Player Matchup

Arachne
Arachne
LuvWilidonk
Arachne
Level 68
God Stats
16W - 8L
1,563 SR
Queue Stats
118W - 128L
1,412 Elo+
Party 1
Sobek
Sobek
NDO Input
Sobek
Level 42
God Stats
0W - 2L
1,173 SR
Queue Stats
13W - 34L
1,276 Elo+
Party 1
King Arthur
King Arthur
Pressum
King Arthur
Level 93
God Stats
1W - 1L
1,390 SR
Queue Stats
67W - 73L
1,433 Elo+
Party 1
Medusa
Medusa
Rihannafan3305
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 49L
1,344 Elo+
Party 1
Ao Kuang
Ao Kuang
Syxblk
Ao Kuang
Level 45
God Stats
0W - 1L
1,321 SR
Queue Stats
40W - 59L
1,300 Elo+
Party 1
Team Averages
Level 55
1,389 SR
1,353 Elo+

VS

Team Averages
Level 51
1,601 SR
1,407 Elo+
Ares
Ares
Alkimoslyko
Ares
Level 49
God Stats
2W - 0L
1,667 SR
Queue Stats
34W - 44L
1,332 Elo+
Solo
Fenrir
Fenrir
LAVA_MAXTER
Fenrir
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 63L
1,217 Elo+
Solo
Danzaburou
Danzaburou
OneFourOneThree
Danzaburou
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 109L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Prooomethyus
Baron Samedi
Level 78
God Stats
58W - 47L
1,577 SR
Queue Stats
187W - 178L
1,463 Elo+
Solo
Poseidon
Poseidon
jonna1289
Poseidon
Level 32
God Stats
12W - 2L
1,761 SR
Queue Stats
32W - 30L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LuvWilidonk
Arachne
15
11 / 3 / 0
9,322
666
13,935
14,191
6,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
NDO Input
Sobek
9
0 / 2 / 2
6,619
473
3,053
9,599
8,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Pressum
King Arthur
13
1 / 3 / 1
7,610
544
5,523
11,280
6,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
5,712
408
4,630
8,940
3,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Syxblk
Ao Kuang
10
0 / 4 / 3
5,940
424
4,049
11,493
7,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
7,832
559
4,411
11,968
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fenrir
11
0 / 3 / 1
6,513
465
1,984
10,757
4,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
OneFourOneThree
Danzaburou
14
4 / 0 / 3
9,424
673
10,380
7,743
3,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Prooomethyus
Baron Samedi
14
2 / 3 / 1
8,461
604
6,781
10,203
4,424
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
jonna1289
Poseidon
15
6 / 4 / 1
9,305
665
13,073
8,367
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
12
Kills
15
15
Deaths
12
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
W
Fenrir
0
3
1
0.17
L
Arachne
LuvWilidonk
Arachne
11
3
0
3.67
L
Sobek
NDO Input
Sobek
0
2
2
0.5
W
Danzaburou
OneFourOneThree
Danzaburou
4
0
3
5.5
L
King Arthur
Pressum
King Arthur
1
3
1
0.5
W
Baron Samedi
Prooomethyus
Baron Samedi
2
3
1
0.83
L
0
3
0
0
L
Ao Kuang
Syxblk
Ao Kuang
0
4
3
0.38
W
Poseidon
jonna1289
Poseidon
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,190
Damage
36,629
55,503
Taken
49,038
32,145
Mitigated
24,374
11,769
Healing
14,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,411
478
0
2,881
11,968
8,675
0
2,569
9,399
20,208
0
W
Fenrir
1,984
689
0
2,730
10,757
4,600
0
1,001
9,756
0
45,542
L
Arachne
LuvWilidonk
Arachne
13,935
11,026
0
2,405
14,191
6,372
0
6,297
7,894
0
74,334
L
Sobek
NDO Input
Sobek
3,053
283
0
4,328
9,599
8,411
0
3,639
5,960
21,787
0
W
Danzaburou
OneFourOneThree
Danzaburou
10,380
5,447
0
3,912
7,743
3,651
497
1,102
6,641
0
71,017
L
King Arthur
Pressum
King Arthur
5,523
289
0
2,960
11,280
6,840
0
5,969
5,311
0
54,896
W
Baron Samedi
Prooomethyus
Baron Samedi
6,781
431
0
4,008
10,203
4,424
632
0
10,203
60,350
0
L
4,630
1,457
0
0
8,940
3,022
0
829
8,111
0
40,910
L
Ao Kuang
Syxblk
Ao Kuang
4,049
1,276
0
2,076
11,493
7,500
0
7,531
3,962
25,037
0
W
Poseidon
jonna1289
Poseidon
13,073
1,981
0
719
8,367
3,024
390
2,430
5,937
86,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,203
Gold Earned
41,535
325
Minions Killed
455
0
Camps Cleared
0
1,338,075
Distance Traveled
1,415,806
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,832
559
24
2
0
285,235
6
W
Fenrir
6,513
465
62
4
0
297,326
2
L
Arachne
9,322
666
109
8
0
306,964
0
L
Sobek
6,619
473
29
2
0
270,470
0
W
Danzaburou
9,424
673
123
9
0
275,632
1
L
King Arthur
7,610
544
87
6
0
245,273
0
W
Baron Samedi
8,461
604
103
7
0
266,326
2
L
Medusa
5,712
408
69
5
0
273,331
0
L
Ao Kuang
5,940
424
31
2
0
242,037
0
W
Poseidon
9,305
665
143
10
0
291,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role