Player Matchup

Kuzenbo
Kuzenbo
Gold IV
FloppyTubes
Kuzenbo
Gold IV
Level 105
God Stats
2W - 1L
1,551 SR
Queue Stats
28W - 31L
1,462 MMR
Party 1
Guan Yu
Guan Yu
Gold II
XavierSteele
Guan Yu
Gold II
Level 118
God Stats
5W - 2L
1,516 SR
Queue Stats
73W - 64L
1,455 MMR
Party 1
Discordia
Discordia
Silver I
epicmonster50
Discordia
Silver I
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 31L
1,444 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,522 SR
1,454 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 125
1,538 SR
1,438 MMR
Da Ji
Da Ji
Gold III
JAKEtheFLAKE95
Da Ji
Gold III
Level 164
God Stats
27W - 25L
1,592 SR
Queue Stats
77W - 81L
1,476 MMR
Solo
Hercules
Hercules
Bronze IV
LEOTOVANI_23
Hercules
Bronze IV
Level 101
God Stats
0W - 1L
1,359 SR
Queue Stats
1W - 6L
1,337 MMR
Solo
Hera
Hera
Bronze III
MetaCypherX
Hera
Bronze III
Level 109
God Stats
0W - 1L
1,664 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FloppyTubes
Kuzenbo
12
3 / 0 / 5
9,217
768
8,193
7,374
10,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Guan Yu
XavierSteele
Guan Yu
12
2 / 3 / 4
8,674
723
4,911
11,215
9,992
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
epicmonster50
Discordia
12
3 / 1 / 5
9,360
780
9,919
5,568
1,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ZeusAh PuchSobekOdinBastet

VS

Bans
AresAchillesAh Muzen CabHorusGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
8,646
721
7,255
7,796
3,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
LEOTOVANI_23
Hercules
10
1 / 3 / 2
7,752
646
3,837
12,058
8,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 2
7,638
637
4,190
7,232
2,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
4
4
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
FloppyTubes
Kuzenbo
3
0
5
5.5
L
3
2
1
1.75
L
Hercules
LEOTOVANI_23
Hercules
1
3
2
0.67
L
0
3
2
0.33
W
Guan Yu
XavierSteele
Guan Yu
2
3
4
1.33
W
Discordia
epicmonster50
Discordia
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,023
Damage
15,282
24,157
Taken
27,086
21,925
Mitigated
14,219
3,810
Healing
3,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
FloppyTubes
Kuzenbo
8,193
2,608
0
881
7,374
10,163
121
1,731
5,358
23,236
310
L
7,255
1,283
0
277
7,796
3,687
0
3,808
3,688
0
33,009
L
Hercules
LEOTOVANI_23
Hercules
3,837
403
0
2,460
12,058
8,069
0
8,451
3,095
0
17,110
L
4,190
264
339
576
7,232
2,463
0
4,591
2,275
23,976
0
W
Guan Yu
XavierSteele
Guan Yu
4,911
395
579
1,409
11,215
9,992
454
2,251
8,679
0
26,141
W
Discordia
epicmonster50
Discordia
9,919
293
0
941
5,568
1,770
64
669
4,899
48,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,251
Gold Earned
24,036
130
Minions Killed
90
0
Camps Cleared
0
730,660
Distance Traveled
605,397
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,217
768
27
2
0
251,990
0
L
Da Ji
8,646
721
49
4
0
216,053
0
L
Hercules
7,752
646
15
1
0
192,729
0
L
Hera
7,638
637
26
2
0
196,615
0
W
Guan Yu
8,674
723
33
3
0
252,900
0
W
Discordia
9,360
780
70
6
0
225,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role