Player Matchup

Zhong Kui
Zhong Kui
CornBoyCob
Zhong Kui
Level 27
God Stats
142W - 126L
1,540 SR
Queue Stats
146W - 132L
1,479 Elo+
Party 1
Surtr
Surtr
Seff-Curry
Surtr
Level 118
God Stats
7W - 7L
1,675 SR
Queue Stats
232W - 238L
1,450 Elo+
Party 1
Chiron
Chiron
kckidn318
Chiron
Level 47
God Stats
14W - 13L
1,465 SR
Queue Stats
62W - 65L
1,406 Elo+
Party 1
Team Averages
Level 64
1,560 SR
1,445 Elo+

VS

Team Averages
Level 97
1,507 SR
1,438 Elo+
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AssAssinO5459
Janus
Level 103
God Stats
1W - 12L
1,497 SR
Queue Stats
242W - 238L
1,347 Elo+
Solo
Sun Wukong
Sun Wukong
ThtTanGuy
Sun Wukong
Level 83
God Stats
40W - 32L
1,524 SR
Queue Stats
63W - 56L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CornBoyCob
Zhong Kui
11
3 / 4 / 4
8,312
831
10,393
9,330
7,205
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Surtr
11
4 / 0 / 5
8,532
853
7,098
8,865
7,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
kckidn318
Chiron
12
3 / 1 / 6
8,735
874
5,030
5,685
2,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 3 / 1
8,238
824
6,620
7,595
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 3 / 4
7,429
743
6,174
5,616
1,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ThtTanGuy
Sun Wukong
10
1 / 4 / 3
7,771
777
4,859
12,252
7,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
10
Kills
5
5
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
3
1
1.5
L
0
3
4
0.67
W
Zhong Kui
CornBoyCob
Zhong Kui
3
4
4
1.25
W
Surtr
4
0
5
6.5
L
Sun Wukong
ThtTanGuy
Sun Wukong
1
4
3
0.63
W
Chiron
kckidn318
Chiron
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,521
Damage
17,653
23,880
Taken
25,463
17,052
Mitigated
12,418
6,193
Healing
4,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,620
3,246
0
1,961
7,595
2,669
0
3,614
3,981
0
26,509
L
6,174
86
0
614
5,616
1,817
0
1,702
3,914
25,889
0
W
Zhong Kui
CornBoyCob
Zhong Kui
10,393
215
0
1,978
9,330
7,205
0
2,727
6,603
32,230
0
W
Surtr
7,098
2,370
0
2,198
8,865
7,758
168
1,710
7,155
674
32,807
L
Sun Wukong
ThtTanGuy
Sun Wukong
4,859
911
0
1,919
12,252
7,932
0
5,564
6,688
0
25,192
W
Chiron
kckidn318
Chiron
5,030
1,610
461
1,556
5,685
2,089
249
2,109
3,576
0
27,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,579
Gold Earned
23,438
140
Minions Killed
122
0
Camps Cleared
0
546,003
Distance Traveled
572,228
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,238
824
36
4
0
184,782
1
L
Janus
7,429
743
53
5
0
196,260
0
W
Zhong Kui
8,312
831
49
5
0
175,198
0
W
Surtr
8,532
853
34
3
0
186,488
0
L
Sun Wukong
7,771
777
33
3
0
191,186
0
W
Chiron
8,735
874
57
6
0
184,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role