Player Matchup

Ares
Ares
C-A-B-L-E-_-
Ares
Level 43
God Stats
4W - 0L
1,799 SR
Queue Stats
32W - 24L
1,341 Elo+
Party 2
Merlin
Merlin
Freazy06
Merlin
Level 25
God Stats
2W - 3L
1,357 SR
Queue Stats
26W - 27L
1,493 Elo+
Party 1
Sun Wukong
Sun Wukong
GoatMeatJuice
Sun Wukong
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
OdysseyNth
Danzaburou
Level 111
God Stats
9W - 12L
1,759 SR
Queue Stats
213W - 176L
1,548 Elo+
Party 2
Nemesis
Nemesis
POPPACRAZ JR
Nemesis
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 109L
1,505 Elo+
Party 1
Team Averages
Level 49
1,583 SR
1,483 Elo+

VS

Team Averages
Level 36
1,472 SR
1,427 Elo+
Lancelot
Lancelot
 
Lancelot
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
A_Soggy_Brit
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,462 Elo+
Party 3
Cthulhu
Cthulhu
Senju_Jason
Cthulhu
Level 38
God Stats
6W - 13L
1,294 SR
Queue Stats
157W - 184L
1,421 Elo+
Party 3
Kali
Kali
XSilverangel
Kali
Level 39
God Stats
5W - 6L
1,568 SR
Queue Stats
194W - 250L
1,387 Elo+
Party 3
Anhur
Anhur
brianGML
Anhur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 7
6,129
613
3,999
8,002
5,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Freazy06
Merlin
13
3 / 0 / 0
6,771
677
3,911
3,551
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
GoatMeatJuice
Sun Wukong
11
2 / 0 / 2
6,557
656
6,117
7,937
4,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
OdysseyNth
Danzaburou
10
5 / 1 / 2
6,344
634
5,859
5,725
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
POPPACRAZ JR
Nemesis
10
2 / 0 / 3
5,609
561
1,658
5,121
1,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 2 / 0
5,256
526
3,136
8,235
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
A_Soggy_Brit
Ah Puch
10
0 / 3 / 0
5,738
574
3,032
6,609
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Senju_Jason
Cthulhu
7
0 / 3 / 0
4,916
492
2,727
6,966
5,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 0
5,611
561
2,330
7,359
2,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
brianGML
Anhur
8
0 / 4 / 1
4,567
457
4,047
6,847
1,977
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
14
Kills
1
1
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
2
0
0
L
Ah Puch
A_Soggy_Brit
Ah Puch
0
3
0
0
W
2
0
7
5.5
W
Merlin
Freazy06
Merlin
3
0
0
3
W
Sun Wukong
GoatMeatJuice
Sun Wukong
2
0
2
3
W
Danzaburou
OdysseyNth
Danzaburou
5
1
2
6
W
Nemesis
POPPACRAZ JR
Nemesis
2
0
3
3.5
L
Cthulhu
Senju_Jason
Cthulhu
0
3
0
0
L
1
2
0
0.5
L
Anhur
brianGML
Anhur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,544
Damage
15,272
30,336
Taken
36,016
15,726
Mitigated
15,147
9,477
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,136
380
0
3,025
8,235
2,932
0
0
8,235
0
34,987
L
Ah Puch
A_Soggy_Brit
Ah Puch
3,032
0
0
2,091
6,609
2,356
0
2,852
3,547
46,049
0
W
3,999
754
0
2,287
8,002
5,947
167
1,646
6,356
12,903
0
W
Merlin
Freazy06
Merlin
3,911
63
0
844
3,551
1,343
0
1,251
2,300
60,808
0
W
Sun Wukong
GoatMeatJuice
Sun Wukong
6,117
1,312
0
3,055
7,937
4,593
0
935
7,002
0
41,349
W
Danzaburou
OdysseyNth
Danzaburou
5,859
2,720
0
2,439
5,725
2,101
583
944
4,781
0
41,323
W
Nemesis
POPPACRAZ JR
Nemesis
1,658
651
0
852
5,121
1,742
40
983
4,138
0
32,683
L
Cthulhu
Senju_Jason
Cthulhu
2,727
317
0
1,472
6,966
5,055
0
1,386
5,580
19,133
0
L
2,330
837
0
1,105
7,359
2,827
0
1,352
5,933
0
32,392
L
Anhur
brianGML
Anhur
4,047
2,531
0
1,750
6,847
1,977
0
2,020
4,811
0
22,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,410
Gold Earned
26,088
330
Minions Killed
263
0
Camps Cleared
0
1,082,107
Distance Traveled
978,990
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,256
526
49
5
0
208,605
2
L
Ah Puch
5,738
574
87
9
0
184,981
0
W
Ares
6,129
613
16
2
0
215,426
0
W
Merlin
6,771
677
122
12
0
196,264
0
W
Sun Wukong
6,557
656
75
8
0
226,212
0
W
Danzaburou
6,344
634
62
6
0
187,272
0
W
Nemesis
5,609
561
55
6
0
256,933
0
L
Cthulhu
4,916
492
21
2
0
176,233
2
L
Kali
5,611
561
58
6
0
230,674
0
L
Anhur
4,567
457
48
5
0
178,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role