Player Matchup

Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Gold II
ManuehGarcia
Chiron
Gold II
Level 137
God Stats
8W - 7L
1,609 SR
Queue Stats
53W - 41L
1,584 MMR
Party 2
Ne Zha
Ne Zha
Gold III
pollo1501
Ne Zha
Gold III
Level 140
God Stats
9W - 6L
1,746 SR
Queue Stats
56W - 45L
1,512 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,618 SR
1,532 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 136
1,570 SR
1,481 MMR
Zhong Kui
Zhong Kui
Bronze V
AGermanWord
Zhong Kui
Bronze V
Level 148
God Stats
4W - 5L
1,712 SR
Queue Stats
13W - 15L
1,527 MMR
Party 1
Nemesis
Nemesis
Gold III
FridayNights
Nemesis
Gold III
Level 154
God Stats
0W - 1L
1,366 SR
Queue Stats
301W - 343L
1,422 MMR
Solo
Sobek
Sobek
Bronze V
camo2510
Sobek
Bronze V
Level 105
God Stats
0W - 1L
1,631 SR
Queue Stats
13W - 15L
1,494 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
8 / 1 / 8
10,324
860
15,984
11,766
6,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
13
4 / 0 / 9
9,686
807
11,136
13,621
6,152
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
pollo1501
Ne Zha
12
4 / 1 / 11
9,841
820
8,644
14,116
11,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
HerculesSurtrMartichorasAtlasMorgan Le Fay

VS

Bans
HeraArtemisGaneshaAchillesYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AGermanWord
Zhong Kui
10
1 / 6 / 1
8,190
683
13,274
14,853
13,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Nemesis
FridayNights
Nemesis
11
1 / 5 / 1
8,559
713
9,083
13,619
8,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Sobek
camo2510
Sobek
11
0 / 5 / 2
7,918
660
5,474
14,466
16,316
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
2
2
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
1
8
12
L
Zhong Kui
AGermanWord
Zhong Kui
1
6
1
0.25
L
Nemesis
FridayNights
Nemesis
1
5
1
0.3
W
Chiron
4
0
9
8.5
L
Sobek
camo2510
Sobek
0
5
2
0.2
W
Ne Zha
pollo1501
Ne Zha
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,764
Damage
27,831
39,503
Taken
42,938
23,467
Mitigated
37,772
21,984
Healing
6,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,984
1,154
3,935
6,018
11,766
6,178
749
4,638
6,811
41,325
0
L
Zhong Kui
AGermanWord
Zhong Kui
13,274
932
0
3,324
14,853
13,310
0
4,986
9,867
35,186
0
L
Nemesis
FridayNights
Nemesis
9,083
1,459
0
899
13,619
8,146
0
5,869
7,750
0
25,101
W
Chiron
11,136
5,848
175
5,823
13,621
6,152
1,814
8,150
4,831
0
48,955
L
Sobek
camo2510
Sobek
5,474
378
185
2,422
14,466
16,316
0
5,161
9,305
20,430
0
W
Ne Zha
pollo1501
Ne Zha
8,644
1,773
0
6,033
14,116
11,137
81
5,234
8,561
0
32,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,851
Gold Earned
24,667
151
Minions Killed
98
0
Camps Cleared
0
679,452
Distance Traveled
652,387
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,324
860
42
4
0
225,643
0
L
Zhong Kui
8,190
683
46
4
0
196,918
0
L
Nemesis
8,559
713
31
3
0
222,871
4
W
Chiron
9,686
807
69
6
0
222,707
0
L
Sobek
7,918
660
21
2
0
232,598
0
W
Ne Zha
9,841
820
40
3
0
231,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role