Player Matchup

Ra
Ra
Silver V
 
Ra
Silver V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold V
Newleaf88TTV
Sobek
Gold V
Level 167
God Stats
2W - 2L
1,453 SR
Queue Stats
34W - 39L
1,290 MMR
Solo
Arachne
Arachne
Gold III
XxxDurstxxX
Arachne
Gold III
Level 148
God Stats
107W - 80L
1,673 SR
Queue Stats
424W - 467L
1,554 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,542 SR
1,448 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 161
1,570 SR
1,165 MMR
Kuzenbo
Kuzenbo
Gold V
IIIT3III
Kuzenbo
Gold V
Level 156
God Stats
3W - 1L
1,481 SR
Queue Stats
93W - 93L
1,212 MMR
Solo
Fenrir
Fenrir
Silver I
SirBooj
Fenrir
Silver I
Level 168
God Stats
20W - 15L
1,612 SR
Queue Stats
564W - 598L
1,117 MMR
Solo
Zeus
Zeus
Silver II
jhonatanneves
Zeus
Silver II
Level 159
God Stats
5W - 6L
1,616 SR
Queue Stats
177W - 218L
1,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
5 / 2 / 1
11,780
841
7,836
7,815
2,832
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 6
10,619
759
8,320
19,499
18,751
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
XxxDurstxxX
Arachne
13
3 / 5 / 6
11,387
813
12,418
16,986
7,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AtlasAchillesJanusBacchusSun Wukong

VS

Bans
Baron SamediMartichorasDiscordiaDanzaburouVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IIIT3III
Kuzenbo
13
1 / 2 / 8
9,817
701
6,588
13,526
12,688
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
SirBooj
Fenrir
12
5 / 5 / 3
10,417
744
9,756
12,130
7,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 2 / 6
10,636
760
15,396
8,560
2,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
9
Kills
9
9
Deaths
9
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
2
1
2.75
L
Kuzenbo
IIIT3III
Kuzenbo
1
2
8
2.5
W
1
2
6
2
L
Fenrir
SirBooj
Fenrir
5
5
3
1.3
W
Arachne
XxxDurstxxX
Arachne
3
5
6
1.2
L
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,574
Damage
31,740
44,300
Taken
34,216
29,579
Mitigated
22,890
12,520
Healing
6,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,836
534
732
1,108
7,815
2,832
376
5,426
2,298
49,786
0
L
Kuzenbo
IIIT3III
Kuzenbo
6,588
2,488
0
603
13,526
12,688
45
8,716
4,520
20,553
646
W
8,320
613
633
4,230
19,499
18,751
168
7,716
11,324
30,213
0
L
Fenrir
SirBooj
Fenrir
9,756
1,901
0
2,518
12,130
7,415
0
4,637
7,493
0
34,929
W
Arachne
XxxDurstxxX
Arachne
12,418
9,643
0
5,817
16,986
7,996
2,433
8,430
8,099
0
35,851
L
15,396
1,146
0
3,018
8,560
2,787
0
3,226
5,334
68,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,786
Gold Earned
30,870
140
Minions Killed
174
0
Camps Cleared
0
781,511
Distance Traveled
740,012
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,780
841
68
5
0
263,875
0
L
Kuzenbo
9,817
701
20
1
0
270,278
1
W
Sobek
10,619
759
24
2
0
250,626
0
L
Fenrir
10,417
744
34
2
0
227,839
5
W
Arachne
11,387
813
48
3
0
267,010
4
L
Zeus
10,636
760
120
9
0
241,895
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role