Player Matchup

Maui
Maui
Hawkeye1842
Maui
Level 29
God Stats
29W - 26L
1,693 SR
Queue Stats
84W - 106L
1,447 Elo+
Party 1
Tyr
Tyr
Mtrkhart
Tyr
Level 60
God Stats
3W - 4L
1,437 SR
Queue Stats
118W - 103L
1,502 Elo+
Solo
Izanami
Izanami
Playgerizing
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,362 Elo+
Party 1
Poseidon
Poseidon
Thinkenstein
Poseidon
Level 106
God Stats
14W - 8L
1,811 SR
Queue Stats
228W - 246L
1,465 Elo+
Party 1
Susano
Susano
star_ghost31
Susano
Level 34
God Stats
8W - 8L
1,211 SR
Queue Stats
151W - 174L
1,306 Elo+
Solo
Team Averages
Level 48
1,531 SR
1,416 Elo+

VS

Team Averages
Level 56
1,531 SR
1,451 Elo+
Ao Kuang
Ao Kuang
Daxzilla17
Ao Kuang
Level 68
God Stats
20W - 17L
1,533 SR
Queue Stats
177W - 180L
1,434 Elo+
Party 2
Anhur
Anhur
EEthan
Anhur
Level 63
God Stats
4W - 1L
1,619 SR
Queue Stats
100W - 81L
1,500 Elo+
Party 2
Anubis
Anubis
FattedCrowd5
Anubis
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 47L
1,474 Elo+
Party 2
Sol
Sol
Holorunt02
Sol
Level 41
God Stats
4W - 2L
1,708 SR
Queue Stats
138W - 171L
1,362 Elo+
Solo
Hades
Hades
Jack0412
Hades
Level 77
God Stats
1W - 2L
1,294 SR
Queue Stats
89W - 77L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,653
435
1,526
12,036
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 3 / 0
7,049
542
5,692
10,050
9,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Izanami
Playgerizing
Izanami
11
0 / 3 / 0
6,326
487
4,826
8,646
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Poseidon
Thinkenstein
Poseidon
11
2 / 6 / 0
6,673
513
5,535
9,056
3,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
6
0 / 4 / 1
5,016
386
2,653
6,041
1,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Daxzilla17
Ao Kuang
15
10 / 0 / 2
9,013
693
6,816
11,847
4,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
EEthan
Anhur
13
3 / 0 / 2
7,526
579
6,283
9,166
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
3 / 2 / 4
7,722
594
4,757
6,810
3,380
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 3
7,379
568
7,940
4,447
1,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
Jack0412
Hades
14
1 / 1 / 4
8,424
648
6,102
11,377
7,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
19
19
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Daxzilla17
Ao Kuang
10
0
2
11
W
Anhur
EEthan
Anhur
3
0
2
4
W
Anubis
3
2
4
2.5
L
0
3
0
0
W
2
0
3
3.5
W
Hades
Jack0412
Hades
1
1
4
3
L
1
3
0
0.33
L
Izanami
Playgerizing
Izanami
0
3
0
0
L
Poseidon
Thinkenstein
Poseidon
2
6
0
0.33
L
Susano
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,232
Damage
31,898
45,829
Taken
43,647
25,307
Mitigated
20,859
10,221
Healing
19,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Daxzilla17
Ao Kuang
6,816
2,296
0
4,082
11,847
4,910
0
2,139
9,708
70,987
0
W
Anhur
EEthan
Anhur
6,283
4,592
0
3,049
9,166
3,786
0
855
8,311
0
47,204
W
Anubis
4,757
1,039
0
2,874
6,810
3,380
1,254
3,275
3,535
47,535
0
L
1,526
120
0
2,726
12,036
8,467
0
6,310
5,726
13,335
0
W
7,940
2,939
0
2,504
4,447
1,772
3,581
507
3,940
54,481
10,994
W
Hades
Jack0412
Hades
6,102
1,219
382
6,788
11,377
7,011
0
0
11,377
58,741
0
L
5,692
740
0
3,073
10,050
9,442
0
6,068
3,982
0
43,970
L
Izanami
Playgerizing
Izanami
4,826
2,920
0
2,433
8,646
2,309
126
2,464
6,182
0
57,772
L
Poseidon
Thinkenstein
Poseidon
5,535
1,505
0
1,495
9,056
3,235
0
7,148
1,908
44,995
3,170
L
Susano
2,653
811
0
494
6,041
1,854
0
3,068
2,973
0
16,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,717
Gold Earned
40,064
308
Minions Killed
452
0
Camps Cleared
0
1,080,987
Distance Traveled
1,262,104
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,013
693
96
7
0
300,908
0
W
Anhur
7,526
579
72
6
0
250,604
1
W
Anubis
7,722
594
71
5
0
240,840
0
L
Maui
5,653
435
21
2
0
247,387
0
W
Sol
7,379
568
98
8
0
226,042
5
W
Hades
8,424
648
115
9
0
243,710
3
L
Tyr
7,049
542
76
6
0
211,600
0
L
Izanami
6,326
487
101
8
0
236,770
0
L
Poseidon
6,673
513
81
6
0
224,832
0
L
Susano
5,016
386
29
2
0
160,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role