Player Matchup

Hun Batz
Hun Batz
EmrysAvellyn
Hun Batz
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
316W - 324L
1,495 Elo+
Solo
Tyr
Tyr
IntrepidPr0digy
Tyr
Level 145
God Stats
5W - 14L
1,341 SR
Queue Stats
331W - 318L
1,428 Elo+
Solo
Nu Wa
Nu Wa
RattlingMoon241
Nu Wa
Level 50
God Stats
16W - 5L
1,599 SR
Queue Stats
91W - 66L
1,470 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ganog
Ah Muzen Cab
Level 89
God Stats
12W - 12L
1,526 SR
Queue Stats
374W - 357L
1,485 Elo+
Solo
Sol
Sol
weaselking3
Sol
Level 64
God Stats
211W - 189L
1,488 SR
Queue Stats
283W - 287L
1,410 Elo+
Solo
Team Averages
Level 91
1,491 SR
1,457 Elo+

VS

Team Averages
Level 63
1,416 SR
1,418 Elo+
Atlas
Atlas
ChomskeeHonk
Atlas
Level 44
God Stats
25W - 26L
1,430 SR
Queue Stats
127W - 117L
1,376 Elo+
Party 1
Chang'e
Chang'e
Lord_Proceed
Chang'e
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 163L
1,401 Elo+
Solo
Kali
Kali
omarpum98
Kali
Level 121
God Stats
0W - 4L
1,213 SR
Queue Stats
149W - 140L
1,463 Elo+
Solo
Medusa
Medusa
polygond
Medusa
Level 43
God Stats
52W - 59L
1,435 SR
Queue Stats
80W - 103L
1,353 Elo+
Party 1
Ra
Ra
tommiKP_00
Ra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EmrysAvellyn
Hun Batz
12
5 / 3 / 8
7,991
571
4,745
11,278
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 2 / 8
7,791
557
5,590
14,139
12,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

14
9 / 0 / 5
9,212
658
15,449
7,665
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
ganog
Ah Muzen Cab
13
4 / 0 / 1
7,778
556
6,756
9,158
3,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
6 / 1 / 2
9,536
681
9,039
11,204
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
7,220
516
4,168
12,886
9,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Lord_Proceed
Chang'e
10
2 / 7 / 0
6,738
481
7,431
14,056
4,694
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
12
3 / 4 / 0
7,308
522
6,515
12,844
5,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
polygond
Medusa
9
0 / 4 / 1
6,102
436
5,900
10,479
3,474
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
0 / 8 / 0
4,935
353
2,721
9,884
3,160
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
27
Kills
6
6
Deaths
27
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Hun Batz
EmrysAvellyn
Hun Batz
5
3
8
3
W
3
2
8
3.5
L
Chang'e
Lord_Proceed
Chang'e
2
7
0
0.29
W
9
0
5
11.5
W
Ah Muzen Cab
ganog
Ah Muzen Cab
4
0
1
4.5
L
Kali
3
4
0
0.75
L
Medusa
polygond
Medusa
0
4
1
0.13
L
0
8
0
0
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,579
Damage
26,735
53,444
Taken
60,149
25,663
Mitigated
25,747
14,845
Healing
11,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,168
1,653
1,917
2,443
12,886
9,157
0
2,510
10,376
29,802
0
W
Hun Batz
EmrysAvellyn
Hun Batz
4,745
508
0
949
11,278
4,029
487
2,592
8,506
0
46,139
W
5,590
450
0
2,902
14,139
12,563
18
2,549
11,458
0
21,227
L
Chang'e
Lord_Proceed
Chang'e
7,431
766
80
2,726
14,056
4,694
660
4,641
9,415
39,413
0
W
15,449
4,006
0
375
7,665
2,485
2,280
2,446
5,091
75,956
0
W
Ah Muzen Cab
ganog
Ah Muzen Cab
6,756
3,130
0
1,882
9,158
3,133
2,733
4,152
4,924
0
48,437
L
Kali
6,515
2,331
0
2,731
12,844
5,262
0
6,704
6,140
0
45,157
L
Medusa
polygond
Medusa
5,900
2,874
0
1,060
10,479
3,474
0
3,898
6,581
0
43,268
L
2,721
233
72
644
9,884
3,160
0
6,735
3,149
18,564
0
W
9,039
2,560
0
8,737
11,204
3,453
1,260
1,969
9,145
72,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,308
Gold Earned
32,303
375
Minions Killed
299
0
Camps Cleared
0
1,418,143
Distance Traveled
1,192,501
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,220
516
58
4
0
235,770
3
W
Hun Batz
7,991
571
65
5
0
300,487
1
W
Tyr
7,791
557
22
2
0
328,399
0
L
Chang'e
6,738
481
75
5
0
227,856
0
W
Nu Wa
9,212
658
120
9
0
271,620
0
W
Ah Muzen Cab
7,778
556
67
5
0
262,431
0
L
Kali
7,308
522
55
4
0
250,596
0
L
Medusa
6,102
436
87
6
0
252,377
0
L
Ra
4,935
353
24
2
0
225,902
0
W
Sol
9,536
681
101
7
0
255,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role