Player Matchup

Amaterasu
Amaterasu
BotAngel
Amaterasu
Level 100
God Stats
7W - 12L
1,415 SR
Queue Stats
76W - 81L
1,398 Elo+
Solo
Hel
Hel
CaptainWetBeard
Hel
Level 31
God Stats
5W - 7L
1,110 SR
Queue Stats
25W - 37L
1,168 Elo+
Solo
Cupid
Cupid
ChrisOGz19
Cupid
Level 48
God Stats
0W - 4L
1,104 SR
Queue Stats
59W - 88L
1,414 Elo+
Party 1
Jormungandr
Jormungandr
RedSkull OGz
Jormungandr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 106L
1,457 Elo+
Party 1
Mercury
Mercury
sycs0
Mercury
Level 89
God Stats
14W - 12L
1,570 SR
Queue Stats
236W - 240L
1,426 Elo+
Solo
Team Averages
Level 65
1,340 SR
1,373 Elo+

VS

Team Averages
Level 79
1,464 SR
1,373 Elo+
King Arthur
King Arthur
JustZur
King Arthur
Level 75
God Stats
1W - 3L
1,113 SR
Queue Stats
33W - 71L
1,270 Elo+
Party 2
Ix Chel
Ix Chel
Mysterious1ONE
Ix Chel
Level 128
God Stats
2W - 1L
1,741 SR
Queue Stats
105W - 120L
1,452 Elo+
Party 2
Arachne
Arachne
RipRoxas
Arachne
Level 66
God Stats
7W - 1L
1,758 SR
Queue Stats
43W - 49L
1,404 Elo+
Solo
Artio
Artio
dark_flame_mass
Artio
Level 62
God Stats
5W - 1L
1,193 SR
Queue Stats
54W - 59L
1,465 Elo+
Party 2
Danzaburou
Danzaburou
katg8r_x
Danzaburou
Level 65
God Stats
12W - 10L
1,516 SR
Queue Stats
22W - 54L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BotAngel
Amaterasu
13
4 / 4 / 0
8,463
564
8,488
19,999
10,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 2
7,064
471
3,880
10,810
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
11
2 / 6 / 1
6,725
448
3,458
11,670
4,666
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
RedSkull OGz
Jormungandr
11
1 / 1 / 1
7,118
475
6,499
8,756
7,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
sycs0
Mercury
14
4 / 1 / 3
8,320
555
7,561
11,422
4,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JustZur
King Arthur
15
3 / 4 / 1
9,257
617
12,612
14,592
10,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 1 / 2
8,228
549
7,987
6,081
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
RipRoxas
Arachne
16
7 / 1 / 2
9,403
627
11,812
11,221
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 1 / 2
6,068
405
1,274
5,492
3,639
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
katg8r_x
Danzaburou
13
3 / 4 / 1
7,779
519
7,477
10,962
4,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
11
Kills
15
17
Deaths
11
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BotAngel
Amaterasu
4
4
0
1
L
0
5
2
0.2
L
Cupid
2
6
1
0.42
W
King Arthur
JustZur
King Arthur
3
4
1
0.88
W
1
1
2
2
L
Jormungandr
RedSkull OGz
Jormungandr
1
1
1
1.5
W
Arachne
RipRoxas
Arachne
7
1
2
8
W
1
1
2
2
W
Danzaburou
katg8r_x
Danzaburou
3
4
1
0.88
L
Mercury
sycs0
Mercury
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,886
Damage
41,162
62,657
Taken
48,348
31,511
Mitigated
26,968
17,305
Healing
12,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BotAngel
Amaterasu
8,488
4,116
0
9,246
19,999
10,481
0
0
19,999
0
61,484
L
3,880
232
77
2,033
10,810
4,028
777
5,048
5,762
43,614
0
L
Cupid
3,458
2,674
415
4,104
11,670
4,666
585
660
11,010
0
34,556
W
King Arthur
JustZur
King Arthur
12,612
1,192
0
2,070
14,592
10,732
390
1,388
13,204
0
70,895
W
7,987
426
485
1,313
6,081
2,380
94
1,436
4,645
69,080
0
L
Jormungandr
RedSkull OGz
Jormungandr
6,499
1,128
0
680
8,756
7,774
231
913
7,843
34,561
0
W
Arachne
RipRoxas
Arachne
11,812
6,397
0
4,655
11,221
5,696
638
1,225
9,996
0
84,866
W
1,274
151
450
1,865
5,492
3,639
0
1,844
3,648
9,676
0
W
Danzaburou
katg8r_x
Danzaburou
7,477
3,170
0
1,777
10,962
4,521
713
4,486
6,476
0
54,115
L
Mercury
sycs0
Mercury
7,561
3,868
0
750
11,422
4,562
0
2,640
8,782
0
58,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,690
Gold Earned
40,735
379
Minions Killed
416
0
Camps Cleared
0
1,450,479
Distance Traveled
1,369,522
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,463
564
101
7
0
289,862
2
L
Hel
7,064
471
86
6
0
322,220
0
L
Cupid
6,725
448
58
4
0
244,622
0
W
King Arthur
9,257
617
120
8
0
314,073
0
W
Ix Chel
8,228
549
99
7
0
303,979
6
L
Jormungandr
7,118
475
47
3
0
270,833
2
W
Arachne
9,403
627
104
7
0
375,940
0
W
Artio
6,068
405
12
1
0
115,800
0
W
Danzaburou
7,779
519
81
5
0
259,730
1
L
Mercury
8,320
555
87
6
0
322,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role