Player Matchup

Artio
Artio
EletroncExpo
Artio
Level 101
God Stats
2W - 0L
1,684 SR
Queue Stats
75W - 72L
1,435 Elo+
Solo
Ishtar
Ishtar
GrosseCenne
Ishtar
Level 144
God Stats
1W - 0L
1,553 SR
Queue Stats
69W - 55L
1,407 Elo+
Party 1
Bacchus
Bacchus
Kevdzl
Bacchus
Level 107
God Stats
3W - 1L
1,507 SR
Queue Stats
137W - 141L
1,389 Elo+
Solo
Geb
Geb
MamaBearTM
Geb
Level 66
God Stats
2W - 0L
1,740 SR
Queue Stats
81W - 99L
1,421 Elo+
Solo
Anubis
Anubis
sim_habs_qc
Anubis
Level 119
God Stats
1W - 0L
1,521 SR
Queue Stats
26W - 20L
1,415 Elo+
Party 1
Team Averages
Level 107
1,601 SR
1,413 Elo+

VS

Team Averages
Level 69
1,498 SR
1,456 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ETHYLIS
Merlin
Level 89
God Stats
9W - 7L
1,594 SR
Queue Stats
417W - 411L
1,375 Elo+
Solo
Cupid
Cupid
FoggySphere4079
Cupid
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,500 Elo+
Solo
Da Ji
Da Ji
RainLifeLight
Da Ji
Level 126
God Stats
6W - 11L
1,516 SR
Queue Stats
526W - 555L
1,447 Elo+
Solo
Anubis
Anubis
eonssagoo
Anubis
Level 68
God Stats
2W - 6L
1,380 SR
Queue Stats
238W - 279L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 16
10,685
971
9,966
16,377
20,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
17
10 / 4 / 12
10,168
924
11,008
9,494
4,524
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Kevdzl
Bacchus
13
3 / 4 / 12
8,970
815
3,827
12,342
14,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
2 / 1 / 13
8,593
781
8,566
12,400
8,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
17
7 / 3 / 15
10,589
963
10,634
10,929
6,205
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
5 / 4 / 9
9,270
843
12,485
8,537
3,769
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
ETHYLIS
Merlin
15
3 / 3 / 9
8,476
771
9,485
6,650
2,567
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 8 / 2
6,508
592
1,181
10,200
3,088
12
3 / 8 / 10
8,108
737
9,599
12,271
5,645
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
eonssagoo
Anubis
15
4 / 6 / 7
8,463
769
9,987
10,672
4,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
52
28
Kills
15
15
Deaths
29
68
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
5
4
9
2.38
L
Merlin
ETHYLIS
Merlin
3
3
9
2.5
W
6
3
16
4.67
L
0
8
2
0.13
W
Ishtar
10
4
12
4
W
Bacchus
Kevdzl
Bacchus
3
4
12
2.25
W
2
1
13
8.5
L
3
8
10
1
L
Anubis
eonssagoo
Anubis
4
6
7
1.25
W
Anubis
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,001
Damage
42,737
61,542
Taken
48,330
54,294
Mitigated
19,764
22,426
Healing
4,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
12,485
7,800
518
937
8,537
3,769
260
4,956
3,581
0
25,179
L
Merlin
ETHYLIS
Merlin
9,485
714
111
981
6,650
2,567
0
5,042
1,608
23,201
0
W
9,966
445
2,627
5,897
16,377
20,432
289
6,271
10,106
17,728
0
L
1,181
451
135
21
10,200
3,088
14
7,490
2,710
0
6,852
W
Ishtar
11,008
5,573
992
688
9,494
4,524
3,151
3,122
6,372
0
21,325
W
Bacchus
Kevdzl
Bacchus
3,827
81
0
2,304
12,342
14,167
822
3,161
9,181
5,311
0
W
8,566
319
2,371
3,528
12,400
8,966
635
2,713
9,687
16,145
0
L
9,599
2,746
589
705
12,271
5,645
0
7,946
4,325
0
10,627
L
Anubis
eonssagoo
Anubis
9,987
1,106
167
802
10,672
4,695
144
7,559
3,113
16,908
0
W
Anubis
10,634
53
141
3,878
10,929
6,205
2,172
4,205
6,724
32,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,005
Gold Earned
40,825
98
Minions Killed
96
0
Camps Cleared
0
976,883
Distance Traveled
831,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,270
843
38
3
0
159,956
0
L
Merlin
8,476
771
28
3
0
173,029
0
W
Artio
10,685
971
15
1
0
218,648
0
L
Cupid
6,508
592
8
1
0
199,216
0
W
Ishtar
10,168
924
16
1
0
177,984
0
W
Bacchus
8,970
815
6
1
0
168,707
0
W
Geb
8,593
781
10
1
0
240,990
0
L
Da Ji
8,108
737
2
0
0
160,621
0
L
Anubis
8,463
769
20
2
0
139,137
0
W
Anubis
10,589
963
51
5
0
170,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role