Player Matchup

Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Gbrelson
Amaterasu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 29L
1,374 Elo+
Solo
Sylvanus
Sylvanus
XDthiagoA
Sylvanus
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 106L
1,525 Elo+
Solo
Awilix
Awilix
joaozinhojpg
Awilix
Level 155
God Stats
5W - 5L
1,335 SR
Queue Stats
809W - 897L
1,401 Elo+
Solo
Team Averages
Level 98
1,467 SR
1,460 Elo+

VS

Team Averages
Level 142
1,375 SR
1,466 Elo+
Horus
Horus
 
Horus
Level 336
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
BadIdeasMachine
Chernobog
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,380 Elo+
Solo
Fenrir
Fenrir
BatataFalha
Fenrir
Level 129
God Stats
1W - 3L
1,376 SR
Queue Stats
282W - 291L
1,518 Elo+
Solo
Xbalanque
Xbalanque
Edson_do_grau
Xbalanque
Level 92
God Stats
0W - 2L
1,192 SR
Queue Stats
69W - 91L
1,409 Elo+
Party 1
Ullr
Ullr
Zombi3Music
Ullr
Level 126
God Stats
0W - 2L
1,305 SR
Queue Stats
97W - 92L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
8 / 1 / 7
9,621
875
15,303
16,500
24,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
 
Raijin
16
2 / 1 / 10
8,787
799
11,506
8,924
4,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Gbrelson
Amaterasu
15
4 / 1 / 11
8,650
786
9,007
14,631
17,367
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
XDthiagoA
Sylvanus
15
1 / 1 / 11
8,327
757
4,559
10,237
12,764
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Awilix
12
1 / 3 / 8
7,531
685
5,332
7,342
3,578
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 4 / 5
7,603
691
8,564
15,488
15,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
BadIdeasMachine
Chernobog
16
1 / 1 / 6
8,406
764
8,755
4,763
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
13
4 / 5 / 2
8,032
730
10,979
13,034
9,774
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xbalanque
Edson_do_grau
Xbalanque
13
0 / 5 / 2
7,494
681
8,340
10,477
4,634
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 1 / 4
8,517
774
9,339
8,536
4,287
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
16
Kills
6
7
Deaths
16
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
1
7
11.5
W
Raijin
 
Raijin
2
1
10
7
L
Horus
 
Horus
0
4
5
0.63
L
Chernobog
BadIdeasMachine
Chernobog
1
1
6
4
L
Fenrir
4
5
2
1
L
Xbalanque
Edson_do_grau
Xbalanque
0
5
2
0.2
W
Amaterasu
Gbrelson
Amaterasu
4
1
11
9.5
W
Sylvanus
XDthiagoA
Sylvanus
1
1
11
6.5
L
1
1
4
3
W
Awilix
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,707
Damage
45,977
57,634
Taken
52,298
62,495
Mitigated
36,325
30,430
Healing
17,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
15,303
2,701
813
6,304
16,500
24,770
294
948
15,552
0
23,294
W
Raijin
 
Raijin
11,506
758
3,068
3,245
8,924
4,016
265
217
8,707
35,502
0
L
Horus
 
Horus
8,564
2,692
5,066
5,696
15,488
15,226
0
4,412
10,661
4,290
8,187
L
Chernobog
BadIdeasMachine
Chernobog
8,755
4,056
0
168
4,763
2,404
0
1,547
3,216
0
23,435
L
Fenrir
10,979
1,929
160
1,570
13,034
9,774
0
3,800
8,859
0
14,379
L
Xbalanque
Edson_do_grau
Xbalanque
8,340
3,131
381
372
10,477
4,634
0
2,663
7,639
0
18,599
W
Amaterasu
Gbrelson
Amaterasu
9,007
4,083
1,479
4,826
14,631
17,367
306
793
13,838
0
17,001
W
Sylvanus
XDthiagoA
Sylvanus
4,559
1,501
6,705
2,652
10,237
12,764
918
469
9,768
10,311
0
L
9,339
2,646
2,421
1,772
8,536
4,287
0
3,643
4,699
0
29,520
W
Awilix
5,332
1,377
767
571
7,342
3,578
0
642
6,700
0
11,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,916
Gold Earned
40,052
118
Minions Killed
131
0
Camps Cleared
0
1,120,859
Distance Traveled
1,039,549
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,621
875
21
2
0
257,419
0
W
Raijin
8,787
799
60
5
0
215,934
0
L
Horus
7,603
691
9
1
0
205,784
3
L
Chernobog
8,406
764
32
3
0
213,397
0
L
Fenrir
8,032
730
9
1
0
206,489
0
L
Xbalanque
7,494
681
30
3
0
188,392
0
W
Amaterasu
8,650
786
17
2
0
237,179
0
W
Sylvanus
8,327
757
12
1
0
207,266
0
L
Ullr
8,517
774
51
5
0
225,487
0
W
Awilix
7,531
685
8
1
0
203,061
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role