages
Level 96
1,634 SR
1,526 Elo+
Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BastetsLitterbox
Scylla
Level 67
God Stats
55W - 37L
1,619 SR
Queue Stats
470W - 417L
1,530 Elo+
Party 1
Ix Chel
Ix Chel
CometSora
Ix Chel
Level 124
God Stats
7W - 4L
1,853 SR
Queue Stats
693W - 604L
1,519 Elo+
Party 1
Skadi
Skadi
ImTheLastShadow
Skadi
Level 143
God Stats
7W - 3L
1,681 SR
Queue Stats
447W - 413L
1,565 Elo+
Party 1
Chronos
Chronos
TyZiggy
Chronos
Level 40
God Stats
15W - 14L
1,514 SR
Queue Stats
49W - 66L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
3 / 1 / 1
6,850
685
9,490
7,469
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
ImSuperBalls
Ix Chel
12
1 / 1 / 0
6,637
664
5,181
6,255
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 0
5,360
536
1,849
6,567
4,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 1 / 1
7,931
793
8,014
9,663
5,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
bonesqt
Lancelot
11
3 / 1 / 1
6,209
621
1,913
8,192
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 0 / 3
5,440
544
4,885
7,769
4,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 1
5,792
579
3,205
5,092
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
CometSora
Ix Chel
10
1 / 4 / 0
5,589
559
6,110
7,420
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 0
5,242
524
4,475
8,108
2,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chronos
TyZiggy
Chronos
11
1 / 2 / 1
6,146
615
3,540
8,644
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
11
Kills
4
4
Deaths
12
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
3
1.5
L
1
3
1
0.5
L
Ix Chel
CometSora
Ix Chel
1
4
0
0.25
W
Pele
3
1
1
3.5
W
Ix Chel
ImSuperBalls
Ix Chel
1
1
0
1
L
1
3
0
0.33
W
0
0
0
0
W
4
1
1
4.5
L
Chronos
TyZiggy
Chronos
1
2
1
0.75
W
Lancelot
bonesqt
Lancelot
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,447
Damage
22,215
38,146
Taken
37,033
17,786
Mitigated
14,637
10,428
Healing
10,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,885
1,894
1,656
2,502
7,769
4,913
0
2,372
5,345
0
13,272
L
3,205
290
0
640
5,092
1,647
0
2,772
2,183
40,486
0
L
Ix Chel
CometSora
Ix Chel
6,110
984
149
1,883
7,420
2,394
0
0
7,420
33,341
0
W
Pele
9,490
2,117
0
1,564
7,469
2,908
0
1,026
6,433
0
55,229
W
Ix Chel
ImSuperBalls
Ix Chel
5,181
308
532
2,439
6,255
2,232
0
2,747
3,508
56,259
0
L
4,475
1,624
0
840
8,108
2,119
0
155
7,953
0
40,092
W
1,849
590
0
1,968
6,567
4,423
0
2,679
3,828
10,637
0
W
8,014
2,000
0
1,140
9,663
5,334
0
5,007
4,440
0
61,247
L
Chronos
TyZiggy
Chronos
3,540
1,092
0
2,535
8,644
3,564
0
1,494
7,102
44,190
7,322
W
Lancelot
bonesqt
Lancelot
1,913
130
0
2,785
8,192
2,889
0
933
7,257
0
34,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,987
Gold Earned
28,209
368
Minions Killed
296
0
Camps Cleared
0
1,143,515
Distance Traveled
1,018,214
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,440
544
8
1
0
219,734
3
L
Scylla
5,792
579
82
8
0
211,516
1
L
Ix Chel
5,589
559
58
6
0
177,236
1
W
Pele
6,850
685
86
9
0
240,090
2
W
Ix Chel
6,637
664
105
11
0
203,277
2
L
Skadi
5,242
524
68
7
0
192,199
1
W
Athena
5,360
536
19
2
0
234,533
4
W
Thor
7,931
793
100
10
0
180,194
0
L
Chronos
6,146
615
80
8
0
217,529
0
W
Lancelot
6,209
621
58
6
0
285,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role