Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
FarinkFX
Geb
Level 15
God Stats
0W - 1L
1,298 SR
Queue Stats
0W - 5L
1,184 Elo+
Party 1
Sol
Sol
Mortyss11
Sol
Level 39
God Stats
6W - 7L
1,357 SR
Queue Stats
158W - 199L
1,296 Elo+
Party 1
Amaterasu
Amaterasu
Skyness7-_
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 34L
1,294 Elo+
Party 1
Cernunnos
Cernunnos
baireizer
Cernunnos
Level 33
God Stats
4W - 4L
1,589 SR
Queue Stats
38W - 63L
1,347 Elo+
Party 1
Team Averages
Level 64
1,449 SR
1,324 Elo+

VS

Team Averages
Level 126
1,614 SR
1,456 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Carajox
Anubis
Level 120
God Stats
3W - 2L
1,510 SR
Queue Stats
21W - 15L
1,455 Elo+
Solo
Tyr
Tyr
Poke22
Tyr
Level 143
God Stats
3W - 0L
1,495 SR
Queue Stats
54W - 65L
1,349 Elo+
Party 2
Hou Yi
Hou Yi
Rickypapi
Hou Yi
Level 156
God Stats
3W - 3L
1,741 SR
Queue Stats
237W - 239L
1,524 Elo+
Party 2
Da Ji
Da Ji
sonikos
Da Ji
Level 66
God Stats
3W - 0L
1,826 SR
Queue Stats
70W - 71L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
6 / 3 / 0
9,273
580
11,291
15,579
6,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
4,829
302
0
0
0
12
0 / 8 / 0
7,258
454
10,501
19,830
6,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Skyness7-_
Amaterasu
15
1 / 7 / 3
9,210
576
7,030
23,378
26,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
baireizer
Cernunnos
13
0 / 5 / 2
7,471
467
6,933
14,625
6,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
2 / 0 / 9
9,243
578
4,995
13,399
16,424
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Anubis
Carajox
Anubis
16
6 / 1 / 5
10,201
638
10,684
11,560
6,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
Poke22
Tyr
16
5 / 3 / 4
10,370
648
14,297
15,857
12,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Rickypapi
Hou Yi
17
6 / 2 / 2
10,384
649
16,545
15,933
7,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
sonikos
Da Ji
15
4 / 1 / 8
9,380
586
9,627
14,619
6,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
7
Kills
23
23
Deaths
7
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
6
3
0
2
W
Kuzenbo
 
Kuzenbo
2
0
9
6.5
W
Anubis
Carajox
Anubis
6
1
5
8.5
L
0
0
0
0
L
0
8
0
0
W
Tyr
Poke22
Tyr
5
3
4
2.33
W
Hou Yi
Rickypapi
Hou Yi
6
2
2
3.5
L
Amaterasu
Skyness7-_
Amaterasu
1
7
3
0.36
L
Cernunnos
baireizer
Cernunnos
0
5
2
0.2
W
Da Ji
sonikos
Da Ji
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,755
Damage
56,148
73,412
Taken
71,368
45,044
Mitigated
49,524
18,573
Healing
27,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,291
4,048
0
2,039
15,579
6,023
0
4,677
10,770
0
70,508
W
Kuzenbo
 
Kuzenbo
4,995
1,836
2,212
2,451
13,399
16,424
779
4,312
9,087
30,669
0
W
Anubis
Carajox
Anubis
10,684
494
0
5,145
11,560
6,477
1,554
3,538
8,022
80,446
0
L
0
0
0
0
0
0
0
0
0
0
0
L
10,501
2,679
56
6,002
19,830
6,104
365
8,594
10,868
63,063
0
W
Tyr
Poke22
Tyr
14,297
4,321
0
5,500
15,857
12,126
1,276
847
15,010
0
73,259
W
Hou Yi
Rickypapi
Hou Yi
16,545
9,505
0
5,530
15,933
7,775
2,702
0
15,933
0
97,043
L
Amaterasu
Skyness7-_
Amaterasu
7,030
3,668
0
6,762
23,378
26,027
0
743
22,593
0
71,597
L
Cernunnos
baireizer
Cernunnos
6,933
2,803
0
3,714
14,625
6,890
0
1,123
13,502
0
52,596
W
Da Ji
sonikos
Da Ji
9,627
2,014
0
6,644
14,619
6,722
308
1,804
12,815
0
58,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,041
Gold Earned
49,578
438
Minions Killed
513
0
Camps Cleared
0
1,231,538
Distance Traveled
1,628,827
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,273
580
127
8
0
360,703
3
W
Kuzenbo
9,243
578
44
3
0
333,786
6
W
Anubis
10,201
638
126
8
0
314,381
2
L
Geb
4,829
302
0
0
0
0
0
L
Sol
7,258
454
92
6
0
266,508
0
W
Tyr
10,370
648
133
8
0
333,503
0
W
Hou Yi
10,384
649
126
8
0
289,995
0
L
Amaterasu
9,210
576
124
8
0
314,055
0
L
Cernunnos
7,471
467
95
6
0
290,272
1
W
Da Ji
9,380
586
84
5
0
357,162
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role