Player Matchup

Neith
Neith
Gold III
Psyco Suede
Neith
Gold III
Level 95
God Stats
0W - 2L
1,182 SR
Queue Stats
216W - 232L
1,428 MMR
Solo
Ah Puch
Ah Puch
Gold V
SovaSarusRex
Ah Puch
Gold V
Level 106
God Stats
1W - 5L
1,326 SR
Queue Stats
25W - 29L
1,484 MMR
Solo
Anhur
Anhur
Gold IV
TheAlmightyDeer
Anhur
Gold IV
Level 126
God Stats
15W - 16L
1,497 SR
Queue Stats
485W - 480L
1,374 MMR
Solo
Da Ji
Da Ji
Gold II
Zaker001
Da Ji
Gold II
Level 131
God Stats
8W - 7L
1,788 SR
Queue Stats
325W - 318L
1,523 MMR
Solo
Tyr
Tyr
Bronze IV
santiago2408
Tyr
Bronze IV
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,362 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,459 SR
1,434 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,466 SR
1,435 MMR
Zhong Kui
Zhong Kui
Gold V
FutureDilf
Zhong Kui
Gold V
Level 67
God Stats
1W - 1L
1,844 SR
Queue Stats
22W - 18L
1,488 MMR
Party 1
Ymir
Ymir
Silver I
GuardianDown
Ymir
Silver I
Level 121
God Stats
1W - 3L
1,202 SR
Queue Stats
40W - 38L
1,334 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
Maener
Baba Yaga
Bronze III
Level 127
God Stats
1W - 0L
1,828 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Gold III
lClhino_antrax
Thanatos
Gold III
Level 167
God Stats
5W - 14L
1,271 SR
Queue Stats
336W - 344L
1,474 MMR
Solo
Chernobog
Chernobog
Gold IV
mi-nouuuu
Chernobog
Gold IV
Level 157
God Stats
2W - 3L
1,183 SR
Queue Stats
153W - 157L
1,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
5,808
484
2,616
9,570
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
SovaSarusRex
Ah Puch
12
3 / 2 / 4
7,368
614
6,384
5,506
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 1 / 8
6,230
519
2,447
8,313
5,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
Zaker001
Da Ji
13
7 / 4 / 2
7,447
621
7,464
11,477
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 5 / 4
6,302
525
4,045
14,497
10,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
PeleAo KuangBakasuraBastet

VS

Bans
JormungandrHun BatzArachneKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FutureDilf
Zhong Kui
13
5 / 2 / 3
8,213
684
10,668
11,528
11,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
1 / 1 / 6
7,516
626
4,078
8,827
7,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baba Yaga
Maener
Baba Yaga
14
2 / 0 / 5
8,173
681
5,380
4,310
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
13
5 / 5 / 1
7,622
635
5,663
10,576
4,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
mi-nouuuu
Chernobog
13
5 / 2 / 0
8,439
703
5,130
6,031
2,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
10
Kills
18
18
Deaths
10
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
FutureDilf
Zhong Kui
5
2
3
3.25
W
1
1
6
4
W
Baba Yaga
Maener
Baba Yaga
2
0
5
4.5
L
0
6
2
0.17
L
Ah Puch
SovaSarusRex
Ah Puch
3
2
4
2.5
L
0
1
8
4
L
Da Ji
Zaker001
Da Ji
7
4
2
2
W
Thanatos
5
5
1
1.1
W
Chernobog
mi-nouuuu
Chernobog
5
2
0
2.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,956
Damage
30,919
49,363
Taken
41,272
26,277
Mitigated
27,488
9,085
Healing
13,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
FutureDilf
Zhong Kui
10,668
1,303
0
2,851
11,528
11,916
0
2,487
8,903
52,498
0
W
4,078
1,182
0
1,729
8,827
7,668
286
1,024
7,723
21,741
0
W
Baba Yaga
Maener
Baba Yaga
5,380
500
0
1,329
4,310
1,759
0
725
3,529
65,338
0
L
2,616
1,358
0
2,155
9,570
2,825
0
926
8,644
0
37,025
L
Ah Puch
SovaSarusRex
Ah Puch
6,384
729
0
964
5,506
2,630
0
3,665
1,833
57,325
0
L
2,447
868
0
1,438
8,313
5,695
0
4,161
4,119
0
15,383
L
Da Ji
Zaker001
Da Ji
7,464
2,543
0
500
11,477
4,453
0
4,261
7,205
0
45,659
W
Thanatos
5,663
1,668
0
6,076
10,576
4,015
738
854
9,574
0
51,141
W
Chernobog
mi-nouuuu
Chernobog
5,130
2,574
0
1,756
6,031
2,130
401
1,184
4,763
0
68,432
L
4,045
743
0
4,028
14,497
10,674
0
7,049
7,436
0
46,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,155
Gold Earned
39,963
304
Minions Killed
420
0
Camps Cleared
0
1,217,696
Distance Traveled
1,215,691
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,213
684
89
7
0
218,829
1
W
Ymir
7,516
626
23
2
0
241,618
0
W
Baba Yaga
8,173
681
119
10
0
251,258
2
L
Neith
5,808
484
59
5
0
216,489
2
L
Ah Puch
7,368
614
105
9
0
239,746
1
L
Anhur
6,230
519
21
2
0
244,071
2
L
Da Ji
7,447
621
59
5
0
270,294
0
W
Thanatos
7,622
635
73
6
0
264,227
0
W
Chernobog
8,439
703
116
10
0
239,759
4
L
Tyr
6,302
525
60
5
0
247,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role