Player Matchup

Aphrodite
Aphrodite
BlackJustice18
Aphrodite
Level 38
God Stats
16W - 9L
1,630 SR
Queue Stats
57W - 84L
1,439 Elo+
Party 2
Amaterasu
Amaterasu
Garinsul
Amaterasu
Level 15
God Stats
4W - 3L
1,526 SR
Queue Stats
7W - 8L
1,436 Elo+
Party 2
Ix Chel
Ix Chel
SaintSchwartz
Ix Chel
Level 68
God Stats
5W - 3L
1,650 SR
Queue Stats
265W - 304L
1,515 Elo+
Party 2
Izanami
Izanami
Woogledoof
Izanami
Level 6
God Stats
3W - 4L
1,426 SR
Queue Stats
3W - 10L
1,324 Elo+
Party 2
Mulan
Mulan
goshakasha
Mulan
Level 23
God Stats
8W - 8L
1,622 SR
Queue Stats
35W - 41L
1,511 Elo+
Party 2
Team Averages
Level 30
1,571 SR
1,445 Elo+

VS

Team Averages
Level 138
1,488 SR
1,457 Elo+
Yemoja
Yemoja
 
Yemoja
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
MikeOxebigge
Ne Zha
Level 61
God Stats
1W - 5L
1,352 SR
Queue Stats
69W - 111L
1,397 Elo+
Party 1
Yu Huang
Yu Huang
V JokersWILD V
Yu Huang
Level 174
God Stats
8W - 7L
1,621 SR
Queue Stats
482W - 521L
1,493 Elo+
Solo
Ra
Ra
crackheadchicken
Ra
Level 95
God Stats
15W - 22L
1,467 SR
Queue Stats
66W - 112L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BlackJustice18
Aphrodite
11
0 / 1 / 5
6,823
1,137
2,639
6,530
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Garinsul
Amaterasu
12
2 / 1 / 5
6,999
1,167
3,686
9,192
6,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
12
3 / 2 / 7
7,721
1,287
10,729
6,370
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Woogledoof
Izanami
12
3 / 2 / 6
7,651
1,275
5,302
7,049
2,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
12
2 / 2 / 6
7,467
1,245
6,570
6,467
3,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

341

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
2 / 2 / 4
7,392
1,232
5,716
7,848
6,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
 
Anhur
11
0 / 3 / 5
6,508
1,085
4,602
8,888
3,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
12
4 / 4 / 4
7,945
1,324
10,604
9,319
3,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
10
0 / 0 / 0
5,691
949
0
0
0
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 5
8,059
1,343
11,670
4,782
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
10
Kills
8
8
Deaths
10
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
2
4
2
L
Anhur
 
Anhur
0
3
5
0.83
W
Aphrodite
BlackJustice18
Aphrodite
0
1
5
2.5
W
Amaterasu
Garinsul
Amaterasu
2
1
5
4.5
L
Ne Zha
4
4
4
1.5
W
Ix Chel
3
2
7
3.25
L
Yu Huang
0
0
0
0
W
Izanami
Woogledoof
Izanami
3
2
6
3
L
2
1
5
4.5
W
Mulan
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,926
Damage
32,592
35,608
Taken
30,837
20,253
Mitigated
16,178
10,146
Healing
5,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,716
524
1,485
1,782
7,848
6,045
0
2,768
4,843
9,996
0
L
Anhur
 
Anhur
4,602
1,158
0
1,364
8,888
3,837
0
4,003
4,751
0
11,367
W
Aphrodite
BlackJustice18
Aphrodite
2,639
183
1,419
2,020
6,530
5,495
0
2,940
3,251
6,807
0
W
Amaterasu
Garinsul
Amaterasu
3,686
1,765
0
3,112
9,192
6,426
0
3,825
5,161
0
7,800
L
Ne Zha
10,604
2,201
0
377
9,319
3,974
0
4,030
4,809
0
18,659
W
Ix Chel
10,729
1,458
987
1,570
6,370
2,380
0
2,695
3,577
21,450
0
L
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Woogledoof
Izanami
5,302
3,433
0
307
7,049
2,325
0
3,179
3,470
0
19,446
L
11,670
460
495
394
4,782
2,322
0
2,567
2,215
29,969
0
W
Mulan
6,570
1,432
0
731
6,467
3,627
0
3,386
2,763
0
12,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,661
Gold Earned
35,595
106
Minions Killed
107
6
Camps Cleared
5
559,876
Distance Traveled
434,932
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,392
1,232
11
2
0
101,443
0
L
Anhur
6,508
1,085
17
3
1
95,771
0
W
Aphrodite
6,823
1,137
11
2
0
107,731
0
W
Amaterasu
6,999
1,167
14
2
0
111,611
0
L
Ne Zha
7,945
1,324
11
2
3
104,602
0
W
Ix Chel
7,721
1,287
15
3
1
122,011
0
L
Yu Huang
5,691
949
0
0
0
0
0
W
Izanami
7,651
1,275
46
8
3
98,690
0
L
Ra
8,059
1,343
68
11
1
133,116
0
W
Mulan
7,467
1,245
20
3
2
119,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role