Player Matchup

Arachne
Arachne
Diatron93
Arachne
Level 44
God Stats
9W - 8L
1,372 SR
Queue Stats
52W - 96L
1,158 Elo+
Party 1
Baron Samedi
Baron Samedi
Elll_OG
Baron Samedi
Level 15
God Stats
4W - 11L
1,242 SR
Queue Stats
6W - 18L
1,077 Elo+
Party 1
Jormungandr
Jormungandr
Gabriii_27
Jormungandr
Level 22
God Stats
16W - 13L
1,381 SR
Queue Stats
45W - 84L
1,147 Elo+
Party 1
Team Averages
Level 27
1,332 SR
1,127 Elo+

VS

Team Averages
Level 65
1,503 SR
1,264 Elo+
Bacchus
Bacchus
Cever78
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,129 Elo+
Solo
Baron Samedi
Baron Samedi
JJgetsLIT
Baron Samedi
Level 107
God Stats
65W - 56L
1,643 SR
Queue Stats
671W - 807L
1,340 Elo+
Solo
Chiron
Chiron
boyani
Chiron
Level 39
God Stats
1W - 3L
1,365 SR
Queue Stats
76W - 78L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Diatron93
Arachne
15
9 / 1 / 2
12,400
775
11,898
15,196
7,341
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Elll_OG
Baron Samedi
13
1 / 3 / 7
10,526
658
8,391
13,084
6,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Gabriii_27
Jormungandr
14
1 / 0 / 9
11,232
702
14,036
13,307
11,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cever78
Bacchus
11
0 / 6 / 4
9,924
620
6,684
15,742
15,633
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
JJgetsLIT
Baron Samedi
12
0 / 5 / 3
10,130
633
14,619
16,849
11,700
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
boyani
Chiron
16
4 / 0 / 0
12,126
758
13,195
7,457
3,250
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
4
4
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Cever78
Bacchus
0
6
4
0.33
W
Arachne
Diatron93
Arachne
9
1
2
10
W
Baron Samedi
Elll_OG
Baron Samedi
1
3
7
1.5
W
Jormungandr
Gabriii_27
Jormungandr
1
0
9
5.5
L
Baron Samedi
JJgetsLIT
Baron Samedi
0
5
3
0.3
L
Chiron
boyani
Chiron
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,325
Damage
34,498
41,587
Taken
40,048
25,284
Mitigated
30,583
8,206
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Cever78
Bacchus
6,684
1,008
0
406
15,742
15,633
0
9,724
6,018
19,049
0
W
Arachne
Diatron93
Arachne
11,898
6,976
0
5,533
15,196
7,341
0
8,772
6,424
0
39,111
W
Baron Samedi
Elll_OG
Baron Samedi
8,391
760
644
2,029
13,084
6,302
229
8,120
4,964
26,966
0
W
Jormungandr
Gabriii_27
Jormungandr
14,036
2,295
0
0
13,307
11,641
199
5,046
8,261
54,536
238
L
Baron Samedi
JJgetsLIT
Baron Samedi
14,619
1,057
738
5,746
16,849
11,700
0
7,836
9,013
42,821
0
L
Chiron
boyani
Chiron
13,195
5,312
784
3,044
7,457
3,250
0
5,529
1,928
36
64,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,158
Gold Earned
32,180
161
Minions Killed
170
0
Camps Cleared
0
836,783
Distance Traveled
827,942
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,924
620
23
1
0
236,670
0
W
Arachne
12,400
775
53
3
0
296,191
0
W
Baron Samedi
10,526
658
31
2
0
235,227
0
W
Jormungandr
11,232
702
77
5
0
305,365
0
L
Baron Samedi
10,130
633
47
3
0
292,277
0
L
Chiron
12,126
758
100
6
0
298,995
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role