Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
FancyAF
Geb
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 182L
1,507 Elo+
Party 2
Pele
Pele
Friends_Kill
Pele
Level 140
God Stats
7W - 3L
1,583 SR
Queue Stats
191W - 181L
1,577 Elo+
Party 2
Sol
Sol
JoshP1517
Sol
Level 82
God Stats
4W - 4L
1,748 SR
Queue Stats
180W - 163L
1,536 Elo+
Solo
Ne Zha
Ne Zha
Mr_Aquatik
Ne Zha
Level 122
God Stats
0W - 2L
1,721 SR
Queue Stats
76W - 82L
1,585 Elo+
Party 2
Team Averages
Level 104
1,610 SR
1,541 Elo+

VS

Team Averages
Level 118
1,482 SR
1,461 Elo+
Nu Wa
Nu Wa
Nipsyyy
Nu Wa
Level 101
God Stats
23W - 17L
1,507 SR
Queue Stats
673W - 608L
1,532 Elo+
Party 1
Pele
Pele
TDiddDidd
Pele
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
77W - 74L
1,509 Elo+
Party 1
Sol
Sol
YBG Mikey
Sol
Level 146
God Stats
1W - 1L
1,232 SR
Queue Stats
3W - 8L
1,347 Elo+
Party 3
Horus
Horus
dglofeel
Horus
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,347 Elo+
Party 3
Anhur
Anhur
jjfridayy
Anhur
Level 125
God Stats
16W - 10L
1,672 SR
Queue Stats
440W - 414L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 4 / 2
6,919
461
6,217
9,541
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
10
1 / 2 / 3
6,800
453
4,303
11,405
9,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 6 / 2
8,212
547
12,606
18,889
6,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 3 / 1
8,240
549
5,404
7,880
2,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Mr_Aquatik
Ne Zha
13
5 / 4 / 2
8,036
536
8,999
16,697
6,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Nipsyyy
Nu Wa
14
7 / 1 / 4
8,976
598
15,103
8,742
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
14
3 / 3 / 7
8,516
568
8,402
15,491
6,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
5 / 2 / 4
9,251
617
12,169
12,790
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
dglofeel
Horus
12
0 / 3 / 12
7,825
522
4,594
11,807
8,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
jjfridayy
Anhur
15
4 / 0 / 2
9,099
607
8,318
10,419
4,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
9
Kills
19
19
Deaths
9
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
4
2
0.25
L
Geb
1
2
3
1.25
L
3
6
2
0.67
L
0
3
1
0.17
L
Ne Zha
Mr_Aquatik
Ne Zha
5
4
2
1.5
W
Nu Wa
Nipsyyy
Nu Wa
7
1
4
9
W
Pele
3
3
7
2.17
W
5
2
4
3.5
W
Horus
dglofeel
Horus
0
3
12
2
W
Anhur
jjfridayy
Anhur
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,529
Damage
48,586
64,412
Taken
59,249
27,844
Mitigated
26,935
17,193
Healing
21,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
6,217
2,797
0
625
9,541
2,848
0
4,076
5,167
56,173
0
L
Geb
4,303
306
0
2,655
11,405
9,472
0
5,205
5,950
19,631
0
L
12,606
2,528
0
5,939
18,889
6,499
0
9,954
8,821
0
65,953
L
5,404
2,192
0
2,547
7,880
2,244
458
561
7,269
65,426
10,490
L
Ne Zha
Mr_Aquatik
Ne Zha
8,999
2,889
0
5,427
16,697
6,781
0
6,506
9,933
0
56,199
W
Nu Wa
Nipsyyy
Nu Wa
15,103
3,955
0
1,120
8,742
3,390
350
3,585
5,157
70,820
0
W
Pele
8,402
1,258
0
2,521
15,491
6,386
697
3,311
12,180
0
70,271
W
12,169
3,266
0
7,048
12,790
3,582
1,139
601
12,189
67,910
0
W
Horus
dglofeel
Horus
4,594
2,512
1,474
4,043
11,807
8,909
47
3,988
7,819
0
16,373
W
Anhur
jjfridayy
Anhur
8,318
5,845
0
4,830
10,419
4,668
1,155
4,131
6,288
0
77,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,207
Gold Earned
43,667
433
Minions Killed
463
0
Camps Cleared
0
1,474,396
Distance Traveled
1,463,150
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,919
461
101
7
0
302,861
2
L
Geb
6,800
453
17
1
0
265,246
1
L
Pele
8,212
547
92
6
0
310,516
0
L
Sol
8,240
549
142
9
0
271,474
2
L
Ne Zha
8,036
536
81
5
0
324,299
0
W
Nu Wa
8,976
598
113
8
0
264,447
2
W
Pele
8,516
568
102
7
0
307,548
0
W
Sol
9,251
617
99
7
0
288,420
1
W
Horus
7,825
522
21
1
0
315,935
1
W
Anhur
9,099
607
128
9
0
286,800
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role