Player Matchup

Cernunnos
Cernunnos
Eeyore_Vibes
Cernunnos
Level 100
God Stats
0W - 3L
1,268 SR
Queue Stats
133W - 120L
1,509 Elo+
Solo
King Arthur
King Arthur
SirHubcap
King Arthur
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,521 Elo+
Party 3
Arachne
Arachne
SirKingOni
Arachne
Level 148
God Stats
1W - 2L
1,791 SR
Queue Stats
119W - 111L
1,520 Elo+
Party 1
Jing Wei
Jing Wei
TorvusMetentis
Jing Wei
Level 149
God Stats
0W - 1L
1,408 SR
Queue Stats
31W - 31L
1,532 Elo+
Party 3
Charybdis
Charybdis
iKoniqs
Charybdis
Level 167
God Stats
8W - 3L
1,480 SR
Queue Stats
147W - 151L
1,551 Elo+
Party 1
Team Averages
Level 131
1,489 SR
1,526 Elo+

VS

Team Averages
Level 103
1,615 SR
1,536 Elo+
Chaac
Chaac
 
Chaac
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
EduardoM24
Thoth
Level 148
God Stats
2W - 0L
1,730 SR
Queue Stats
27W - 34L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
LeMurzyn
Sun Wukong
Level 28
God Stats
2W - 0L
1,743 SR
Queue Stats
118W - 74L
1,559 Elo+
Party 2
Hera
Hera
Medyniak
Hera
Level 64
God Stats
6W - 3L
1,604 SR
Queue Stats
178W - 115L
1,541 Elo+
Party 2
Hou Yi
Hou Yi
PuhFIfer
Hou Yi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Eeyore_Vibes
Cernunnos
15
0 / 3 / 4
7,519
752
6,736
8,650
4,681
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

King Arthur
SirHubcap
King Arthur
13
1 / 4 / 4
7,260
726
2,979
8,624
9,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
SirKingOni
Arachne
14
5 / 3 / 3
8,537
854
8,534
14,740
17,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jing Wei
14
5 / 8 / 6
8,413
841
10,290
13,422
6,205
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charybdis
iKoniqs
Charybdis
14
2 / 2 / 5
7,864
786
8,107
7,151
3,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 3 / 10
8,453
845
11,102
12,145
14,257
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
14
4 / 3 / 6
8,364
836
9,922
7,525
2,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
LeMurzyn
Sun Wukong
17
5 / 2 / 9
9,643
964
11,628
11,845
16,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hera
14
3 / 2 / 9
8,289
829
9,422
6,302
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
PuhFIfer
Hou Yi
14
3 / 3 / 13
8,307
831
5,618
7,169
3,494
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
67
13
Kills
20
20
Deaths
13
22
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
3
10
3.33
W
Thoth
4
3
6
2.33
L
Cernunnos
Eeyore_Vibes
Cernunnos
0
3
4
0.67
W
Sun Wukong
LeMurzyn
Sun Wukong
5
2
9
4.75
W
Hera
3
2
9
3.75
W
Hou Yi
PuhFIfer
Hou Yi
3
3
13
3.17
L
King Arthur
SirHubcap
King Arthur
1
4
4
0.75
L
Arachne
SirKingOni
Arachne
5
3
3
2.17
L
Jing Wei
5
8
6
1
L
Charybdis
iKoniqs
Charybdis
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,646
Damage
47,692
52,587
Taken
44,986
41,790
Mitigated
39,946
13,571
Healing
9,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,102
959
844
1,560
12,145
14,257
0
0
12,145
0
17,589
W
Thoth
9,922
341
408
1,835
7,525
2,954
324
72
7,453
26,593
0
L
Cernunnos
Eeyore_Vibes
Cernunnos
6,736
1,162
274
1,019
8,650
4,681
0
2,563
6,087
0
23,262
W
Sun Wukong
LeMurzyn
Sun Wukong
11,628
1,167
846
2,375
11,845
16,671
259
27
11,818
607
19,510
W
Hera
9,422
1,895
349
326
6,302
2,570
1,377
0
6,302
19,047
0
W
Hou Yi
PuhFIfer
Hou Yi
5,618
1,983
487
639
7,169
3,494
552
260
6,909
0
14,498
L
King Arthur
SirHubcap
King Arthur
2,979
508
617
870
8,624
9,443
0
3,178
5,446
0
6,079
L
Arachne
SirKingOni
Arachne
8,534
4,382
632
4,705
14,740
17,865
0
6,898
7,842
359
10,208
L
Jing Wei
10,290
8,057
769
1,494
13,422
6,205
28
4,277
9,145
0
21,920
L
Charybdis
iKoniqs
Charybdis
8,107
2,996
1,491
1,700
7,151
3,596
0
2,835
4,316
0
20,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,593
Gold Earned
43,056
98
Minions Killed
140
0
Camps Cleared
0
867,602
Distance Traveled
932,728
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,453
845
13
1
0
198,942
0
W
Thoth
8,364
836
40
4
0
176,179
0
L
Cernunnos
7,519
752
39
4
0
177,808
0
W
Sun Wukong
9,643
964
39
4
0
204,402
0
W
Hera
8,289
829
21
2
0
173,617
0
W
Hou Yi
8,307
831
27
3
0
179,588
0
L
King Arthur
7,260
726
6
1
0
146,173
0
L
Arachne
8,537
854
5
1
0
201,618
0
L
Jing Wei
8,413
841
24
2
0
164,194
0
L
Charybdis
7,864
786
24
2
0
177,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role