Player Matchup

Bakasura
Bakasura
Grugggg
Bakasura
Level 81
God Stats
45W - 32L
1,589 SR
Queue Stats
376W - 382L
1,358 Elo+
Solo
Ao Kuang
Ao Kuang
lllRafikilll
Ao Kuang
Level 69
God Stats
14W - 13L
1,497 SR
Queue Stats
159W - 173L
1,339 Elo+
Solo
Atlas
Atlas
xXAlpachino115Xx
Atlas
Level 41
God Stats
3W - 6L
1,259 SR
Queue Stats
38W - 40L
1,321 Elo+
Solo
Team Averages
Level 64
1,448 SR
1,339 Elo+

VS

Team Averages
Level 60
1,410 SR
1,296 Elo+
Sylvanus
Sylvanus
Artifex_WILSMATI
Sylvanus
Level 46
God Stats
0W - 4L
1,594 SR
Queue Stats
15W - 33L
1,234 Elo+
Solo
Discordia
Discordia
PeaceGods369
Discordia
Level 68
God Stats
40W - 40L
1,495 SR
Queue Stats
433W - 445L
1,377 Elo+
Solo
Hachiman
Hachiman
Sithi Siver
Hachiman
Level 67
God Stats
0W - 3L
1,143 SR
Queue Stats
354W - 428L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Grugggg
Bakasura
15
6 / 4 / 9
12,305
879
16,399
17,507
10,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
lllRafikilll
Ao Kuang
14
12 / 5 / 2
12,297
878
17,034
16,447
7,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 0 / 15
11,471
819
10,113
11,913
10,253
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 6
9,797
700
6,382
14,523
13,343
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
PeaceGods369
Discordia
13
5 / 10 / 4
11,440
817
15,387
14,562
5,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Sithi Siver
Hachiman
13
3 / 6 / 4
10,635
760
11,086
17,942
6,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
19
Kills
9
9
Deaths
19
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
W
Bakasura
Grugggg
Bakasura
6
4
9
2.63
L
Discordia
PeaceGods369
Discordia
5
10
4
0.7
L
Hachiman
Sithi Siver
Hachiman
3
6
4
0.83
W
Ao Kuang
lllRafikilll
Ao Kuang
12
5
2
2.6
W
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,546
Damage
32,855
45,867
Taken
47,027
28,639
Mitigated
26,009
11,056
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,382
991
846
4,421
14,523
13,343
0
7,354
6,283
17,060
0
W
Bakasura
Grugggg
Bakasura
16,399
13,209
0
7,303
17,507
10,432
945
7,373
9,610
0
44,994
L
Discordia
PeaceGods369
Discordia
15,387
1,109
0
2,265
14,562
5,778
0
7,993
6,039
43,699
0
L
Hachiman
Sithi Siver
Hachiman
11,086
8,307
0
4,422
17,942
6,888
0
10,988
6,358
0
30,825
W
Ao Kuang
lllRafikilll
Ao Kuang
17,034
7,564
0
1,577
16,447
7,954
1,240
7,343
8,846
26,653
2,451
W
10,113
4,006
0
2,176
11,913
10,253
524
6,430
5,045
32,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,073
Gold Earned
31,872
141
Minions Killed
118
0
Camps Cleared
0
785,680
Distance Traveled
630,600
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,797
700
25
2
0
183,709
0
W
Bakasura
12,305
879
90
6
0
278,188
1
L
Discordia
11,440
817
71
5
0
217,264
0
L
Hachiman
10,635
760
22
2
0
229,627
0
W
Ao Kuang
12,297
878
19
1
0
244,968
0
W
Atlas
11,471
819
32
2
0
262,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role