Player Matchup

Ao Kuang
Ao Kuang
CallMeDaddy5683
Ao Kuang
Level 60
God Stats
1W - 1L
1,736 SR
Queue Stats
68W - 58L
1,625 Elo+
Solo
Anhur
Anhur
EdenGosa
Anhur
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,497 Elo+
Solo
Cerberus
Cerberus
FBLD Davyboy
Cerberus
Level 89
God Stats
18W - 15L
1,408 SR
Queue Stats
192W - 188L
1,496 Elo+
Party 2
Ymir
Ymir
FBLD Scourge
Ymir
Level 89
God Stats
42W - 34L
1,528 SR
Queue Stats
327W - 300L
1,494 Elo+
Party 2
Agni
Agni
Tiffty
Agni
Level 120
God Stats
1W - 2L
1,490 SR
Queue Stats
231W - 224L
1,476 Elo+
Party 2
Team Averages
Level 79
1,532 SR
1,517 Elo+

VS

Team Averages
Level 132
1,694 SR
1,482 Elo+
Chiron
Chiron
Carl Lebanon
Chiron
Level 164
God Stats
28W - 14L
1,683 SR
Queue Stats
534W - 481L
1,521 Elo+
Solo
Sol
Sol
Jed1MasterKe1th
Sol
Level 139
God Stats
7W - 1L
1,896 SR
Queue Stats
77W - 80L
1,492 Elo+
Party 1
Horus
Horus
Please Waittt
Horus
Level 142
God Stats
1W - 0L
1,892 SR
Queue Stats
102W - 99L
1,520 Elo+
Party 1
Serqet
Serqet
UnsealedKey28
Serqet
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,420 Elo+
Solo
Hades
Hades
miguelrogelis100
Hades
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
1 / 1 / 0
5,526
553
4,100
6,746
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
EdenGosa
Anhur
10
0 / 1 / 0
5,303
530
2,624
5,522
2,033
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
FBLD Davyboy
Cerberus
8
0 / 3 / 0
4,803
480
3,408
12,700
5,057
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 3 / 1
5,198
520
3,038
8,298
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Agni
Tiffty
Agni
10
0 / 2 / 0
5,546
555
2,575
5,724
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
3 / 0 / 1
7,245
725
6,435
6,921
2,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 1 / 0
6,282
628
3,850
5,205
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
1 / 0 / 1
6,032
603
2,661
6,489
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 0 / 1
6,574
657
2,217
7,773
3,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 2
7,117
712
8,543
6,732
3,086
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
10
10
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
1
1
0
1
W
Chiron
3
0
1
3.5
L
Anhur
EdenGosa
Anhur
0
1
0
0
L
Cerberus
FBLD Davyboy
Cerberus
0
3
0
0
L
0
3
1
0.17
W
2
1
0
2
W
1
0
1
1.5
L
Agni
Tiffty
Agni
0
2
0
0
W
2
0
1
2.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,745
Damage
23,706
38,990
Taken
33,120
16,740
Mitigated
13,715
12,211
Healing
14,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
4,100
1,039
0
1,840
6,746
3,479
0
1,433
5,313
26,541
6,335
W
Chiron
6,435
1,372
0
3,279
6,921
2,494
486
4,310
2,611
0
55,209
L
Anhur
EdenGosa
Anhur
2,624
1,629
0
2,092
5,522
2,033
561
2,050
3,472
0
32,870
L
Cerberus
FBLD Davyboy
Cerberus
3,408
484
0
5,799
12,700
5,057
0
6,556
6,009
28,230
0
L
3,038
1,232
0
1,360
8,298
4,441
423
2,030
6,268
22,940
4,570
W
3,850
1,445
0
2,100
5,205
1,787
803
2,279
2,926
36,076
5,530
W
2,661
1,079
608
2,653
6,489
3,321
197
1,956
4,533
0
20,126
L
Agni
Tiffty
Agni
2,575
336
0
1,120
5,724
1,730
0
91
5,525
44,119
0
W
2,217
715
0
489
7,773
3,027
0
681
7,092
0
56,650
W
8,543
1,110
93
5,460
6,732
3,086
359
3,553
3,179
54,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,376
Gold Earned
33,250
276
Minions Killed
400
0
Camps Cleared
0
1,038,095
Distance Traveled
1,078,224
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,526
553
55
6
0
226,830
0
W
Chiron
7,245
725
99
10
0
202,809
0
L
Anhur
5,303
530
47
5
0
183,717
0
L
Cerberus
4,803
480
55
6
0
218,986
0
L
Ymir
5,198
520
42
4
0
208,470
0
W
Sol
6,282
628
86
9
0
197,481
0
W
Horus
6,032
603
25
3
0
233,326
0
L
Agni
5,546
555
77
8
0
200,092
2
W
Serqet
6,574
657
99
10
0
257,549
1
W
Hades
7,117
712
91
9
0
187,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role