Player Matchup

Thanatos
Thanatos
Chi Long Qua688
Thanatos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 57L
1,382 Elo+
Solo
Maui
Maui
ChubbiPenguin
Maui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,507 Elo+
Solo
Shiva
Shiva
EBAHKILLZ
Shiva
Level 27
God Stats
1W - 3L
1,396 SR
Queue Stats
89W - 88L
1,369 Elo+
Party 1
Serqet
Serqet
Mehedi880
Serqet
Level 29
God Stats
4W - 5L
1,371 SR
Queue Stats
397W - 384L
1,481 Elo+
Solo
Ao Kuang
Ao Kuang
ogTrippz
Ao Kuang
Level 20
God Stats
2W - 5L
1,262 SR
Queue Stats
171W - 150L
1,401 Elo+
Party 1
Team Averages
Level 24
1,406 SR
1,428 Elo+

VS

Team Averages
Level 24
1,458 SR
1,312 Elo+
Artemis
Artemis
BigGreenSmacker
Artemis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 44L
1,356 Elo+
Solo
Kali
Kali
Dark-Ryukh
Kali
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,261 Elo+
Solo
Shiva
Shiva
PLURninja
Shiva
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,267 Elo+
Solo
Zeus
Zeus
gobstopper94
Zeus
Level 22
God Stats
12W - 6L
1,291 SR
Queue Stats
238W - 261L
1,419 Elo+
Solo
Geb
Geb
in2crew
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
8
0 / 11 / 5
6,018
602
958
14,362
6,223
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 4 / 6
7,309
731
2,997
15,962
13,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shiva
EBAHKILLZ
Shiva
16
3 / 3 / 4
8,130
813
11,824
13,505
18,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
Mehedi880
Serqet
13
0 / 4 / 4
6,417
642
5,104
13,689
10,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
ogTrippz
Ao Kuang
13
6 / 6 / 2
8,078
808
10,490
10,871
5,834
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 19
9,011
901
13,526
6,431
3,367
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 18
8,098
810
4,436
9,469
6,701
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
PLURninja
Shiva
16
3 / 1 / 21
8,747
875
10,362
10,194
10,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
13 / 3 / 8
10,274
1,027
24,454
8,463
3,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
15
4 / 0 / 20
9,762
976
5,887
10,206
9,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
113
9
Kills
27
28
Deaths
9
21
Assists
86
Player
Kills
Deaths
Assists
KDA
W
5
2
19
7.25
L
Thanatos
0
11
5
0.23
L
0
4
6
0.75
W
2
3
18
3.67
L
Shiva
EBAHKILLZ
Shiva
3
3
4
1.67
L
Serqet
Mehedi880
Serqet
0
4
4
0.5
W
Shiva
PLURninja
Shiva
3
1
21
13.5
W
13
3
8
5.67
W
Geb
4
0
20
14
L
Ao Kuang
ogTrippz
Ao Kuang
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,373
Damage
58,665
68,389
Taken
44,763
53,847
Mitigated
34,283
13,292
Healing
13,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,526
6,809
317
857
6,431
3,367
2,873
3,019
3,329
0
24,851
L
Thanatos
958
84
450
942
14,362
6,223
0
6,699
7,345
0
2,522
L
2,997
1,095
1,528
2,437
15,962
13,441
0
8,821
6,919
7,675
0
W
4,436
2,459
0
1,007
9,469
6,701
691
3,593
5,314
0
9,820
L
Shiva
EBAHKILLZ
Shiva
11,824
1,287
2,175
3,165
13,505
18,144
0
5,846
7,369
2,724
22,116
L
Serqet
Mehedi880
Serqet
5,104
822
177
740
13,689
10,205
0
6,097
7,268
0
8,806
W
Shiva
PLURninja
Shiva
10,362
2,323
957
2,377
10,194
10,853
313
2,108
7,610
167
15,067
W
24,454
3,299
1,565
1,437
8,463
3,900
1,118
4,599
3,864
44,190
0
W
Geb
5,887
1,402
2,206
3,207
10,206
9,462
368
1,476
8,182
10,445
0
L
Ao Kuang
ogTrippz
Ao Kuang
10,490
2,784
313
1,365
10,871
5,834
0
3,025
7,753
13,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,952
Gold Earned
45,892
35
Minions Killed
105
0
Camps Cleared
0
837,855
Distance Traveled
946,563
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,011
901
27
3
0
164,917
0
L
Thanatos
6,018
602
0
0
0
143,333
4
L
Maui
7,309
731
8
1
0
161,966
0
W
Kali
8,098
810
9
1
0
187,766
0
L
Shiva
8,130
813
12
1
0
212,582
0
L
Serqet
6,417
642
11
1
0
182,927
0
W
Shiva
8,747
875
11
1
0
198,984
0
W
Zeus
10,274
1,027
43
4
0
176,936
1
W
Geb
9,762
976
15
2
0
217,960
0
L
Ao Kuang
8,078
808
4
0
0
137,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role