Player Matchup

Ymir
Ymir
 
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Freerkelly2811
Sol
Level 39
God Stats
9W - 13L
1,365 SR
Queue Stats
153W - 156L
1,410 Elo+
Solo
Mulan
Mulan
GenericFatMan
Mulan
Level 66
God Stats
3W - 2L
1,713 SR
Queue Stats
345W - 344L
1,498 Elo+
Solo
Thoth
Thoth
Pack4life__12
Thoth
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
304W - 257L
1,608 Elo+
Solo
Ne Zha
Ne Zha
chief5yndrome
Ne Zha
Level 145
God Stats
1W - 2L
1,398 SR
Queue Stats
128W - 150L
1,505 Elo+
Solo
Team Averages
Level 100
1,495 SR
1,504 Elo+

VS

Team Averages
Level 119
1,686 SR
1,525 Elo+
He Bo
He Bo
TheBraydon
He Bo
Level 129
God Stats
2W - 0L
1,731 SR
Queue Stats
68W - 52L
1,570 Elo+
Party 1
Hera
Hera
deadlyunit101
Hera
Level 125
God Stats
7W - 2L
1,648 SR
Queue Stats
260W - 242L
1,469 Elo+
Solo
Geb
Geb
emmanemma
Geb
Level 107
God Stats
6W - 5L
1,865 SR
Queue Stats
75W - 60L
1,576 Elo+
Party 1
Nike
Nike
papu69
Nike
Level 125
God Stats
33W - 14L
1,686 SR
Queue Stats
250W - 213L
1,520 Elo+
Solo
Cupid
Cupid
temp-109435
Cupid
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 84L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
3 / 0 / 1
5,240
524
2,156
5,191
4,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 3 / 1
6,062
606
6,508
7,021
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 6 / 0
4,753
475
3,729
9,775
3,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 2
5,322
532
2,596
5,251
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 1
5,194
519
3,928
9,219
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
6 / 0 / 1
7,262
726
5,581
5,430
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 3 / 1
5,661
566
5,487
5,998
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 1
5,116
512
1,383
7,706
4,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
papu69
Nike
12
6 / 1 / 1
7,768
777
7,407
8,207
6,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 1
4,952
495
3,412
6,371
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
14
14
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
0
1
3.5
L
1
3
1
0.5
L
1
6
0
0.17
L
0
2
2
0.5
W
He Bo
6
0
1
6.5
L
1
3
1
0.5
W
2
3
1
0.83
W
0
1
1
0.5
W
Nike
papu69
Nike
6
1
1
6.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,917
Damage
23,270
36,457
Taken
33,712
15,644
Mitigated
16,413
8,737
Healing
12,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,156
574
0
1,719
5,191
4,093
0
1,408
3,783
15,845
0
L
6,508
3,036
0
2,584
7,021
2,680
0
3,280
3,741
50,522
3,295
L
3,729
1,085
0
1,843
9,775
3,601
0
409
9,366
0
23,479
L
2,596
305
0
1,035
5,251
1,804
0
3,386
1,865
30,760
0
W
He Bo
5,581
440
0
3,487
5,430
1,636
0
848
4,480
58,555
0
L
3,928
1,104
0
1,556
9,219
3,466
0
4,350
4,869
0
33,927
W
5,487
1,139
0
681
5,998
1,881
0
1,836
3,946
36,947
0
W
1,383
101
0
2,404
7,706
4,176
0
3,726
3,940
17,360
0
W
Nike
papu69
Nike
7,407
1,356
0
2,540
8,207
6,479
0
0
8,207
1,157
56,902
W
3,412
1,733
84
3,660
6,371
2,241
0
4,492
1,879
0
28,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,571
Gold Earned
30,759
268
Minions Killed
331
0
Camps Cleared
0
1,004,162
Distance Traveled
1,015,495
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,240
524
22
2
0
208,851
2
L
Sol
6,062
606
90
9
0
191,127
0
L
Mulan
4,753
475
44
4
0
160,573
0
L
Thoth
5,322
532
56
6
0
207,488
1
W
He Bo
7,262
726
106
11
0
243,071
0
L
Ne Zha
5,194
519
56
6
0
236,123
0
W
Hera
5,661
566
63
6
0
187,079
0
W
Geb
5,116
512
10
1
0
205,662
3
W
Nike
7,768
777
100
10
0
192,382
2
W
Cupid
4,952
495
52
5
0
187,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role