Player Matchup

Bacchus
Bacchus
NecrophiliaUrDad
Bacchus
Level 149
God Stats
0W - 1L
1,484 SR
Queue Stats
43W - 40L
1,553 Elo+
Party 1
Charybdis
Charybdis
Qhervo
Charybdis
Level 128
God Stats
6W - 6L
1,631 SR
Queue Stats
169W - 171L
1,517 Elo+
Solo
Janus
Janus
Yayeet4490
Janus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 44L
1,356 Elo+
Party 1
Team Averages
Level 101
1,539 SR
1,476 Elo+

VS

Team Averages
Level 127
1,682 SR
1,493 Elo+
Arachne
Arachne
AxelTrresZ5607
Arachne
Level 105
God Stats
33W - 9L
1,859 SR
Queue Stats
186W - 180L
1,409 Elo+
Solo
Hera
Hera
CluckButter
Hera
Level 129
God Stats
1W - 0L
1,687 SR
Queue Stats
41W - 53L
1,535 Elo+
Party 2
Ganesha
Ganesha
Go0obz
Ganesha
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 59L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
10,728
671
10,025
19,877
35,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Charybdis
Qhervo
Charybdis
12
2 / 5 / 3
10,872
680
10,657
13,905
6,341
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
14
2 / 6 / 3
11,452
716
9,936
11,581
4,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 4
12,240
765
11,652
17,456
11,241
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 1 / 5
13,032
815
20,746
9,341
4,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Go0obz
Ganesha
15
0 / 2 / 9
11,179
699
7,033
16,254
17,693
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
13
13
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
W
6
1
5
8.5
W
Ganesha
Go0obz
Ganesha
0
2
9
2.25
L
2
2
3
1.75
L
Charybdis
Qhervo
Charybdis
2
5
3
0.7
L
Janus
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,618
Damage
39,431
45,363
Taken
43,051
45,938
Mitigated
33,221
5,064
Healing
10,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,652
8,499
0
6,228
17,456
11,241
2,096
8,866
8,590
0
48,188
W
20,746
2,892
212
2,862
9,341
4,287
887
5,374
3,967
90,589
0
W
Ganesha
Go0obz
Ganesha
7,033
470
0
1,461
16,254
17,693
69
6,383
9,871
23,930
0
L
10,025
1,616
0
2,929
19,877
35,038
0
10,479
9,398
35,092
0
L
Charybdis
Qhervo
Charybdis
10,657
6,825
0
2,084
13,905
6,341
0
8,195
5,710
0
48,367
L
Janus
9,936
1,098
0
51
11,581
4,559
0
9,462
2,119
53,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,052
Gold Earned
36,451
194
Minions Killed
181
0
Camps Cleared
0
787,539
Distance Traveled
885,619
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,240
765
49
3
0
300,854
0
W
Hera
13,032
815
132
8
0
303,339
0
W
Ganesha
11,179
699
0
0
0
281,426
0
L
Bacchus
10,728
671
26
2
0
294,088
2
L
Charybdis
10,872
680
84
5
0
245,545
0
L
Janus
11,452
716
84
5
0
247,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role