Player Matchup

Baron Samedi
Baron Samedi
Callmefadedgod
Baron Samedi
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 67L
1,468 Elo+
Party 1
Sun Wukong
Sun Wukong
DivineAboveAll
Sun Wukong
Level 66
God Stats
5W - 4L
1,586 SR
Queue Stats
16W - 11L
1,591 Elo+
Party 1
Fenrir
Fenrir
KimbroV2
Fenrir
Level 72
God Stats
13W - 11L
1,537 SR
Queue Stats
278W - 277L
1,461 Elo+
Solo
Izanami
Izanami
Kooties-_-
Izanami
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 26L
1,498 Elo+
Party 1
Cerberus
Cerberus
RagingMusee
Cerberus
Level 83
God Stats
0W - 1L
1,701 SR
Queue Stats
0W - 2L
1,208 Elo+
Party 1
Team Averages
Level 76
1,565 SR
1,445 Elo+

VS

Team Averages
Level 76
1,446 SR
1,455 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ITrapIJonesI
Heimdallr
Level 58
God Stats
1W - 4L
1,357 SR
Queue Stats
4W - 7L
1,390 Elo+
Solo
Kukulkan
Kukulkan
MrShadowWalker
Kukulkan
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 11L
1,443 Elo+
Solo
Pele
Pele
RealEvader
Pele
Level 68
God Stats
10W - 17L
1,375 SR
Queue Stats
233W - 270L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Callmefadedgod
Baron Samedi
4
0 / 1 / 0
3,817
382
47
833
335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
DivineAboveAll
Sun Wukong
9
2 / 1 / 1
5,536
554
5,029
7,682
5,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
KimbroV2
Fenrir
11
3 / 2 / 0
6,076
608
3,641
9,501
3,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Kooties-_-
Izanami
9
0 / 0 / 0
5,340
534
686
2,941
787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cerberus
RagingMusee
Cerberus
7
0 / 1 / 0
4,584
458
837
5,769
3,108
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
2 / 1 / 1
6,070
607
1,459
5,006
1,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
 
Ah Muzen Cab
9
0 / 0 / 1
4,912
491
1,363
3,828
1,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
ITrapIJonesI
Heimdallr
8
0 / 3 / 1
5,230
523
2,865
7,866
3,168
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kukulkan
8
1 / 1 / 2
5,236
524
2,037
4,389
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
2 / 0 / 0
5,810
581
4,517
5,343
1,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
5
Kills
5
5
Deaths
5
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
1
1
2.5
W
Ah Muzen Cab
 
Ah Muzen Cab
0
0
1
0.5
L
Baron Samedi
Callmefadedgod
Baron Samedi
0
1
0
0
L
Sun Wukong
DivineAboveAll
Sun Wukong
2
1
1
2.5
W
Heimdallr
ITrapIJonesI
Heimdallr
0
3
1
0.17
L
Fenrir
KimbroV2
Fenrir
3
2
0
1.5
L
Izanami
Kooties-_-
Izanami
0
0
0
0
W
Kukulkan
1
1
2
2
L
Cerberus
RagingMusee
Cerberus
0
1
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,240
Damage
12,241
26,726
Taken
26,432
13,660
Mitigated
9,340
7,285
Healing
6,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,459
194
1,257
2,914
5,006
1,663
757
216
4,790
25,201
0
W
Ah Muzen Cab
 
Ah Muzen Cab
1,363
275
0
909
3,828
1,287
0
101
3,727
0
30,004
L
Baron Samedi
Callmefadedgod
Baron Samedi
47
47
0
0
833
335
0
447
386
3,502
0
L
Sun Wukong
DivineAboveAll
Sun Wukong
5,029
1,011
0
2,466
7,682
5,757
0
0
7,682
0
25,587
W
Heimdallr
ITrapIJonesI
Heimdallr
2,865
1,544
0
1,137
7,866
3,168
194
0
7,866
0
22,062
L
Fenrir
KimbroV2
Fenrir
3,641
1,214
0
1,731
9,501
3,673
0
2,524
6,977
0
42,797
L
Izanami
Kooties-_-
Izanami
686
453
0
1,581
2,941
787
203
0
2,941
0
39,485
W
Kukulkan
2,037
419
0
0
4,389
1,431
335
217
4,172
24,267
0
L
Cerberus
RagingMusee
Cerberus
837
0
15
1,492
5,769
3,108
0
525
5,244
12,205
0
W
4,517
774
0
678
5,343
1,791
0
350
4,993
0
39,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,353
Gold Earned
27,258
222
Minions Killed
222
0
Camps Cleared
0
945,127
Distance Traveled
1,046,443
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,070
607
45
5
0
193,364
0
W
Ah Muzen Cab
4,912
491
45
5
0
191,384
0
L
Baron Samedi
3,817
382
6
1
0
47,157
0
L
Sun Wukong
5,536
554
35
4
0
243,656
3
W
Heimdallr
5,230
523
37
4
0
202,338
0
L
Fenrir
6,076
608
64
6
0
256,078
0
L
Izanami
5,340
534
83
8
0
191,349
0
W
Kukulkan
5,236
524
34
3
0
197,712
0
L
Cerberus
4,584
458
34
3
0
206,887
0
W
Pele
5,810
581
61
6
0
261,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role