Player Matchup

Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
DimitriBalance
Horus
Level 126
God Stats
24W - 19L
1,466 SR
Queue Stats
441W - 513L
1,448 Elo+
Party 1
Anubis
Anubis
mightynovice86
Anubis
Level 128
God Stats
232W - 254L
1,455 SR
Queue Stats
593W - 621L
1,389 Elo+
Solo
Zhong Kui
Zhong Kui
p0chtafifa22
Zhong Kui
Level 68
God Stats
120W - 123L
1,498 SR
Queue Stats
352W - 346L
1,457 Elo+
Solo
Team Averages
Level 118
1,484 SR
1,459 Elo+

VS

Team Averages
Level 121
1,533 SR
1,487 Elo+
Terra
Terra
 
Terra
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ALEXZR
Raijin
Level 129
God Stats
0W - 2L
1,684 SR
Queue Stats
30W - 30L
1,517 Elo+
Party 2
Anhur
Anhur
Jz_Vrax68
Anhur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
368W - 389L
1,444 Elo+
Solo
Vamana
Vamana
cYprRezZ
Vamana
Level 128
God Stats
1W - 2L
1,512 SR
Queue Stats
89W - 86L
1,504 Elo+
Party 2
Athena
Athena
sifusenpai21
Athena
Level 115
God Stats
6W - 12L
1,467 SR
Queue Stats
117W - 122L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 0 / 0
5,479
609
5,193
3,244
911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
 
Sobek
8
0 / 0 / 1
5,447
605
1,988
6,510
5,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 2
5,773
641
1,855
7,317
3,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
6,093
677
3,230
6,283
3,005
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
p0chtafifa22
Zhong Kui
11
2 / 0 / 0
6,658
740
3,768
5,138
3,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 0 / 1
4,768
530
1,941
3,970
2,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
ALEXZR
Raijin
9
1 / 2 / 1
5,326
592
4,690
5,306
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Jz_Vrax68
Anhur
8
0 / 1 / 0
4,294
477
1,903
5,736
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
cYprRezZ
Vamana
9
0 / 1 / 0
4,365
485
3,093
5,435
4,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
7
1 / 1 / 0
4,648
516
1,952
7,246
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
2
2
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
0
1
W
Sobek
 
Sobek
0
0
1
0.5
L
Terra
 
Terra
0
0
1
0.5
L
Raijin
ALEXZR
Raijin
1
2
1
0.75
W
1
1
2
2
L
Anhur
Jz_Vrax68
Anhur
0
1
0
0
L
Vamana
cYprRezZ
Vamana
0
1
0
0
W
1
1
1
1.5
W
Zhong Kui
p0chtafifa22
Zhong Kui
2
0
0
2
L
Athena
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,034
Damage
13,579
28,492
Taken
27,693
16,073
Mitigated
13,357
13,881
Healing
9,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,193
1,893
0
1,276
3,244
911
637
743
2,501
0
36,647
W
Sobek
 
Sobek
1,988
334
0
2,963
6,510
5,126
0
1,509
5,001
14,343
0
L
Terra
 
Terra
1,941
86
219
1,854
3,970
2,474
0
849
3,121
15,593
0
L
Raijin
ALEXZR
Raijin
4,690
804
0
1,160
5,306
1,237
0
2,037
3,269
32,887
0
W
1,855
815
200
865
7,317
3,144
0
2,175
5,050
0
38,561
L
Anhur
Jz_Vrax68
Anhur
1,903
515
182
2,334
5,736
1,719
0
707
5,029
0
18,010
L
Vamana
cYprRezZ
Vamana
3,093
1,002
0
1,875
5,435
4,743
0
2,853
2,582
0
22,715
W
3,230
517
0
3,939
6,283
3,005
920
3,388
2,729
46,889
0
W
Zhong Kui
p0chtafifa22
Zhong Kui
3,768
636
0
4,638
5,138
3,887
172
510
4,628
50,129
0
L
Athena
1,952
664
0
2,198
7,246
3,184
0
2,540
4,706
21,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,450
Gold Earned
23,401
280
Minions Killed
204
0
Camps Cleared
0
931,876
Distance Traveled
894,891
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,479
609
55
6
0
187,954
1
W
Sobek
5,447
605
15
2
0
189,583
0
L
Terra
4,768
530
23
3
0
165,959
0
L
Raijin
5,326
592
75
8
0
148,257
1
W
Horus
5,773
641
62
7
0
240,275
2
L
Anhur
4,294
477
36
4
0
177,047
2
L
Vamana
4,365
485
37
4
0
191,895
1
W
Anubis
6,093
677
77
9
0
150,081
0
W
Zhong Kui
6,658
740
71
8
0
163,983
0
L
Athena
4,648
516
33
4
0
211,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role