Player Matchup

Chaac
Chaac
BogglySkee
Chaac
Level 124
God Stats
2W - 0L
1,514 SR
Queue Stats
169W - 56L
1,799 Elo+
Party 1
Olorun
Olorun
Daklama
Olorun
Level 84
God Stats
2W - 0L
1,763 SR
Queue Stats
125W - 29L
1,749 Elo+
Party 1
Hera
Hera
M0neyMarvin
Hera
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
133W - 39L
1,787 Elo+
Party 1
Ganesha
Ganesha
OGPRomano
Ganesha
Level 124
God Stats
3W - 0L
1,775 SR
Queue Stats
97W - 9L
1,889 Elo+
Party 1
Danzaburou
Danzaburou
Sadwings13
Danzaburou
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,457 Elo+
Solo
Team Averages
Level 120
1,610 SR
1,736 Elo+

VS

Team Averages
Level 117
1,421 SR
1,544 Elo+
Cliodhna
Cliodhna
Biased_Yoona
Cliodhna
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 56L
1,556 Elo+
Party 2
Artio
Artio
F1uffyPillow
Artio
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 36L
1,560 Elo+
Party 3
Tyr
Tyr
Liam4332
Tyr
Level 124
God Stats
3W - 10L
1,343 SR
Queue Stats
442W - 428L
1,545 Elo+
Solo
Kuzenbo
Kuzenbo
Minca94
Kuzenbo
Level 128
God Stats
0W - 2L
1,307 SR
Queue Stats
142W - 136L
1,538 Elo+
Party 2
Rama
Rama
StigmaJ
Rama
Level 113
God Stats
3W - 2L
1,458 SR
Queue Stats
130W - 128L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
11 / 1 / 16
10,429
948
15,267
13,671
16,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Daklama
Olorun
17
8 / 2 / 18
10,352
941
15,245
10,782
6,917
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
10 / 3 / 19
11,104
1,009
21,927
10,129
5,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
OGPRomano
Ganesha
17
1 / 1 / 29
10,607
964
8,108
12,851
16,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Sadwings13
Danzaburou
15
5 / 2 / 19
9,705
882
10,374
8,883
5,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Biased_Yoona
Cliodhna
14
3 / 8 / 2
8,732
794
8,183
15,008
7,371
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 6 / 4
8,053
732
2,258
15,289
15,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 9 / 3
8,141
740
13,357
21,504
21,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Kuzenbo
Minca94
Kuzenbo
12
1 / 6 / 6
8,003
728
6,907
17,514
27,965
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
StigmaJ
Rama
14
0 / 6 / 2
7,560
687
4,904
11,782
5,643
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
25
35
Kills
8
9
Deaths
35
101
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Biased_Yoona
Cliodhna
3
8
2
0.5
W
Chaac
11
1
16
19
W
Olorun
Daklama
Olorun
8
2
18
8.5
L
1
6
4
0.5
L
3
9
3
0.5
W
10
3
19
6.5
L
Kuzenbo
Minca94
Kuzenbo
1
6
6
0.67
W
Ganesha
OGPRomano
Ganesha
1
1
29
15.5
W
Danzaburou
Sadwings13
Danzaburou
5
2
19
7.25
L
Rama
StigmaJ
Rama
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,921
Damage
35,609
56,316
Taken
81,097
50,643
Mitigated
77,867
26,180
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Biased_Yoona
Cliodhna
8,183
548
1,056
1,528
15,008
7,371
0
7,440
7,568
1
20,411
W
Chaac
15,267
801
1,366
5,298
13,671
16,820
1,149
3,053
10,618
0
28,425
W
Olorun
Daklama
Olorun
15,245
7,245
4,562
4,548
10,782
6,917
2,704
2,646
8,136
31,540
0
L
2,258
274
1,726
1,051
15,289
15,162
11
8,857
6,432
4,543
361
L
13,357
709
383
3,430
21,504
21,726
0
12,546
8,958
6,006
18,703
W
21,927
7,018
1,042
869
10,129
5,450
1,160
2,289
7,840
43,617
0
L
Kuzenbo
Minca94
Kuzenbo
6,907
2,242
1,020
1,406
17,514
27,965
0
8,960
8,554
13,094
0
W
Ganesha
OGPRomano
Ganesha
8,108
444
1,908
3,148
12,851
16,203
431
2,774
10,077
13,720
0
W
Danzaburou
Sadwings13
Danzaburou
10,374
3,976
1,805
1,634
8,883
5,253
3,436
1,780
7,103
0
24,881
L
Rama
StigmaJ
Rama
4,904
3,679
397
998
11,782
5,643
0
7,477
4,305
0
21,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,197
Gold Earned
40,489
139
Minions Killed
81
0
Camps Cleared
0
1,091,998
Distance Traveled
861,585
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,732
794
27
2
0
187,984
0
W
Chaac
10,429
948
23
2
0
243,801
0
W
Olorun
10,352
941
25
2
0
205,522
0
L
Artio
8,053
732
1
0
0
136,736
0
L
Tyr
8,141
740
14
1
0
178,757
0
W
Hera
11,104
1,009
61
6
0
212,941
0
L
Kuzenbo
8,003
728
4
0
0
189,511
0
W
Ganesha
10,607
964
1
0
0
235,524
0
W
Danzaburou
9,705
882
29
3
0
194,210
0
L
Rama
7,560
687
35
3
0
168,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role