Player Matchup

Arachne
Arachne
ElPulg4
Arachne
Level 68
God Stats
79W - 83L
1,515 SR
Queue Stats
577W - 584L
1,446 Elo+
Solo
Cernunnos
Cernunnos
Griffinizer
Cernunnos
Level 193
God Stats
0W - 2L
1,505 SR
Queue Stats
76W - 71L
1,491 Elo+
Solo
Shiva
Shiva
Himselfalot
Shiva
Level 43
God Stats
34W - 31L
1,611 SR
Queue Stats
151W - 133L
1,530 Elo+
Party 1
Atlas
Atlas
Potatollord
Atlas
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,681 Elo+
Party 1
Kuzenbo
Kuzenbo
mehlife
Kuzenbo
Level 85
God Stats
9W - 6L
1,620 SR
Queue Stats
166W - 137L
1,559 Elo+
Party 1
Team Averages
Level 103
1,550 SR
1,542 Elo+

VS

Team Averages
Level 99
1,445 SR
1,441 Elo+
Skadi
Skadi
DuckyPanther137
Skadi
Level 115
God Stats
1W - 3L
1,403 SR
Queue Stats
959W - 1,007L
1,488 Elo+
Solo
Thanatos
Thanatos
Mizyi-
Thanatos
Level 80
God Stats
300W - 268L
1,538 SR
Queue Stats
1,276W - 1,044L
1,506 Elo+
Solo
Guan Yu
Guan Yu
Northeast3east
Guan Yu
Level 104
God Stats
1W - 1L
1,228 SR
Queue Stats
259W - 278L
1,452 Elo+
Solo
Maui
Maui
Toxicrooster321
Maui
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,263 Elo+
Solo
Agni
Agni
lAbaddonl
Agni
Level 161
God Stats
23W - 18L
1,556 SR
Queue Stats
81W - 80L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ElPulg4
Arachne
12
1 / 2 / 2
6,602
1,100
3,761
7,245
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
Griffinizer
Cernunnos
12
1 / 1 / 3
6,888
1,148
3,488
3,082
1,234
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 3
6,897
1,150
8,606
10,679
7,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 1 / 4
7,241
1,207
7,030
8,489
5,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
mehlife
Kuzenbo
11
1 / 1 / 2
6,696
1,116
2,498
5,106
4,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

327

VS

Team 2 Tickets

352

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 8
6,863
1,144
7,122
5,235
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Mizyi-
Thanatos
12
6 / 0 / 3
8,376
1,396
8,474
5,822
3,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 2 / 7
6,523
1,087
4,406
8,803
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 7
6,504
1,084
3,882
5,360
4,691
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
12
2 / 0 / 6
7,539
1,257
7,210
3,850
1,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
5
Kills
9
9
Deaths
5
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
2
8
2.5
L
Arachne
ElPulg4
Arachne
1
2
2
1
L
Cernunnos
Griffinizer
Cernunnos
1
1
3
2.5
L
2
4
3
0.88
W
Thanatos
Mizyi-
Thanatos
6
0
3
7.5
W
0
2
7
1.75
L
0
1
4
2
W
0
1
7
3.5
W
Agni
2
0
6
5
L
Kuzenbo
mehlife
Kuzenbo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,383
Damage
31,094
34,601
Taken
29,070
21,936
Mitigated
18,868
4,801
Healing
6,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,122
2,866
0
0
5,235
2,077
0
1,774
3,422
0
20,713
L
Arachne
ElPulg4
Arachne
3,761
3,124
0
804
7,245
2,784
0
2,616
4,543
0
7,563
L
Cernunnos
Griffinizer
Cernunnos
3,488
1,529
0
761
3,082
1,234
0
961
2,079
0
22,749
L
8,606
799
65
403
10,679
7,764
0
3,987
6,345
81
18,055
W
Thanatos
Mizyi-
Thanatos
8,474
1,169
0
4,752
5,822
3,036
0
2,763
2,931
0
15,637
W
4,406
237
633
771
8,803
7,422
0
2,354
6,099
0
19,134
L
7,030
2,363
0
1,693
8,489
5,670
0
1,670
6,544
13,995
0
W
3,882
709
0
0
5,360
4,691
0
2,069
2,965
7,871
0
W
Agni
7,210
501
0
88
3,850
1,642
0
649
3,201
30,560
0
L
Kuzenbo
mehlife
Kuzenbo
2,498
1,303
643
432
5,106
4,484
0
1,708
3,129
5,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,324
Gold Earned
35,805
96
Minions Killed
174
5
Camps Cleared
7
586,321
Distance Traveled
614,938
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,863
1,144
29
5
0
109,532
0
L
Arachne
6,602
1,100
24
4
2
142,956
0
L
Cernunnos
6,888
1,148
33
6
2
101,203
0
L
Shiva
6,897
1,150
23
4
0
118,459
0
W
Thanatos
8,376
1,396
24
4
2
141,918
0
W
Guan Yu
6,523
1,087
32
5
0
134,589
0
L
Atlas
7,241
1,207
8
1
0
138,602
0
W
Maui
6,504
1,084
10
2
2
115,419
0
W
Agni
7,539
1,257
79
13
3
113,480
0
L
Kuzenbo
6,696
1,116
8
1
1
85,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role