Player Matchup

Anhur
Anhur
Eltumbalks09
Anhur
Level 101
God Stats
3W - 0L
1,402 SR
Queue Stats
15W - 8L
1,733 Elo+
Solo
Merlin
Merlin
c-a_honda
Merlin
Level 125
God Stats
6W - 8L
1,440 SR
Queue Stats
413W - 410L
1,493 Elo+
Party 1
Shiva
Shiva
leirbager
Shiva
Level 161
God Stats
7W - 3L
1,618 SR
Queue Stats
269W - 261L
1,478 Elo+
Party 1
Team Averages
Level 129
1,487 SR
1,568 Elo+

VS

Team Averages
Level 94
1,589 SR
1,440 Elo+
Chaac
Chaac
BadMonkey09
Chaac
Level 98
God Stats
15W - 11L
1,653 SR
Queue Stats
143W - 158L
1,460 Elo+
Solo
Bacchus
Bacchus
I3utcherPete
Bacchus
Level 38
God Stats
3W - 6L
1,564 SR
Queue Stats
13W - 44L
1,338 Elo+
Solo
Medusa
Medusa
SEB7S
Medusa
Level 147
God Stats
7W - 9L
1,550 SR
Queue Stats
50W - 63L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 3
9,171
834
8,234
12,553
4,807
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
c-a_honda
Merlin
11
1 / 2 / 6
8,324
757
6,586
6,114
2,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
leirbager
Shiva
12
2 / 3 / 4
8,165
742
8,463
10,364
9,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
7,984
726
7,494
10,872
9,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
I3utcherPete
Bacchus
10
0 / 5 / 6
7,770
706
5,780
8,550
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
SEB7S
Medusa
12
5 / 1 / 2
8,960
815
9,779
8,442
2,659
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
8
Kills
7
7
Deaths
8
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
5
2
3
3.25
L
Bacchus
I3utcherPete
Bacchus
0
5
6
0.6
L
Medusa
SEB7S
Medusa
5
1
2
6
W
Merlin
c-a_honda
Merlin
1
2
6
2
W
Shiva
leirbager
Shiva
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,283
Damage
23,053
29,031
Taken
27,864
16,556
Mitigated
16,331
7,507
Healing
3,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,494
1,318
0
1,781
10,872
9,623
0
2,824
7,679
0
25,438
W
8,234
4,424
0
2,271
12,553
4,807
0
3,207
8,953
0
27,673
L
Bacchus
I3utcherPete
Bacchus
5,780
293
511
240
8,550
4,049
138
2,536
5,834
18,478
0
L
Medusa
SEB7S
Medusa
9,779
3,886
0
1,222
8,442
2,659
528
2,216
5,867
0
35,591
W
Merlin
c-a_honda
Merlin
6,586
364
0
1,322
6,114
2,325
440
1,363
4,626
30,374
0
W
Shiva
leirbager
Shiva
8,463
1,317
509
3,405
10,364
9,424
0
1,694
8,509
964
18,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,660
Gold Earned
24,714
100
Minions Killed
108
0
Camps Cleared
0
602,157
Distance Traveled
589,574
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,984
726
23
2
0
208,940
2
W
Anhur
9,171
834
32
3
0
185,296
0
L
Bacchus
7,770
706
33
3
0
199,239
2
L
Medusa
8,960
815
52
5
0
181,395
0
W
Merlin
8,324
757
54
5
0
201,381
0
W
Shiva
8,165
742
14
1
0
215,480
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role