Player Matchup

Aphrodite
Aphrodite
Fanibani
Aphrodite
Level 44
God Stats
3W - 1L
1,751 SR
Queue Stats
110W - 86L
1,673 Elo+
Solo
Danzaburou
Danzaburou
Jamtanks
Danzaburou
Level 85
God Stats
4W - 2L
1,676 SR
Queue Stats
4W - 7L
1,346 Elo+
Party 2
The Morrigan
The Morrigan
Noatarix
The Morrigan
Level 88
God Stats
1W - 4L
1,244 SR
Queue Stats
121W - 105L
1,414 Elo+
Solo
Thanatos
Thanatos
Silveerback
Thanatos
Level 99
God Stats
1W - 3L
1,676 SR
Queue Stats
4W - 7L
1,346 Elo+
Party 2
Amaterasu
Amaterasu
ixmal
Amaterasu
Level 103
God Stats
7W - 8L
1,381 SR
Queue Stats
142W - 137L
1,467 Elo+
Solo
Team Averages
Level 84
1,546 SR
1,449 Elo+

VS

Team Averages
Level 100
1,555 SR
1,422 Elo+
Ganesha
Ganesha
BigBens97
Ganesha
Level 84
God Stats
1W - 0L
1,592 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Surtr
Surtr
Gorilla_Smoker
Surtr
Level 155
God Stats
25W - 23L
1,574 SR
Queue Stats
471W - 523L
1,376 Elo+
Solo
Izanami
Izanami
Makiaveli420
Izanami
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,450 Elo+
Party 1
Ao Kuang
Ao Kuang
SoombraEsp
Ao Kuang
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 35L
1,292 Elo+
Party 1
Ix Chel
Ix Chel
juanfr1
Ix Chel
Level 177
God Stats
12W - 7L
1,607 SR
Queue Stats
395W - 365L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Fanibani
Aphrodite
14
0 / 4 / 4
8,862
492
8,242
15,683
15,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Jamtanks
Danzaburou
15
4 / 4 / 0
9,745
541
14,052
14,963
6,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Noatarix
The Morrigan
15
2 / 7 / 1
9,584
532
14,571
12,849
5,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Silveerback
Thanatos
16
2 / 4 / 0
9,387
522
7,403
15,983
6,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
ixmal
Amaterasu
17
3 / 1 / 2
10,323
574
10,575
18,894
14,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BigBens97
Ganesha
14
0 / 2 / 13
9,111
506
5,133
18,016
18,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 3 / 2
10,786
599
13,085
18,913
14,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Makiaveli420
Izanami
16
5 / 3 / 6
10,343
575
14,182
14,762
6,032
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
SoombraEsp
Ao Kuang
16
9 / 2 / 5
10,697
594
9,530
17,512
7,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ix Chel
juanfr1
Ix Chel
16
3 / 1 / 10
10,440
580
12,064
11,560
5,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
11
Kills
20
20
Deaths
11
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BigBens97
Ganesha
0
2
13
3.25
L
Aphrodite
Fanibani
Aphrodite
0
4
4
0.5
W
3
3
2
1.33
L
Danzaburou
Jamtanks
Danzaburou
4
4
0
1
W
Izanami
Makiaveli420
Izanami
5
3
6
2.67
L
The Morrigan
Noatarix
The Morrigan
2
7
1
0.36
L
Thanatos
Silveerback
Thanatos
2
4
0
0.5
W
Ao Kuang
SoombraEsp
Ao Kuang
9
2
5
5.75
L
Amaterasu
ixmal
Amaterasu
3
1
2
4
W
Ix Chel
juanfr1
Ix Chel
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,843
Damage
53,994
78,372
Taken
80,763
49,232
Mitigated
52,927
30,168
Healing
26,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BigBens97
Ganesha
5,133
1,156
2,320
2,473
18,016
18,610
0
6,030
11,900
30,275
0
L
Aphrodite
Fanibani
Aphrodite
8,242
1,511
2,274
5,983
15,683
15,390
0
7,575
8,108
37,883
0
W
13,085
5,158
0
6,562
18,913
14,998
321
1,984
16,889
10,816
78,875
L
Danzaburou
Jamtanks
Danzaburou
14,052
8,069
0
3,668
14,963
6,224
918
3,979
10,984
0
87,264
W
Izanami
Makiaveli420
Izanami
14,182
9,703
0
3,244
14,762
6,032
752
2,333
12,429
0
93,494
L
The Morrigan
Noatarix
The Morrigan
14,571
3,160
0
2,722
12,849
5,931
21
9,174
3,408
89,453
1,670
L
Thanatos
Silveerback
Thanatos
7,403
2,454
0
8,209
15,983
6,759
343
4,160
11,823
0
90,950
W
Ao Kuang
SoombraEsp
Ao Kuang
9,530
2,614
0
4,963
17,512
7,916
1,374
4,998
12,379
76,917
0
L
Amaterasu
ixmal
Amaterasu
10,575
4,569
0
7,312
18,894
14,928
368
3,659
15,235
0
86,960
W
Ix Chel
juanfr1
Ix Chel
12,064
960
2,228
5,168
11,560
5,371
287
6,124
5,231
94,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,901
Gold Earned
51,377
591
Minions Killed
568
0
Camps Cleared
0
1,681,164
Distance Traveled
1,712,732
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,111
506
8
0
0
330,767
0
L
Aphrodite
8,862
492
56
3
0
317,653
0
W
Surtr
10,786
599
146
8
0
278,935
0
L
Danzaburou
9,745
541
130
7
0
345,865
1
W
Izanami
10,343
575
159
9
0
340,308
0
L
The Morrigan
9,584
532
140
8
0
337,797
0
L
Thanatos
9,387
522
117
7
0
345,514
0
W
Ao Kuang
10,697
594
84
5
0
386,460
1
L
Amaterasu
10,323
574
148
8
0
334,335
5
W
Ix Chel
10,440
580
171
10
0
376,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role