Player Matchup

Anubis
Anubis
Gods G00f
Anubis
Level 65
God Stats
5W - 6L
1,526 SR
Queue Stats
46W - 52L
1,489 Elo+
Party 3
Artio
Artio
HeLovesTe7as
Artio
Level 104
God Stats
1W - 2L
1,383 SR
Queue Stats
94W - 83L
1,548 Elo+
Party 3
Hachiman
Hachiman
TrainSt4tion616
Hachiman
Level 102
God Stats
1W - 2L
1,667 SR
Queue Stats
74W - 69L
1,522 Elo+
Party 3
Ratatoskr
Ratatoskr
Vahagnmels
Ratatoskr
Level 38
God Stats
3W - 4L
1,234 SR
Queue Stats
123W - 118L
1,330 Elo+
Party 4
Loki
Loki
vrto
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,370 Elo+
Party 4
Team Averages
Level 67
1,462 SR
1,452 Elo+

VS

Team Averages
Level 84
1,575 SR
1,495 Elo+
Anhur
Anhur
FASTANDFETiS
Anhur
Level 43
God Stats
18W - 14L
1,583 SR
Queue Stats
42W - 30L
1,554 Elo+
Party 1
Zhong Kui
Zhong Kui
FatDrac
Zhong Kui
Level 124
God Stats
6W - 3L
1,733 SR
Queue Stats
324W - 302L
1,497 Elo+
Party 1
Terra
Terra
PainJustPain
Terra
Level 107
God Stats
2W - 1L
1,571 SR
Queue Stats
155W - 153L
1,464 Elo+
Party 2
Sol
Sol
WezBanco
Sol
Level 57
God Stats
14W - 14L
1,592 SR
Queue Stats
84W - 92L
1,452 Elo+
Party 2
Thor
Thor
itzjustvapor
Thor
Level 89
God Stats
4W - 4L
1,395 SR
Queue Stats
85W - 80L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gods G00f
Anubis
9
0 / 5 / 1
5,702
518
1,691
8,019
3,797
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 1 / 1
6,754
614
4,198
9,401
7,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Hachiman
10
0 / 0 / 2
5,579
507
8,094
6,721
1,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
Vahagnmels
Ratatoskr
11
0 / 4 / 1
6,569
597
4,125
9,210
5,496
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Loki
vrto
Loki
11
2 / 3 / 2
6,298
573
5,728
10,477
3,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,374
489
2,906
8,854
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
FatDrac
Zhong Kui
12
3 / 2 / 1
6,892
627
6,191
7,952
6,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 1
5,672
516
4,182
11,618
5,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
4 / 1 / 2
7,123
648
6,908
5,494
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 0 / 2
7,163
651
4,790
8,785
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
13
13
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
3
0
0.33
W
Zhong Kui
FatDrac
Zhong Kui
3
2
1
1.75
L
Anubis
Gods G00f
Anubis
0
5
1
0.1
L
3
1
1
3.5
W
0
0
1
0.5
L
Hachiman
0
0
2
1
L
Ratatoskr
Vahagnmels
Ratatoskr
0
4
1
0.13
W
4
1
2
5
W
5
0
2
6
L
Loki
vrto
Loki
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,836
Damage
24,977
43,828
Taken
42,703
22,594
Mitigated
19,212
11,400
Healing
11,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,906
1,794
0
1,246
8,854
2,863
0
2,142
6,712
0
24,870
W
Zhong Kui
FatDrac
Zhong Kui
6,191
1,497
0
2,915
7,952
6,193
289
0
7,952
42,520
7,129
L
Anubis
Gods G00f
Anubis
1,691
54
78
1,141
8,019
3,797
0
4,742
3,277
36,268
0
L
4,198
536
774
3,197
9,401
7,885
130
3,365
6,036
18,094
0
W
4,182
673
1,039
2,673
11,618
5,447
0
1,344
10,274
19,361
0
L
Hachiman
8,094
5,796
0
2,544
6,721
1,891
336
1,367
5,354
0
39,646
L
Ratatoskr
Vahagnmels
Ratatoskr
4,125
1,697
0
2,196
9,210
5,496
0
4,170
5,040
0
49,488
W
6,908
3,760
0
2,403
5,494
1,476
3,694
1,987
3,507
46,058
0
W
4,790
1,662
0
1,071
8,785
3,233
610
416
8,369
0
51,466
L
Loki
vrto
Loki
5,728
2,282
0
1,470
10,477
3,525
0
3,231
7,246
0
46,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,902
Gold Earned
32,224
303
Minions Killed
271
0
Camps Cleared
0
1,071,256
Distance Traveled
1,108,961
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,374
489
37
3
0
213,542
2
W
Zhong Kui
6,892
627
70
6
0
190,910
3
L
Anubis
5,702
518
72
7
0
192,475
0
L
Artio
6,754
614
24
2
0
215,255
1
W
Terra
5,672
516
14
1
0
265,136
0
L
Hachiman
5,579
507
56
5
0
206,048
0
L
Ratatoskr
6,569
597
77
7
0
190,918
0
W
Sol
7,123
648
77
7
0
190,169
0
W
Thor
7,163
651
73
7
0
249,204
2
L
Loki
6,298
573
74
7
0
266,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role