Player Matchup

Ao Kuang
Ao Kuang
DjKing503
Ao Kuang
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 106L
1,506 Elo+
Party 2
Charon
Charon
HipRapperDaBaby
Charon
Level 61
God Stats
27W - 23L
1,543 SR
Queue Stats
84W - 82L
1,484 Elo+
Solo
Thanatos
Thanatos
KSML7075
Thanatos
Level 26
God Stats
4W - 8L
1,365 SR
Queue Stats
32W - 38L
1,421 Elo+
Party 2
Danzaburou
Danzaburou
l MIGGY I
Danzaburou
Level 64
God Stats
4W - 10L
1,327 SR
Queue Stats
125W - 119L
1,480 Elo+
Party 2
Hera
Hera
vAvoidd
Hera
Level 62
God Stats
3W - 2L
1,584 SR
Queue Stats
132W - 136L
1,459 Elo+
Party 2
Team Averages
Level 54
1,464 SR
1,470 Elo+

VS

Team Averages
Level 77
1,623 SR
1,484 Elo+
Discordia
Discordia
FunCreature2572
Discordia
Level 74
God Stats
24W - 15L
1,633 SR
Queue Stats
205W - 180L
1,500 Elo+
Solo
Awilix
Awilix
Imaperson2567
Awilix
Level 86
God Stats
32W - 22L
1,606 SR
Queue Stats
399W - 398L
1,494 Elo+
Party 1
Chernobog
Chernobog
PhilipJFry-_-
Chernobog
Level 96
God Stats
39W - 28L
1,779 SR
Queue Stats
457W - 446L
1,487 Elo+
Solo
Odin
Odin
kingdrago619
Odin
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
274W - 305L
1,427 Elo+
Party 1
Cthulhu
Cthulhu
silverstreak530
Cthulhu
Level 61
God Stats
104W - 64L
1,599 SR
Queue Stats
127W - 100L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DjKing503
Ao Kuang
14
4 / 2 / 0
9,002
600
7,266
11,505
8,765
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
0 / 2 / 1
7,175
478
7,683
12,245
9,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
KSML7075
Thanatos
12
2 / 4 / 2
7,717
514
8,306
12,158
4,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
l MIGGY I
Danzaburou
12
0 / 2 / 0
7,175
478
4,736
7,666
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hera
vAvoidd
Hera
13
2 / 4 / 2
7,861
524
7,672
7,923
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FunCreature2572
Discordia
13
3 / 1 / 4
7,483
499
6,738
6,858
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
3 / 3 / 4
8,579
572
7,686
12,952
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
PhilipJFry-_-
Chernobog
15
2 / 0 / 3
9,079
605
9,505
11,175
5,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 1
7,354
490
3,939
10,950
7,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 1 / 4
8,440
563
6,531
13,127
10,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
8
Kills
14
14
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
DjKing503
Ao Kuang
4
2
0
2
W
Discordia
FunCreature2572
Discordia
3
1
4
5
L
0
2
1
0.25
W
3
3
4
1.67
L
Thanatos
KSML7075
Thanatos
2
4
2
0.75
W
Chernobog
PhilipJFry-_-
Chernobog
2
0
3
3.5
W
1
3
1
0.5
L
Danzaburou
l MIGGY I
Danzaburou
0
2
0
0
W
5
1
4
7
L
Hera
vAvoidd
Hera
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,663
Damage
34,399
51,497
Taken
55,062
29,850
Mitigated
30,411
14,479
Healing
12,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
DjKing503
Ao Kuang
7,266
2,571
0
3,999
11,505
8,765
0
0
11,505
55,584
385
W
Discordia
FunCreature2572
Discordia
6,738
7
0
750
6,858
2,604
0
2,429
4,429
51,943
0
L
7,683
1,334
180
2,464
12,245
9,922
200
4,805
7,440
28,390
0
W
7,686
3,112
0
1,017
12,952
4,879
0
6,183
6,769
0
84,370
L
Thanatos
KSML7075
Thanatos
8,306
1,926
0
6,675
12,158
4,811
307
3,059
9,099
0
45,501
W
Chernobog
PhilipJFry-_-
Chernobog
9,505
5,755
0
4,174
11,175
5,172
1,723
1,653
9,522
0
85,517
W
3,939
1,133
0
2,507
10,950
7,376
0
5,881
5,069
0
40,055
L
Danzaburou
l MIGGY I
Danzaburou
4,736
1,800
0
661
7,666
3,058
0
1,028
6,638
0
55,284
W
6,531
732
2,483
2,067
13,127
10,380
0
6,090
7,037
32,542
0
L
Hera
vAvoidd
Hera
7,672
1,376
0
500
7,923
3,294
544
4,377
3,546
67,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,930
Gold Earned
40,935
390
Minions Killed
436
0
Camps Cleared
0
1,379,079
Distance Traveled
1,533,943
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,002
600
93
6
0
250,030
0
W
Discordia
7,483
499
94
6
0
299,809
2
L
Charon
7,175
478
32
2
0
288,514
2
W
Awilix
8,579
572
105
7
0
357,444
1
L
Thanatos
7,717
514
61
4
0
336,797
0
W
Chernobog
9,079
605
142
9
0
312,292
0
W
Odin
7,354
490
49
3
0
240,239
1
L
Danzaburou
7,175
478
90
6
0
238,136
0
W
Cthulhu
8,440
563
46
3
0
324,159
0
L
Hera
7,861
524
114
8
0
265,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role