Player Matchup

Vulcan
Vulcan
Arenajunky81
Vulcan
Level 85
God Stats
3W - 0L
1,837 SR
Queue Stats
52W - 51L
1,456 Elo+
Solo
Neith
Neith
Blazin Allen
Neith
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,138 Elo+
Solo
Baron Samedi
Baron Samedi
DiorMell-
Baron Samedi
Level 85
God Stats
18W - 12L
1,793 SR
Queue Stats
50W - 57L
1,498 Elo+
Solo
Arachne
Arachne
ElAramis
Arachne
Level 72
God Stats
5W - 2L
1,666 SR
Queue Stats
79W - 72L
1,424 Elo+
Solo
Ares
Ares
purple mirror
Ares
Level 127
God Stats
2W - 1L
1,709 SR
Queue Stats
7W - 7L
1,435 Elo+
Solo
Team Averages
Level 86
1,701 SR
1,390 Elo+

VS

Team Averages
Level 115
1,465 SR
1,410 Elo+
Ares
Ares
ArkhamsGrimm
Ares
Level 80
God Stats
3W - 7L
1,410 SR
Queue Stats
7W - 15L
1,350 Elo+
Party 1
Skadi
Skadi
Diamond_jedi456
Skadi
Level 88
God Stats
2W - 1L
1,353 SR
Queue Stats
13W - 25L
1,352 Elo+
Solo
Serqet
Serqet
Dominik8596
Serqet
Level 122
God Stats
11W - 12L
1,586 SR
Queue Stats
892W - 960L
1,458 Elo+
Solo
Nox
Nox
ItsBluCosmic
Nox
Level 144
God Stats
17W - 16L
1,535 SR
Queue Stats
39W - 41L
1,450 Elo+
Party 1
Chaac
Chaac
hulk2323
Chaac
Level 142
God Stats
2W - 3L
1,441 SR
Queue Stats
61W - 57L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
1 / 0 / 1
7,653
1,093
2,621
1,064
535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 0 / 4
7,230
1,033
5,662
3,333
1,428
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
DiorMell-
Baron Samedi
13
1 / 0 / 5
7,878
1,125
7,713
1,416
849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
ElAramis
Arachne
13
2 / 2 / 5
7,629
1,090
9,189
9,528
6,876
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
3 / 1 / 3
8,696
1,242
6,883
7,613
8,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

339

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,889
984
3,641
11,754
12,959
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
0 / 2 / 2
7,550
1,079
5,859
7,453
3,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Serqet
12
0 / 1 / 3
7,367
1,052
2,372
6,811
3,566
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 1 / 0
7,708
1,101
2,901
3,323
1,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
hulk2323
Chaac
12
0 / 0 / 2
7,314
1,045
6,090
6,381
6,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
7
Kills
3
3
Deaths
7
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vulcan
1
0
1
1.5
L
0
3
2
0.33
W
0
0
4
2
L
0
2
2
0.5
W
Baron Samedi
DiorMell-
Baron Samedi
1
0
5
3.5
L
Serqet
0
1
3
1.5
W
Arachne
ElAramis
Arachne
2
2
5
2.25
L
3
1
0
3
L
Chaac
hulk2323
Chaac
0
0
2
1
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,068
Damage
20,863
22,954
Taken
35,722
18,432
Mitigated
27,331
5,856
Healing
3,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
2,621
905
0
0
1,064
535
0
329
687
21,660
0
L
3,641
0
0
0
11,754
12,959
0
4,771
6,372
12,152
0
W
5,662
3,142
0
907
3,333
1,428
0
28
2,912
0
19,165
L
5,859
2,838
0
396
7,453
3,201
0
3,113
4,104
0
29,792
W
Baron Samedi
DiorMell-
Baron Samedi
7,713
112
1,804
729
1,416
849
0
115
1,301
23,664
0
L
Serqet
2,372
750
0
240
6,811
3,566
0
3,824
2,940
0
8,451
W
Arachne
ElAramis
Arachne
9,189
7,191
0
1,586
9,528
6,876
0
3,878
5,363
0
10,828
L
2,901
117
0
440
3,323
1,500
0
1,587
1,497
10,301
0
L
Chaac
hulk2323
Chaac
6,090
864
0
2,325
6,381
6,105
0
3,322
3,012
0
17,111
W
6,883
486
0
830
7,613
8,744
0
2,192
5,000
8,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,086
Gold Earned
36,828
148
Minions Killed
172
6
Camps Cleared
5
700,138
Distance Traveled
594,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,653
1,093
37
5
1
143,222
0
L
Ares
6,889
984
12
2
0
131,276
0
W
Neith
7,230
1,033
36
5
2
125,662
0
L
Skadi
7,550
1,079
60
9
1
104,545
0
W
Baron Samedi
7,878
1,125
56
8
1
142,822
0
L
Serqet
7,367
1,052
33
5
2
143,875
0
W
Arachne
7,629
1,090
12
2
2
142,518
0
L
Nox
7,708
1,101
30
4
0
76,586
0
L
Chaac
7,314
1,045
37
5
2
137,773
0
W
Ares
8,696
1,242
7
1
0
145,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role