Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
BigCottonBalls
Maui
Level 123
God Stats
0W - 1L
1,296 SR
Queue Stats
1W - 5L
1,357 Elo+
Party 1
Neith
Neith
Dabney
Neith
Level 8
God Stats
0W - 1L
1,458 SR
Queue Stats
1W - 3L
1,532 Elo+
Party 1
Vamana
Vamana
sunnyyyum0
Vamana
Level 131
God Stats
1W - 1L
1,609 SR
Queue Stats
3W - 13L
1,319 Elo+
Party 1
Hera
Hera
x--Pestilence
Hera
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,431 Elo+
Party 1
Team Averages
Level 111
1,473 SR
1,428 Elo+

VS

Team Averages
Level 121
1,549 SR
1,491 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Ganks Incoming
Anubis
Level 145
God Stats
5W - 6L
1,443 SR
Queue Stats
413W - 379L
1,495 Elo+
Party 2
Athena
Athena
ShiroYKTV
Athena
Level 105
God Stats
36W - 20L
1,707 SR
Queue Stats
169W - 151L
1,516 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jnro32
Ah Muzen Cab
Level 137
God Stats
10W - 4L
1,593 SR
Queue Stats
266W - 246L
1,481 Elo+
Solo
Ne Zha
Ne Zha
monsterboy00
Ne Zha
Level 70
God Stats
1W - 3L
1,500 SR
Queue Stats
109W - 108L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
4 / 2 / 1
7,868
605
6,184
12,929
6,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 2
5,819
448
3,339
9,970
7,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Dabney
Neith
8
0 / 2 / 2
5,163
397
2,321
5,854
2,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Vamana
sunnyyyum0
Vamana
11
1 / 3 / 2
6,155
473
4,994
11,938
7,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 5 / 2
5,870
452
5,637
8,829
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 0 / 3
8,346
642
9,133
5,529
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 5 / 2
7,987
614
7,363
11,540
6,311
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
ShiroYKTV
Athena
11
2 / 0 / 8
7,555
581
3,675
11,933
9,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
jnro32
Ah Muzen Cab
14
5 / 0 / 3
8,420
648
8,381
8,476
3,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
12
4 / 1 / 6
7,278
560
5,992
12,002
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
5
Kills
16
16
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
2
1
2.25
W
Sol
 
Sol
4
0
3
5.5
L
0
4
2
0.25
L
Neith
Dabney
Neith
0
2
2
0.5
W
1
5
2
0.4
W
Athena
ShiroYKTV
Athena
2
0
8
6
W
Ah Muzen Cab
jnro32
Ah Muzen Cab
5
0
3
6.5
W
Ne Zha
4
1
6
7
L
Vamana
sunnyyyum0
Vamana
1
3
2
0.67
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,475
Damage
34,544
49,520
Taken
49,480
25,896
Mitigated
27,312
7,761
Healing
16,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,184
4,355
0
2,291
12,929
6,200
0
4,607
8,322
0
69,742
W
Sol
 
Sol
9,133
3,680
0
1,832
5,529
2,950
881
1,127
4,356
61,182
13,931
L
3,339
563
0
2,123
9,970
7,729
0
3,906
6,064
20,263
0
L
Neith
Dabney
Neith
2,321
874
0
595
5,854
2,033
0
3,477
2,377
0
20,707
W
7,363
307
0
4,912
11,540
6,311
1,114
195
10,710
60,798
0
W
Athena
ShiroYKTV
Athena
3,675
1,243
1,722
2,158
11,933
9,645
42
1,937
9,768
13,623
0
W
Ah Muzen Cab
jnro32
Ah Muzen Cab
8,381
3,327
0
1,435
8,476
3,691
702
3,642
4,754
0
78,605
W
Ne Zha
5,992
963
0
4,024
12,002
4,715
0
2,075
9,803
0
39,873
L
Vamana
sunnyyyum0
Vamana
4,994
1,174
0
2,252
11,938
7,116
0
6,520
5,418
0
35,395
L
5,637
1,040
0
500
8,829
2,818
0
1,048
7,781
38,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
39,586
321
Minions Killed
429
0
Camps Cleared
0
1,243,051
Distance Traveled
1,336,534
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,868
605
138
11
0
318,284
1
W
Sol
8,346
642
128
10
0
252,437
0
L
Maui
5,819
448
23
2
0
248,500
3
L
Neith
5,163
397
36
3
0
157,357
0
W
Anubis
7,987
614
91
7
0
218,421
0
W
Athena
7,555
581
23
2
0
301,711
5
W
Ah Muzen Cab
8,420
648
131
10
0
264,588
0
W
Ne Zha
7,278
560
56
4
0
299,377
0
L
Vamana
6,155
473
49
4
0
290,635
0
L
Hera
5,870
452
75
6
0
228,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role