Player Matchup

Izanami
Izanami
Dobby05
Izanami
Level 111
God Stats
23W - 16L
1,596 SR
Queue Stats
525W - 643L
1,405 Elo+
Party 1
Mercury
Mercury
ImRobinDahHood
Mercury
Level 140
God Stats
8W - 2L
1,919 SR
Queue Stats
166W - 133L
1,547 Elo+
Solo
Shiva
Shiva
ThisIsTopSecret
Shiva
Level 127
God Stats
77W - 71L
1,604 SR
Queue Stats
386W - 430L
1,436 Elo+
Party 1
Ymir
Ymir
ngroat27
Ymir
Level 107
God Stats
46W - 40L
1,541 SR
Queue Stats
748W - 833L
1,387 Elo+
Party 1
Vulcan
Vulcan
theBR0WNiE
Vulcan
Level 135
God Stats
19W - 11L
1,682 SR
Queue Stats
718W - 786L
1,477 Elo+
Party 1
Team Averages
Level 124
1,668 SR
1,450 Elo+

VS

Team Averages
Level 92
1,520 SR
1,447 Elo+
Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
K4US2127
Baba Yaga
Level 8
God Stats
1W - 1L
1,672 SR
Queue Stats
16W - 20L
1,335 Elo+
Party 2
Jormungandr
Jormungandr
Leorick
Jormungandr
Level 96
God Stats
12W - 11L
1,536 SR
Queue Stats
131W - 142L
1,432 Elo+
Party 2
Hades
Hades
Luckygamer5454
Hades
Level 95
God Stats
225W - 185L
1,568 SR
Queue Stats
329W - 305L
1,474 Elo+
Party 2
Da Ji
Da Ji
ed249e
Da Ji
Level 159
God Stats
0W - 2L
1,324 SR
Queue Stats
250W - 262L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dobby05
Izanami
15
2 / 3 / 1
9,013
563
3,929
11,738
4,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

16
14 / 1 / 5
10,661
666
14,322
10,046
4,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 2 / 11
9,772
611
12,825
17,722
13,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
13
0 / 1 / 14
8,414
526
4,905
14,132
14,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
theBR0WNiE
Vulcan
15
7 / 0 / 4
10,083
630
10,693
5,645
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 3 / 0
8,169
511
12,263
10,207
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
K4US2127
Baba Yaga
12
0 / 6 / 1
7,248
453
4,095
10,520
4,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Leorick
Jormungandr
10
1 / 6 / 0
6,893
431
5,278
15,332
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 4 / 0
8,194
512
9,691
16,085
13,963
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Da Ji
ed249e
Da Ji
12
1 / 8 / 2
7,360
460
4,171
14,716
7,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
9
26
Kills
6
7
Deaths
27
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
0
1
W
Izanami
Dobby05
Izanami
2
3
1
0.83
W
14
1
5
16.5
L
Baba Yaga
K4US2127
Baba Yaga
0
6
1
0.08
L
Jormungandr
Leorick
Jormungandr
1
6
0
0.17
L
1
4
0
0.25
W
3
2
11
4.25
L
Da Ji
ed249e
Da Ji
1
8
2
0.25
W
Ymir
0
1
14
7
W
Vulcan
theBR0WNiE
Vulcan
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,674
Damage
35,498
59,283
Taken
66,860
39,190
Mitigated
40,371
15,812
Healing
14,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,263
6,582
0
3,213
10,207
3,989
743
1,544
8,663
0
63,929
W
Izanami
Dobby05
Izanami
3,929
2,529
0
4,385
11,738
4,780
820
1,771
9,967
0
73,740
W
14,322
8,501
0
2,114
10,046
4,221
0
2,689
7,349
35
77,759
L
Baba Yaga
K4US2127
Baba Yaga
4,095
257
0
659
10,520
4,886
0
5,074
5,446
43,731
0
L
Jormungandr
Leorick
Jormungandr
5,278
1,553
310
1,238
15,332
10,178
72
6,703
8,629
34,137
0
L
9,691
815
318
6,625
16,085
13,963
0
1,963
14,122
68,061
0
W
12,825
1,208
0
4,946
17,722
13,306
91
8,440
9,267
631
81,600
L
Da Ji
ed249e
Da Ji
4,171
863
0
2,509
14,716
7,355
15
980
13,736
0
57,471
W
Ymir
4,905
1,252
0
3,518
14,132
14,361
50
4,140
9,988
21,481
0
W
Vulcan
theBR0WNiE
Vulcan
10,693
3,448
0
849
5,645
2,522
858
2,593
3,052
93,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,943
Gold Earned
37,864
518
Minions Killed
431
0
Camps Cleared
0
1,602,743
Distance Traveled
1,370,492
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,169
511
112
7
0
274,863
0
W
Izanami
9,013
563
122
8
0
281,910
3
W
Mercury
10,661
666
98
6
0
385,755
0
L
Baba Yaga
7,248
453
75
5
0
271,749
0
L
Jormungandr
6,893
431
42
3
0
280,923
5
L
Hades
8,194
512
124
8
0
266,504
3
W
Shiva
9,772
611
118
7
0
318,104
0
L
Da Ji
7,360
460
78
5
0
276,453
0
W
Ymir
8,414
526
23
1
0
285,081
4
W
Vulcan
10,083
630
157
10
0
331,893
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role