Player Matchup

Khepri
Khepri
DeeepPenetrator
Khepri
Level 72
God Stats
2W - 2L
1,327 SR
Queue Stats
81W - 128L
1,326 Elo+
Solo
Danzaburou
Danzaburou
Shad0wher0
Danzaburou
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
266W - 252L
1,525 Elo+
Party 1
Fenrir
Fenrir
Sivy77
Fenrir
Level 44
God Stats
2W - 1L
1,255 SR
Queue Stats
51W - 42L
1,447 Elo+
Solo
King Arthur
King Arthur
WildHûnting
King Arthur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,476 Elo+
Solo
Ao Kuang
Ao Kuang
x2High2Skillx
Ao Kuang
Level 128
God Stats
32W - 26L
1,612 SR
Queue Stats
1,114W - 1,142L
1,520 Elo+
Party 1
Team Averages
Level 67
1,439 SR
1,459 Elo+

VS

Team Averages
Level 89
1,534 SR
1,476 Elo+
Osiris
Osiris
 
Osiris
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Aro-Voldemyr
Yu Huang
Level 107
God Stats
5W - 4L
1,588 SR
Queue Stats
290W - 264L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
Capricorm
Ao Kuang
Level 126
God Stats
6W - 6L
1,563 SR
Queue Stats
273W - 294L
1,446 Elo+
Solo
Danzaburou
Danzaburou
EMP_TWITCH-_-
Danzaburou
Level 107
God Stats
3W - 1L
1,742 SR
Queue Stats
234W - 223L
1,508 Elo+
Solo
Mercury
Mercury
HADES0987
Mercury
Level 39
God Stats
0W - 5L
1,276 SR
Queue Stats
183W - 217L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 16
12,515
782
9,769
19,064
29,023
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Shad0wher0
Danzaburou
20
10 / 2 / 11
13,844
865
21,223
14,483
9,541
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Sivy77
Fenrir
19
5 / 6 / 12
12,445
778
11,429
18,014
18,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
WildHûnting
King Arthur
19
3 / 2 / 18
11,598
725
8,779
19,629
22,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
x2High2Skillx
Ao Kuang
20
11 / 2 / 13
12,759
797
17,596
20,293
24,470
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
3 / 6 / 7
10,569
661
14,260
20,577
25,577
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Aro-Voldemyr
Yu Huang
16
1 / 7 / 7
9,629
602
11,582
12,864
6,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Capricorm
Ao Kuang
8
0 / 3 / 3
8,001
500
0
3,423
1,347
Danzaburou
EMP_TWITCH-_-
Danzaburou
20
5 / 7 / 4
12,466
779
19,364
18,695
10,792
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
HADES0987
Mercury
18
5 / 9 / 5
10,945
684
13,559
18,528
10,712
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
40
32
Kills
14
16
Deaths
32
70
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
6
7
1.08
L
Yu Huang
Aro-Voldemyr
Yu Huang
1
7
7
0.64
L
Ao Kuang
Capricorm
Ao Kuang
0
3
3
0.5
W
3
4
16
2.75
L
Danzaburou
EMP_TWITCH-_-
Danzaburou
5
7
4
1
L
Mercury
HADES0987
Mercury
5
9
5
0.83
W
Danzaburou
Shad0wher0
Danzaburou
10
2
11
7.75
W
Fenrir
Sivy77
Fenrir
5
6
12
1.83
W
King Arthur
WildHûnting
King Arthur
3
2
18
6
W
Ao Kuang
x2High2Skillx
Ao Kuang
11
2
13
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,796
Damage
58,765
91,483
Taken
74,087
104,694
Mitigated
55,032
32,257
Healing
10,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
14,260
3,768
502
2,776
20,577
25,577
0
5,776
14,598
0
27,441
L
Yu Huang
Aro-Voldemyr
Yu Huang
11,582
807
195
761
12,864
6,604
0
2,794
9,931
24,205
0
L
Ao Kuang
Capricorm
Ao Kuang
0
0
0
0
3,423
1,347
0
2,125
1,181
2
0
W
9,769
116
2,313
3,639
19,064
29,023
200
2,236
16,018
26,634
0
L
Danzaburou
EMP_TWITCH-_-
Danzaburou
19,364
9,631
295
2,848
18,695
10,792
0
8,788
9,536
0
46,925
L
Mercury
HADES0987
Mercury
13,559
5,728
390
2,974
18,528
10,712
0
6,846
11,306
0
22,804
W
Danzaburou
Shad0wher0
Danzaburou
21,223
8,298
3,036
6,669
14,483
9,541
3,254
1,790
12,693
0
47,259
W
Fenrir
Sivy77
Fenrir
11,429
4,429
1,056
2,034
18,014
18,788
1,802
2,740
15,274
0
26,727
W
King Arthur
WildHûnting
King Arthur
8,779
823
1,489
1,775
19,629
22,872
272
3,505
16,124
255
25,358
W
Ao Kuang
x2High2Skillx
Ao Kuang
17,596
5,124
2,685
7,561
20,293
24,470
3,079
1,311
18,982
22,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,161
Gold Earned
51,610
143
Minions Killed
143
0
Camps Cleared
0
1,501,829
Distance Traveled
935,703
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,569
661
16
1
0
261,377
0
L
Yu Huang
9,629
602
33
2
0
221,108
0
L
Ao Kuang
8,001
500
0
0
0
179
0
W
Khepri
12,515
782
29
2
0
307,389
0
L
Danzaburou
12,466
779
72
5
0
219,891
0
L
Mercury
10,945
684
22
1
0
233,148
0
W
Danzaburou
13,844
865
62
4
0
300,357
0
W
Fenrir
12,445
778
16
1
0
296,473
0
W
King Arthur
11,598
725
21
1
0
317,366
0
W
Ao Kuang
12,759
797
15
1
0
280,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role