Player Matchup

Ares
Ares
CRM-Easthatter
Ares
Level 35
God Stats
6W - 7L
1,202 SR
Queue Stats
215W - 207L
1,393 Elo+
Party 1
Neith
Neith
Dr_InfoSec
Neith
Level 68
God Stats
5W - 4L
1,565 SR
Queue Stats
315W - 304L
1,412 Elo+
Party 1
Anubis
Anubis
Kileblacksocks
Anubis
Level 82
God Stats
147W - 136L
1,498 SR
Queue Stats
387W - 403L
1,413 Elo+
Solo
Izanami
Izanami
QUEEN-OF-GC
Izanami
Level 76
God Stats
146W - 124L
1,562 SR
Queue Stats
332W - 342L
1,426 Elo+
Solo
Set
Set
Ricco13
Set
Level 69
God Stats
2W - 6L
1,447 SR
Queue Stats
20W - 16L
1,490 Elo+
Solo
Team Averages
Level 66
1,455 SR
1,427 Elo+

VS

Team Averages
Level 86
1,436 SR
1,401 Elo+
Achilles
Achilles
MapsOnMaps3267
Achilles
Level 81
God Stats
39W - 37L
1,361 SR
Queue Stats
129W - 125L
1,382 Elo+
Solo
Vulcan
Vulcan
Muchiedelux
Vulcan
Level 84
God Stats
2W - 0L
1,367 SR
Queue Stats
63W - 68L
1,403 Elo+
Solo
Ix Chel
Ix Chel
Sangonomiya-13
Ix Chel
Level 86
God Stats
3W - 1L
1,499 SR
Queue Stats
182W - 190L
1,397 Elo+
Solo
Neith
Neith
TOT_coolman33333
Neith
Level 32
God Stats
30W - 31L
1,484 SR
Queue Stats
108W - 111L
1,462 Elo+
Solo
Bakasura
Bakasura
Xx ThaFall3n xX
Bakasura
Level 147
God Stats
45W - 33L
1,467 SR
Queue Stats
181W - 175L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
9,147
457
7,691
20,476
23,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
15
1 / 3 / 4
9,289
464
15,429
15,315
7,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
5 / 2 / 3
10,030
502
12,650
11,211
5,760
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
QUEEN-OF-GC
Izanami
15
2 / 7 / 2
9,839
492
16,533
19,438
8,224
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Set
1
0 / 0 / 0
4,189
209
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
4 / 5 / 8
10,387
519
10,245
24,340
22,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
15
1 / 3 / 10
9,862
493
17,934
14,329
6,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 2 / 8
10,439
522
8,692
20,400
14,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
6 / 1 / 2
11,475
574
8,063
12,254
5,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
20
4 / 1 / 6
12,956
648
8,586
16,686
8,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
12
Kills
18
18
Deaths
12
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
Neith
1
3
4
1
L
5
2
3
3.25
W
Achilles
4
5
8
1.6
W
Vulcan
1
3
10
2
L
Izanami
QUEEN-OF-GC
Izanami
2
7
2
0.43
L
Set
0
0
0
0
W
3
2
8
3.5
W
6
1
2
7
W
Bakasura
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,303
Damage
53,520
66,440
Taken
88,009
44,733
Mitigated
57,339
12,422
Healing
27,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,691
553
0
1,237
20,476
23,570
198
10,875
8,911
26,921
0
L
Neith
15,429
5,254
0
2,520
15,315
7,179
513
8,241
7,074
0
86,140
L
12,650
909
104
6,573
11,211
5,760
700
2,171
8,708
72,489
0
W
Achilles
10,245
1,262
0
1,920
24,340
22,001
533
7,403
16,937
0
47,096
W
Vulcan
17,934
4,153
0
0
14,329
6,463
187
2,856
11,473
62,439
0
L
Izanami
QUEEN-OF-GC
Izanami
16,533
12,914
0
1,988
19,438
8,224
2,159
5,339
14,099
0
91,252
L
Set
0
0
0
0
0
0
0
0
0
0
0
W
8,692
1,169
7,415
10,829
20,400
14,568
243
6,535
13,865
44,940
0
W
8,063
2,878
0
3,176
12,254
5,639
2,928
790
11,464
0
89,587
W
Bakasura
8,586
6,145
0
4,633
16,686
8,668
4,689
3,343
13,343
0
128,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,494
Gold Earned
55,119
418
Minions Killed
548
0
Camps Cleared
0
1,350,307
Distance Traveled
1,969,109
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,147
457
26
1
0
390,631
0
L
Neith
9,289
464
134
7
0
358,833
0
L
Anubis
10,030
502
109
5
0
253,887
0
W
Achilles
10,387
519
62
3
0
374,801
0
W
Vulcan
9,862
493
77
4
0
400,630
0
L
Izanami
9,839
492
149
7
0
346,956
0
L
Set
4,189
209
0
0
0
0
0
W
Ix Chel
10,439
522
54
3
0
392,463
0
W
Neith
11,475
574
135
7
0
356,198
6
W
Bakasura
12,956
648
220
11
0
445,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role