Player Matchup

Ymir
Ymir
AlmightyLadle
Ymir
Level 12
God Stats
8W - 5L
1,500 SR
Queue Stats
19W - 22L
1,500 Elo+
Party 1
Raijin
Raijin
TheZodii
Raijin
Level 66
God Stats
2W - 10L
1,143 SR
Queue Stats
157W - 172L
1,410 Elo+
Party 1
Bellona
Bellona
Thinkenstein
Bellona
Level 105
God Stats
1W - 2L
1,281 SR
Queue Stats
228W - 246L
1,442 Elo+
Party 1
Arachne
Arachne
diabollock
Arachne
Level 26
God Stats
2W - 1L
1,816 SR
Queue Stats
51W - 71L
1,351 Elo+
Party 1
Artemis
Artemis
whoareyounox
Artemis
Level 63
God Stats
2W - 2L
1,519 SR
Queue Stats
43W - 36L
1,522 Elo+
Solo
Team Averages
Level 54
1,452 SR
1,445 Elo+

VS

Team Averages
Level 48
1,486 SR
1,341 Elo+
Mulan
Mulan
DDS__XSceptix
Mulan
Level 40
God Stats
3W - 0L
1,747 SR
Queue Stats
20W - 35L
1,282 Elo+
Party 3
Freya
Freya
Frozen_Legend750
Freya
Level 46
God Stats
13W - 13L
1,838 SR
Queue Stats
167W - 165L
1,474 Elo+
Solo
Artio
Artio
SilenceSpeaks2
Artio
Level 46
God Stats
2W - 5L
1,132 SR
Queue Stats
13W - 19L
1,096 Elo+
Party 2
Bastet
Bastet
WhatssAShield
Bastet
Level 53
God Stats
16W - 7L
1,614 SR
Queue Stats
221W - 235L
1,422 Elo+
Party 2
Rama
Rama
moyxhd_YT
Rama
Level 55
God Stats
1W - 1L
1,098 SR
Queue Stats
45W - 48L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,386
439
1,489
6,138
3,997
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
TheZodii
Raijin
9
2 / 4 / 0
5,787
579
7,198
6,899
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Thinkenstein
Bellona
9
0 / 1 / 1
5,278
528
3,683
9,610
8,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
diabollock
Arachne
8
1 / 3 / 0
5,189
519
1,438
8,496
2,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
whoareyounox
Artemis
1
0 / 0 / 0
3,459
346
0
307
63
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,906
591
5,871
8,203
3,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 2 / 0
5,723
572
3,599
5,796
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 4
6,036
604
1,104
3,911
2,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 0 / 1
5,601
560
4,995
7,652
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
10
3 / 1 / 2
6,132
613
3,597
6,988
2,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
11
11
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
3
0
0
3
W
2
2
0
1
W
0
0
4
2
L
Raijin
TheZodii
Raijin
2
4
0
0.5
L
Bellona
Thinkenstein
Bellona
0
1
1
0.5
W
3
0
1
3.5
L
Arachne
diabollock
Arachne
1
3
0
0.33
W
Rama
3
1
2
4
L
Artemis
whoareyounox
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,808
Damage
19,166
31,450
Taken
32,550
17,288
Mitigated
13,477
5,713
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,489
784
0
363
6,138
3,997
0
1,012
5,089
11,569
0
W
5,871
1,253
0
3,049
8,203
3,762
0
212
7,983
0
38,832
W
3,599
833
0
1,778
5,796
2,133
0
3,109
2,529
28,920
0
W
1,104
111
80
2,084
3,911
2,405
0
1,252
2,583
15,646
0
L
Raijin
TheZodii
Raijin
7,198
908
0
702
6,899
2,373
238
2,216
4,591
36,484
0
L
Bellona
Thinkenstein
Bellona
3,683
554
0
2,947
9,610
8,373
0
878
8,634
0
28,860
W
4,995
1,724
0
2,023
7,652
2,585
0
1,291
6,267
0
31,432
L
Arachne
diabollock
Arachne
1,438
1,234
0
1,701
8,496
2,482
0
324
8,126
0
28,267
W
Rama
3,597
2,782
0
2,304
6,988
2,592
284
2,381
4,501
0
46,882
L
Artemis
whoareyounox
Artemis
0
0
0
0
307
63
0
0
307
0
1,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,099
Gold Earned
29,398
178
Minions Killed
259
0
Camps Cleared
0
819,194
Distance Traveled
987,273
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,386
439
23
2
0
197,428
0
W
Mulan
5,906
591
61
6
0
189,165
0
W
Freya
5,723
572
57
6
0
204,559
0
W
Artio
6,036
604
21
2
0
181,314
0
L
Raijin
5,787
579
69
7
0
172,685
0
L
Bellona
5,278
528
43
4
0
208,666
2
W
Bastet
5,601
560
44
4
0
232,899
2
L
Arachne
5,189
519
41
4
0
225,352
0
W
Rama
6,132
613
76
8
0
179,336
0
L
Artemis
3,459
346
2
0
0
15,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role