Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Davvross
Ix Chel
Level 196
God Stats
4W - 2L
1,535 SR
Queue Stats
137W - 77L
1,708 Elo+
Party 3
Janus
Janus
IR4BB1T
Janus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,505 Elo+
Party 3
Danzaburou
Danzaburou
Nibroco
Danzaburou
Level 89
God Stats
1W - 0L
1,830 SR
Queue Stats
6W - 2L
1,604 Elo+
Party 3
Gilgamesh
Gilgamesh
waltzy1969
Gilgamesh
Level 154
God Stats
7W - 8L
1,426 SR
Queue Stats
677W - 691L
1,535 Elo+
Solo
Team Averages
Level 152
1,558 SR
1,571 Elo+

VS

Team Averages
Level 103
1,574 SR
1,594 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AzuIaSimp
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,598 Elo+
Party 1
Rama
Rama
CanMar
Rama
Level 157
God Stats
9W - 2L
1,915 SR
Queue Stats
293W - 206L
1,671 Elo+
Party 2
Anhur
Anhur
TLFinny v2
Anhur
Level 64
God Stats
10W - 12L
1,676 SR
Queue Stats
475W - 436L
1,546 Elo+
Party 1
Eset
Eset
xXxYunoGasaixXx
Eset
Level 145
God Stats
0W - 2L
1,277 SR
Queue Stats
107W - 91L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 3 / 0
5,339
534
3,223
9,289
5,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
Davvross
Ix Chel
12
3 / 1 / 1
7,709
771
6,233
6,027
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Janus
IR4BB1T
Janus
11
0 / 0 / 0
5,762
576
2,245
5,505
1,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Nibroco
Danzaburou
10
2 / 2 / 1
6,335
634
7,429
9,437
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
waltzy1969
Gilgamesh
10
1 / 2 / 0
5,620
562
1,645
8,509
4,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 4 / 0
5,499
550
2,503
10,228
6,530
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
AzuIaSimp
Bacchus
8
1 / 1 / 3
5,352
535
4,006
8,070
6,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Rama
CanMar
Rama
10
2 / 1 / 2
6,271
627
7,058
7,318
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
9
2 / 1 / 1
5,265
527
2,353
5,669
1,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 3
6,266
627
5,952
3,125
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
7
Kills
7
8
Deaths
7
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
3
0
0.33
L
Zhong Kui
 
Zhong Kui
0
4
0
0
L
Bacchus
AzuIaSimp
Bacchus
1
1
3
2.5
L
Rama
CanMar
Rama
2
1
2
3
W
Ix Chel
Davvross
Ix Chel
3
1
1
3.5
W
Janus
IR4BB1T
Janus
0
0
0
0
W
Danzaburou
Nibroco
Danzaburou
2
2
1
1.25
L
Anhur
2
1
1
2.5
W
Gilgamesh
waltzy1969
Gilgamesh
1
2
0
0.5
L
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,775
Damage
21,872
38,767
Taken
34,410
17,239
Mitigated
18,787
14,095
Healing
11,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,223
2,086
692
3,156
9,289
5,542
0
3,469
5,718
0
16,051
L
Zhong Kui
 
Zhong Kui
2,503
147
0
3,473
10,228
6,530
0
5,859
3,995
40,822
0
L
Bacchus
AzuIaSimp
Bacchus
4,006
1,063
0
1,985
8,070
6,148
0
777
7,293
18,940
0
L
Rama
CanMar
Rama
7,058
5,958
0
2,785
7,318
3,017
0
0
7,318
0
48,116
W
Ix Chel
Davvross
Ix Chel
6,233
998
0
2,230
6,027
2,272
0
2,195
3,832
55,851
0
W
Janus
IR4BB1T
Janus
2,245
130
0
2,065
5,505
1,878
0
1,996
3,389
53,379
0
W
Danzaburou
Nibroco
Danzaburou
7,429
4,906
0
3,796
9,437
3,344
0
1,737
7,648
0
36,620
L
Anhur
2,353
1,004
0
1,751
5,669
1,897
22
914
4,755
0
32,681
W
Gilgamesh
waltzy1969
Gilgamesh
1,645
331
0
2,156
8,509
4,203
0
2,694
5,719
0
39,054
L
5,952
975
237
1,048
3,125
1,195
0
554
2,571
50,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,765
Gold Earned
28,653
341
Minions Killed
342
0
Camps Cleared
0
1,109,012
Distance Traveled
1,008,883
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,339
534
26
3
0
225,732
3
L
Zhong Kui
5,499
550
71
7
0
197,831
0
L
Bacchus
5,352
535
21
2
0
216,064
2
L
Rama
6,271
627
87
9
0
176,666
0
W
Ix Chel
7,709
771
101
10
0
223,276
0
W
Janus
5,762
576
87
9
0
217,520
0
W
Danzaburou
6,335
634
57
6
0
193,347
1
L
Anhur
5,265
527
57
6
0
212,603
0
W
Gilgamesh
5,620
562
70
7
0
249,137
0
L
Eset
6,266
627
106
11
0
205,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role