Player Matchup

Merlin
Merlin
ImpulseThirteen0
Merlin
Level 59
God Stats
2W - 5L
1,248 SR
Queue Stats
64W - 79L
1,361 Elo+
Party 2
Cerberus
Cerberus
TheLethalOne696
Cerberus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
anonymous2443
Arachne
Level 17
God Stats
2W - 2L
1,765 SR
Queue Stats
6W - 12L
1,310 Elo+
Party 2
Team Averages
Level 28
1,504 SR
1,390 Elo+

VS

Team Averages
Level 39
1,245 SR
1,389 Elo+
Izanami
Izanami
eshep23
Izanami
Level 60
God Stats
8W - 7L
1,471 SR
Queue Stats
101W - 95L
1,406 Elo+
Party 1
Sun Wukong
Sun Wukong
lmill329
Sun Wukong
Level 30
God Stats
1W - 4L
1,066 SR
Queue Stats
17W - 21L
1,365 Elo+
Party 1
Anubis
Anubis
sarf_015
Anubis
Level 27
God Stats
1W - 2L
1,199 SR
Queue Stats
41W - 31L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 3
12,598
840
16,087
9,533
3,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
12
1 / 7 / 6
10,197
680
6,024
19,471
9,524
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Arachne
14
2 / 4 / 6
10,975
732
13,771
15,407
8,879
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
eshep23
Izanami
15
9 / 5 / 4
13,149
877
10,466
14,161
4,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
lmill329
Sun Wukong
16
3 / 2 / 11
12,464
831
12,364
20,477
16,193
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
sarf_015
Anubis
15
4 / 3 / 8
12,034
802
14,894
12,718
5,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
10
Kills
16
16
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
7
5
3
1.7
L
Cerberus
1
7
6
0.57
L
Arachne
2
4
6
1.25
W
Izanami
eshep23
Izanami
9
5
4
2.2
W
Sun Wukong
lmill329
Sun Wukong
3
2
11
4.25
W
Anubis
sarf_015
Anubis
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,882
Damage
37,724
44,411
Taken
47,356
21,521
Mitigated
26,015
5,638
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,087
634
0
250
9,533
3,118
0
2,232
7,301
70,129
0
L
Cerberus
6,024
507
0
2,787
19,471
9,524
151
7,715
11,756
29,542
0
L
Arachne
13,771
9,443
0
2,601
15,407
8,879
374
5,368
10,039
0
29,925
W
Izanami
eshep23
Izanami
10,466
7,626
224
1,340
14,161
4,803
2,909
6,231
7,930
0
62,659
W
Sun Wukong
lmill329
Sun Wukong
12,364
1,905
0
4,214
20,477
16,193
124
7,257
13,220
0
50,898
W
Anubis
sarf_015
Anubis
14,894
437
0
2,607
12,718
5,019
237
9,083
3,635
56,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,770
Gold Earned
37,647
177
Minions Killed
241
0
Camps Cleared
0
725,191
Distance Traveled
749,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,598
840
90
6
0
212,115
0
L
Cerberus
10,197
680
71
5
0
203,970
0
L
Arachne
10,975
732
16
1
0
309,106
0
W
Izanami
13,149
877
96
6
0
211,953
0
W
Sun Wukong
12,464
831
69
5
0
291,013
0
W
Anubis
12,034
802
76
5
0
246,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role