Player Matchup

Pele
Pele
DaGuyWithTheTie
Pele
Level 47
God Stats
6W - 8L
1,371 SR
Queue Stats
252W - 236L
1,419 Elo+
Party 3
Medusa
Medusa
DifEqsGirl
Medusa
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,595 Elo+
Party 1
King Arthur
King Arthur
JurokuDaisa
King Arthur
Level 106
God Stats
11W - 15L
1,472 SR
Queue Stats
315W - 295L
1,489 Elo+
Party 3
The Morrigan
The Morrigan
KingMashu
The Morrigan
Level 88
God Stats
0W - 2L
1,215 SR
Queue Stats
128W - 119L
1,443 Elo+
Party 3
Athena
Athena
Kneptun
Athena
Level 82
God Stats
1W - 2L
1,337 SR
Queue Stats
44W - 39L
1,586 Elo+
Party 1
Team Averages
Level 69
1,379 SR
1,506 Elo+

VS

Team Averages
Level 61
1,546 SR
1,492 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Giunta
Anubis
Level 66
God Stats
5W - 4L
1,604 SR
Queue Stats
269W - 281L
1,508 Elo+
Party 2
Loki
Loki
GregoMyEggo12
Loki
Level 33
God Stats
5W - 3L
1,571 SR
Queue Stats
94W - 83L
1,509 Elo+
Party 2
Sylvanus
Sylvanus
WomansRightsLOL
Sylvanus
Level 26
God Stats
14W - 7L
1,519 SR
Queue Stats
54W - 65L
1,434 Elo+
Party 2
Surtr
Surtr
xXDarkotazXx
Surtr
Level 66
God Stats
34W - 28L
1,538 SR
Queue Stats
557W - 516L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
7,974
498
5,923
14,655
4,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
DifEqsGirl
Medusa
14
1 / 3 / 2
8,526
533
12,600
11,674
4,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
JurokuDaisa
King Arthur
14
6 / 3 / 2
9,479
592
15,224
20,668
16,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
KingMashu
The Morrigan
14
1 / 4 / 2
8,116
507
5,227
10,444
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Kneptun
Athena
11
1 / 2 / 4
7,677
480
5,608
13,076
9,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
0 / 2 / 3
8,828
552
6,809
12,483
5,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Giunta
Anubis
15
7 / 1 / 6
9,758
610
13,300
10,356
5,806
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
4 / 2 / 8
8,797
550
10,393
10,390
4,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
15
5 / 0 / 4
9,205
575
6,614
11,761
10,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 6 / 1
9,063
566
13,739
18,102
9,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
11
Kills
17
17
Deaths
11
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
2
3
0.75
L
2
5
2
0.6
L
Medusa
DifEqsGirl
Medusa
1
3
2
0.67
W
Anubis
Giunta
Anubis
7
1
6
10
W
4
2
8
4
L
King Arthur
JurokuDaisa
King Arthur
6
3
2
2.33
L
The Morrigan
KingMashu
The Morrigan
1
4
2
0.5
L
Athena
Kneptun
Athena
1
2
4
1.5
W
Sylvanus
5
0
4
7
W
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,582
Damage
50,855
70,517
Taken
63,092
37,921
Mitigated
36,070
16,971
Healing
25,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
6,809
4,743
0
5,744
12,483
5,687
974
1,306
11,177
0
78,089
L
5,923
1,128
0
2,424
14,655
4,942
0
6,582
8,073
0
63,929
L
Medusa
DifEqsGirl
Medusa
12,600
6,009
0
3,341
11,674
4,059
25
2,325
9,349
0
78,486
W
Anubis
Giunta
Anubis
13,300
2,335
0
5,660
10,356
5,806
154
2,977
7,379
79,045
0
W
10,393
3,265
0
601
10,390
4,055
665
2,806
7,584
0
59,489
L
King Arthur
JurokuDaisa
King Arthur
15,224
1,251
0
6,236
20,668
16,114
0
2,090
18,578
1,621
75,269
L
The Morrigan
KingMashu
The Morrigan
5,227
701
0
1,668
10,444
3,436
533
3,617
6,827
63,927
83
L
Athena
Kneptun
Athena
5,608
1,324
0
3,302
13,076
9,370
0
5,710
7,366
22,168
0
W
Sylvanus
6,614
1,327
3,551
4,649
11,761
10,633
0
1,766
9,995
27,934
0
W
13,739
6,781
0
5,037
18,102
9,889
429
2,876
15,226
744
75,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,772
Gold Earned
45,651
489
Minions Killed
478
0
Camps Cleared
0
1,698,802
Distance Traveled
1,546,681
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,828
552
127
8
0
291,128
5
L
Pele
7,974
498
88
6
0
367,634
0
L
Medusa
8,526
533
126
8
0
288,279
7
W
Anubis
9,758
610
120
8
0
305,715
0
W
Loki
8,797
550
80
5
0
309,828
4
L
King Arthur
9,479
592
125
8
0
324,890
3
L
The Morrigan
8,116
507
116
7
0
334,045
2
L
Athena
7,677
480
34
2
0
383,954
4
W
Sylvanus
9,205
575
42
3
0
325,920
0
W
Surtr
9,063
566
109
7
0
314,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role