Player Matchup

Osiris
Osiris
 
Osiris
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Xubsicek
Cthulhu
Level 129
God Stats
0W - 1L
1,296 SR
Queue Stats
42W - 36L
1,561 Elo+
Party 3
Janus
Janus
jason xd1234vc5
Janus
Level 102
God Stats
1W - 6L
1,341 SR
Queue Stats
75W - 73L
1,463 Elo+
Party 1
Chiron
Chiron
veligar
Chiron
Level 127
God Stats
5W - 2L
1,517 SR
Queue Stats
129W - 118L
1,439 Elo+
Party 3
Team Averages
Level 128
1,431 SR
1,492 Elo+

VS

Team Averages
Level 139
1,596 SR
1,553 Elo+
Achilles
Achilles
Cardinale
Achilles
Level 141
God Stats
14W - 9L
1,492 SR
Queue Stats
139W - 135L
1,547 Elo+
Solo
King Arthur
King Arthur
DarkLF01
King Arthur
Level 114
God Stats
3W - 2L
1,662 SR
Queue Stats
61W - 52L
1,498 Elo+
Solo
Anubis
Anubis
DarkShineider
Anubis
Level 157
God Stats
1W - 1L
1,623 SR
Queue Stats
189W - 193L
1,491 Elo+
Solo
Thoth
Thoth
GuilleftTony
Thoth
Level 158
God Stats
2W - 0L
1,735 SR
Queue Stats
61W - 54L
1,601 Elo+
Party 2
Charybdis
Charybdis
Vanaap
Charybdis
Level 126
God Stats
3W - 1L
1,468 SR
Queue Stats
57W - 40L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
5 / 2 / 2
8,100
623
5,949
11,253
6,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 4 / 0
6,221
479
7,214
13,715
5,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
Xubsicek
Cthulhu
10
1 / 2 / 3
6,561
505
5,488
12,100
7,561
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 5 / 3
6,681
514
5,570
10,421
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
veligar
Chiron
12
0 / 4 / 2
6,382
491
7,337
12,026
3,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cardinale
Achilles
11
3 / 0 / 4
6,533
503
7,014
11,869
6,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
DarkLF01
King Arthur
13
3 / 0 / 1
7,922
609
10,754
14,592
12,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
5 / 2 / 3
8,665
667
5,664
9,297
4,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 3 / 5
7,825
602
11,289
7,172
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Vanaap
Charybdis
13
3 / 3 / 2
7,837
603
9,751
12,443
5,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
8
Kills
17
17
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
2
2
3
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
0
0
W
Achilles
Cardinale
Achilles
3
0
4
5
W
King Arthur
DarkLF01
King Arthur
3
0
1
3.5
W
5
2
3
3.25
W
3
3
5
1.83
W
Charybdis
Vanaap
Charybdis
3
3
2
1.33
L
Cthulhu
Xubsicek
Cthulhu
1
2
3
1.25
L
2
5
3
0.7
L
Chiron
veligar
Chiron
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,558
Damage
44,472
59,515
Taken
55,373
26,143
Mitigated
30,951
12,528
Healing
15,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,949
1,988
0
1,492
11,253
6,400
0
4,546
6,707
0
60,008
L
Ah Muzen Cab
 
Ah Muzen Cab
7,214
3,110
0
4,745
13,715
5,273
0
509
13,206
0
47,096
W
Achilles
Cardinale
Achilles
7,014
950
0
1,825
11,869
6,384
0
3,819
7,982
0
28,961
W
King Arthur
DarkLF01
King Arthur
10,754
1,001
0
2,078
14,592
12,666
5
368
14,174
182
59,073
W
5,664
357
0
5,111
9,297
4,279
114
1,596
7,607
82,829
0
W
11,289
718
0
1,320
7,172
2,546
0
4,060
2,956
63,592
0
W
Charybdis
Vanaap
Charybdis
9,751
5,251
0
5,469
12,443
5,076
837
823
11,596
0
59,310
L
Cthulhu
Xubsicek
Cthulhu
5,488
612
1,410
1,640
12,100
7,561
0
4,161
7,939
29,433
0
L
5,570
38
0
400
10,421
3,167
0
7,122
3,299
37,177
0
L
Chiron
veligar
Chiron
7,337
3,861
178
2,663
12,026
3,742
0
797
11,212
0
47,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,945
Gold Earned
38,782
348
Minions Killed
454
0
Camps Cleared
0
1,353,515
Distance Traveled
1,406,387
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,100
623
92
7
0
301,577
2
L
Ah Muzen Cab
6,221
479
67
5
0
228,360
0
W
Achilles
6,533
503
32
2
0
319,568
8
W
King Arthur
7,922
609
99
8
0
282,892
0
W
Anubis
8,665
667
129
10
0
276,655
0
W
Thoth
7,825
602
90
7
0
287,886
0
W
Charybdis
7,837
603
104
8
0
239,386
0
L
Cthulhu
6,561
505
38
3
0
291,465
4
L
Janus
6,681
514
73
6
0
271,104
5
L
Chiron
6,382
491
78
6
0
261,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role