Player Matchup

Khepri
Khepri
Leave Spawn4045
Khepri
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 12L
1,621 Elo+
Party 2
Arachne
Arachne
LostZuk71
Arachne
Level 129
God Stats
1W - 0L
1,319 SR
Queue Stats
203W - 183L
1,649 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lt DansLeftLeg1
Ah Muzen Cab
Level 126
God Stats
2W - 2L
1,759 SR
Queue Stats
111W - 95L
1,615 Elo+
Party 2
Team Averages
Level 92
1,526 SR
1,628 Elo+

VS

Team Averages
Level 109
1,533 SR
1,476 Elo+
Odin
Odin
Rockmaster2003
Odin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,485 Elo+
Solo
Kukulkan
Kukulkan
SUGGADADDY201
Kukulkan
Level 62
God Stats
10W - 9L
1,538 SR
Queue Stats
111W - 117L
1,419 Elo+
Party 1
Ne Zha
Ne Zha
iMeninist
Ne Zha
Level 145
God Stats
5W - 4L
1,563 SR
Queue Stats
94W - 93L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
9,341
719
4,992
9,321
8,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
LostZuk71
Arachne
14
6 / 0 / 4
10,574
813
11,450
11,386
6,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
Lt DansLeftLeg1
Ah Muzen Cab
13
2 / 0 / 5
9,729
748
8,653
9,347
4,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
7,976
614
7,623
10,609
9,683
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
SUGGADADDY201
Kukulkan
10
1 / 4 / 0
8,685
668
4,794
6,488
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
iMeninist
Ne Zha
12
0 / 4 / 1
8,754
673
11,164
12,618
5,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
1
1
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Arachne
LostZuk71
Arachne
6
0
4
8
W
Ah Muzen Cab
Lt DansLeftLeg1
Ah Muzen Cab
2
0
5
4.5
L
0
2
1
0.25
L
Kukulkan
SUGGADADDY201
Kukulkan
1
4
0
0.25
L
Ne Zha
iMeninist
Ne Zha
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,095
Damage
23,581
30,054
Taken
29,715
19,811
Mitigated
17,143
9,072
Healing
3,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,992
356
0
665
9,321
8,988
0
1,903
7,394
13,906
0
W
Arachne
LostZuk71
Arachne
11,450
8,484
0
5,756
11,386
6,776
420
2,480
8,845
0
40,442
W
Ah Muzen Cab
Lt DansLeftLeg1
Ah Muzen Cab
8,653
4,184
0
2,651
9,347
4,047
320
708
8,628
0
48,475
L
7,623
2,246
0
684
10,609
9,683
0
2,041
8,220
0
14,308
L
Kukulkan
SUGGADADDY201
Kukulkan
4,794
401
0
0
6,488
2,412
0
992
5,262
43,178
0
L
Ne Zha
iMeninist
Ne Zha
11,164
2,943
0
2,338
12,618
5,048
0
1,729
10,539
0
43,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,644
Gold Earned
25,415
159
Minions Killed
186
0
Camps Cleared
0
766,395
Distance Traveled
678,903
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,341
719
16
1
0
233,302
0
W
Arachne
10,574
813
59
5
0
279,585
4
W
Ah Muzen Cab
9,729
748
84
6
0
253,508
0
L
Odin
7,976
614
21
2
0
228,176
0
L
Kukulkan
8,685
668
81
6
0
219,502
0
L
Ne Zha
8,754
673
84
6
0
231,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role