Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
RedSlaydragon
Aphrodite
Level 148
God Stats
2W - 0L
1,757 SR
Queue Stats
26W - 33L
1,496 Elo+
Solo
Hachiman
Hachiman
Roadrage133
Hachiman
Level 145
God Stats
4W - 4L
1,716 SR
Queue Stats
138W - 115L
1,592 Elo+
Solo
Cliodhna
Cliodhna
Skitsó
Cliodhna
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 31L
1,550 Elo+
Party 1
Chaac
Chaac
Tcaian
Chaac
Level 40
God Stats
2W - 0L
1,802 SR
Queue Stats
12W - 17L
1,518 Elo+
Solo
Team Averages
Level 119
1,655 SR
1,531 Elo+

VS

Team Averages
Level 49
1,590 SR
1,604 Elo+
Anubis
Anubis
Bomb1ni
Anubis
Level 8
God Stats
1W - 1L
1,293 SR
Queue Stats
1W - 3L
1,691 Elo+
Party 2
Janus
Janus
BuHHu nyx1737
Janus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
FalseSmiIe
Fenrir
Level 105
God Stats
13W - 8L
1,964 SR
Queue Stats
27W - 26L
1,523 Elo+
Party 2
Izanami
Izanami
Man1lA
Izanami
Level 8
God Stats
1W - 2L
1,709 SR
Queue Stats
1W - 3L
1,691 Elo+
Party 2
Atlas
Atlas
Trinity61665
Atlas
Level 94
God Stats
0W - 1L
1,484 SR
Queue Stats
33W - 24L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
9 / 0 / 39
10,405
1,486
19,655
8,154
4,340
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
RedSlaydragon
Aphrodite
20
5 / 0 / 35
9,371
1,339
6,109
5,482
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hachiman
Roadrage133
Hachiman
20
23 / 0 / 25
10,833
1,548
27,362
4,617
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cliodhna
Skitsó
Cliodhna
20
12 / 0 / 27
10,365
1,481
14,760
8,183
3,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Tcaian
Chaac
20
2 / 0 / 41
9,495
1,356
12,934
11,912
12,978
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

399

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bomb1ni
Anubis
20
0 / 15 / 0
7,258
1,037
9,022
19,457
11,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
0 / 2 / 0
6,692
956
481
2,837
1,483
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
FalseSmiIe
Fenrir
20
0 / 8 / 0
7,229
1,033
6,557
17,188
9,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Man1lA
Izanami
20
0 / 16 / 0
7,109
1,016
3,320
24,485
11,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
0 / 10 / 0
7,587
1,084
9,479
23,907
22,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

218
Kill Participation
0
51
Kills
0
0
Deaths
51
167
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
0
39
28.5
L
Anubis
Bomb1ni
Anubis
0
15
0
0
L
0
2
0
0
L
Fenrir
FalseSmiIe
Fenrir
0
8
0
0
L
Izanami
Man1lA
Izanami
0
16
0
0
W
Aphrodite
RedSlaydragon
Aphrodite
5
0
35
22.5
W
Hachiman
Roadrage133
Hachiman
23
0
25
35.5
W
Cliodhna
Skitsó
Cliodhna
12
0
27
25.5
W
Chaac
Tcaian
Chaac
2
0
41
22.5
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,820
Damage
28,859
38,348
Taken
87,874
25,287
Mitigated
56,085
18,041
Healing
2,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
19,655
2,575
2,530
2,726
8,154
4,340
0
4,974
2,761
26,829
0
L
Anubis
Bomb1ni
Anubis
9,022
821
0
0
19,457
11,018
0
6,252
13,205
25,261
0
L
481
41
0
0
2,837
1,483
0
591
2,246
481
0
L
Fenrir
FalseSmiIe
Fenrir
6,557
1,161
0
403
17,188
9,946
0
6,212
10,976
0
19,501
L
Izanami
Man1lA
Izanami
3,320
3,320
0
569
24,485
11,580
0
4,757
19,728
0
13,027
W
Aphrodite
RedSlaydragon
Aphrodite
6,109
638
4,721
3,479
5,482
2,782
0
3,323
2,115
13,308
0
W
Hachiman
Roadrage133
Hachiman
27,362
21,454
0
1,054
4,617
2,034
0
2,362
2,046
0
42,828
W
Cliodhna
Skitsó
Cliodhna
14,760
3,959
0
1,571
8,183
3,153
0
3,502
4,357
0
37,595
W
Chaac
Tcaian
Chaac
12,934
1,815
0
1,960
11,912
12,978
0
8,346
3,273
603
19,203
L
9,479
2,782
153
1,278
23,907
22,058
0
11,053
12,554
15,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,469
Gold Earned
35,875
162
Minions Killed
113
7
Camps Cleared
3
788,139
Distance Traveled
476,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,405
1,486
50
7
0
150,114
0
L
Anubis
7,258
1,037
46
7
0
103,082
0
L
Janus
6,692
956
0
0
0
12,825
0
L
Fenrir
7,229
1,033
34
5
1
161,658
0
L
Izanami
7,109
1,016
17
2
1
76,940
0
W
Aphrodite
9,371
1,339
23
3
1
145,595
0
W
Hachiman
10,833
1,548
25
4
0
145,546
0
W
Cliodhna
10,365
1,481
47
7
5
191,604
0
W
Chaac
9,495
1,356
17
2
1
155,280
0
L
Atlas
7,587
1,084
16
2
1
122,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role