Player Matchup

King Arthur
King Arthur
Dramark
King Arthur
Level 187
God Stats
2W - 5L
1,500 SR
Queue Stats
767W - 686L
1,674 Elo+
Solo
Loki
Loki
JollyBunny61420
Loki
Level 106
God Stats
7W - 8L
1,380 SR
Queue Stats
63W - 73L
1,402 Elo+
Solo
Neith
Neith
Mesmerizer05
Neith
Level 84
God Stats
15W - 15L
1,615 SR
Queue Stats
23W - 29L
1,436 Elo+
Solo
Charon
Charon
NamelessPone
Charon
Level 116
God Stats
0W - 1L
1,331 SR
Queue Stats
5W - 5L
1,494 Elo+
Solo
Eset
Eset
TonningWheel51
Eset
Level 129
God Stats
0W - 1L
1,284 SR
Queue Stats
147W - 175L
1,474 Elo+
Solo
Team Averages
Level 124
1,422 SR
1,496 Elo+

VS

Team Averages
Level 115
1,550 SR
1,491 Elo+
Heimdallr
Heimdallr
AtomicGuide4202
Heimdallr
Level 110
God Stats
3W - 2L
1,734 SR
Queue Stats
286W - 272L
1,509 Elo+
Solo
Ao Kuang
Ao Kuang
IC1ro
Ao Kuang
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 63L
1,498 Elo+
Solo
Cabrakan
Cabrakan
KrispyLeviathan
Cabrakan
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 54L
1,457 Elo+
Solo
Ra
Ra
Prettyboi151
Ra
Level 119
God Stats
3W - 4L
1,500 SR
Queue Stats
164W - 138L
1,536 Elo+
Solo
Mulan
Mulan
kattehgreat618
Mulan
Level 140
God Stats
4W - 1L
1,517 SR
Queue Stats
120W - 131L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dramark
King Arthur
15
2 / 2 / 0
9,367
585
14,153
14,823
15,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 1
6,969
436
4,621
12,206
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 3
8,089
506
11,587
8,151
3,199
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charon
12
2 / 3 / 3
8,022
501
8,547
12,435
10,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
0 / 3 / 0
8,794
550
4,467
10,838
4,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AtomicGuide4202
Heimdallr
14
2 / 3 / 3
8,034
502
10,222
14,071
7,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
IC1ro
Ao Kuang
16
6 / 1 / 3
9,371
586
9,804
16,158
7,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
12
1 / 2 / 3
7,494
468
4,830
14,449
16,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
3 / 0 / 2
10,092
631
7,426
6,318
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
0 / 2 / 2
8,432
527
5,798
17,853
19,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
8
Kills
12
12
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AtomicGuide4202
Heimdallr
2
3
3
1.17
L
King Arthur
Dramark
King Arthur
2
2
0
1
W
Ao Kuang
IC1ro
Ao Kuang
6
1
3
7.5
L
1
3
1
0.5
W
Cabrakan
1
2
3
1.25
L
3
1
3
4.5
L
Charon
2
3
3
1.17
W
3
0
2
4
L
0
3
0
0
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,375
Damage
38,080
58,453
Taken
68,849
37,770
Mitigated
52,766
12,927
Healing
22,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AtomicGuide4202
Heimdallr
10,222
4,707
0
6,931
14,071
7,300
0
3,815
10,256
0
74,263
L
King Arthur
Dramark
King Arthur
14,153
2,036
0
1,560
14,823
15,042
0
2,912
11,040
1,312
79,176
W
Ao Kuang
IC1ro
Ao Kuang
9,804
2,184
0
3,814
16,158
7,440
0
1,680
14,458
92,341
0
L
4,621
1,604
0
4,466
12,206
4,348
0
4,143
8,063
0
46,911
W
Cabrakan
4,830
810
0
3,701
14,449
16,201
22
4,022
10,427
22,743
0
L
11,587
5,279
0
3,453
8,151
3,199
0
2,464
5,684
0
48,206
L
Charon
8,547
2,266
0
2,176
12,435
10,858
0
5,431
7,004
26,905
0
W
7,426
988
396
3,165
6,318
2,793
280
3,528
2,540
104,674
0
L
4,467
80
0
1,272
10,838
4,323
0
7,056
3,728
81,668
0
W
5,798
902
0
4,959
17,853
19,032
0
344
17,509
0
67,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,241
Gold Earned
43,423
433
Minions Killed
543
0
Camps Cleared
0
1,580,145
Distance Traveled
1,596,312
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,034
502
113
7
0
281,658
2
L
King Arthur
9,367
585
112
7
0
294,654
2
W
Ao Kuang
9,371
586
126
8
0
368,690
0
L
Loki
6,969
436
64
4
0
332,325
0
W
Cabrakan
7,494
468
28
2
0
306,469
4
L
Neith
8,089
506
81
5
0
376,056
0
L
Charon
8,022
501
18
1
0
282,892
0
W
Ra
10,092
631
177
11
0
351,265
6
L
Eset
8,794
550
158
10
0
294,218
1
W
Mulan
8,432
527
99
6
0
288,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role