Player Matchup

Arachne
Arachne
Alfalfaquimex
Arachne
Level 23
God Stats
39W - 29L
1,427 SR
Queue Stats
141W - 149L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
Ragsta
Sun Wukong
Level 169
God Stats
10W - 10L
1,322 SR
Queue Stats
586W - 598L
1,502 Elo+
Solo
Anubis
Anubis
ronaro1888YT
Anubis
Level 86
God Stats
71W - 46L
1,615 SR
Queue Stats
79W - 63L
1,531 Elo+
Party 2
Team Averages
Level 93
1,455 SR
1,507 Elo+

VS

Team Averages
Level 124
1,480 SR
1,467 Elo+
Hou Yi
Hou Yi
Karl Charles
Hou Yi
Level 147
God Stats
11W - 15L
1,504 SR
Queue Stats
164W - 176L
1,522 Elo+
Party 1
Zhong Kui
Zhong Kui
Nate500Dawg
Zhong Kui
Level 68
God Stats
12W - 33L
1,262 SR
Queue Stats
398W - 423L
1,338 Elo+
Solo
Thor
Thor
Stu The Geezer
Thor
Level 157
God Stats
6W - 4L
1,676 SR
Queue Stats
91W - 90L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
4 / 2 / 6
9,980
768
4,009
9,107
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Sun Wukong
Ragsta
Sun Wukong
12
2 / 1 / 7
9,859
758
6,091
13,247
10,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
14
5 / 1 / 4
10,551
812
13,720
9,615
4,200
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
1 / 4 / 3
9,107
701
9,900
9,076
2,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
Nate500Dawg
Zhong Kui
11
1 / 6 / 2
9,065
697
4,821
10,121
6,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 1
9,439
726
7,956
8,454
4,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
11
Kills
4
4
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
4
2
6
3.5
L
Hou Yi
1
4
3
0.63
L
Zhong Kui
Nate500Dawg
Zhong Kui
1
6
2
0.33
W
Sun Wukong
Ragsta
Sun Wukong
2
1
7
5.5
L
2
1
1
2.5
W
Anubis
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,820
Damage
22,677
31,969
Taken
27,651
19,176
Mitigated
13,818
12,552
Healing
3,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
4,009
2,898
0
2,283
9,107
4,251
0
1,291
7,583
0
14,031
L
Hou Yi
9,900
5,669
0
1,245
9,076
2,725
0
4,285
4,666
0
39,281
L
Zhong Kui
Nate500Dawg
Zhong Kui
4,821
1,389
0
1,237
10,121
6,719
0
5,780
4,072
26,232
2,837
W
Sun Wukong
Ragsta
Sun Wukong
6,091
337
101
5,008
13,247
10,725
0
2,091
10,743
0
38,490
L
7,956
666
0
1,136
8,454
4,374
0
3,820
4,248
0
28,691
W
Anubis
13,720
280
0
5,160
9,615
4,200
0
1,439
7,778
54,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
27,611
139
Minions Killed
172
0
Camps Cleared
0
721,868
Distance Traveled
685,818
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,980
768
17
1
0
227,902
0
L
Hou Yi
9,107
701
82
6
0
233,086
2
L
Zhong Kui
9,065
697
48
4
0
216,767
0
W
Sun Wukong
9,859
758
47
4
0
262,851
0
L
Thor
9,439
726
42
3
0
235,965
0
W
Anubis
10,551
812
75
6
0
231,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role