Player Matchup

Bellona
Bellona
BroodingSpore34
Bellona
Level 50
God Stats
14W - 13L
1,540 SR
Queue Stats
20W - 30L
1,445 Elo+
Party 1
Cupid
Cupid
Father Deech
Cupid
Level 43
God Stats
1W - 2L
1,680 SR
Queue Stats
15W - 27L
1,349 Elo+
Party 1
Zeus
Zeus
MOOAATT_
Zeus
Level 107
God Stats
1W - 3L
1,226 SR
Queue Stats
15W - 28L
1,329 Elo+
Solo
Hades
Hades
bdizzlebball
Hades
Level 48
God Stats
16W - 22L
1,570 SR
Queue Stats
19W - 37L
1,383 Elo+
Party 1
Atlas
Atlas
pcruz0072
Atlas
Level 29
God Stats
5W - 5L
1,623 SR
Queue Stats
12W - 28L
1,355 Elo+
Party 1
Team Averages
Level 55
1,528 SR
1,372 Elo+

VS

Team Averages
Level 90
1,557 SR
1,415 Elo+
Da Ji
Da Ji
BootyLickler
Da Ji
Level 126
God Stats
12W - 2L
2,034 SR
Queue Stats
320W - 296L
1,524 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
CROBER G17
Ah Muzen Cab
Level 120
God Stats
4W - 5L
1,517 SR
Queue Stats
121W - 132L
1,456 Elo+
Solo
Mulan
Mulan
Lil_DeViL_36
Mulan
Level 35
God Stats
3W - 10L
1,253 SR
Queue Stats
21W - 45L
1,269 Elo+
Party 2
Geb
Geb
Maj3stic_KnightX
Geb
Level 55
God Stats
0W - 2L
1,380 SR
Queue Stats
27W - 41L
1,334 Elo+
Party 2
Janus
Janus
iSNIFTglew
Janus
Level 115
God Stats
18W - 11L
1,599 SR
Queue Stats
37W - 36L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 4
12,142
578
15,235
21,282
21,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 8
8,593
409
6,045
13,262
5,117
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zeus
16
2 / 3 / 4
10,260
489
7,210
9,001
3,508
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 1 / 7
10,615
505
12,306
15,740
8,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
pcruz0072
Atlas
15
3 / 3 / 6
10,514
501
6,071
12,979
13,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 3
10,922
520
11,698
18,227
9,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
CROBER G17
Ah Muzen Cab
3
0 / 0 / 0
5,823
277
61
1,000
249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 6 / 3
9,050
431
7,191
21,514
17,499
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 4 / 5
9,786
466
13,604
19,597
16,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
15
3 / 4 / 3
9,829
468
15,376
10,168
3,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
16
Kills
13
13
Deaths
16
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
7
2
3
4.25
W
8
3
4
3.33
L
Ah Muzen Cab
CROBER G17
Ah Muzen Cab
0
0
0
0
W
0
3
8
1.33
L
0
6
3
0.25
W
Zeus
2
3
4
1.33
L
3
4
5
1.38
W
3
1
7
6.5
L
Janus
3
4
3
1.13
W
Atlas
pcruz0072
Atlas
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,867
Damage
47,930
72,264
Taken
70,506
52,214
Mitigated
46,823
24,440
Healing
8,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,698
2,765
0
1,300
18,227
9,010
483
3,794
14,433
0
104,496
W
15,235
8,242
0
6,417
21,282
21,513
489
6,619
14,383
0
66,880
L
Ah Muzen Cab
CROBER G17
Ah Muzen Cab
61
61
0
0
1,000
249
0
383
617
0
5,125
W
6,045
3,107
79
4,284
13,262
5,117
974
5,729
7,395
0
47,207
L
7,191
674
0
3,538
21,514
17,499
0
7,962
13,552
0
57,607
W
Zeus
7,210
738
0
1,367
9,001
3,508
469
3,772
5,005
80,464
0
L
13,604
832
137
1,922
19,597
16,455
0
8,563
11,034
58,175
963
W
12,306
1,332
505
8,592
15,740
8,855
1,908
4,577
11,046
80,842
0
L
Janus
15,376
238
0
1,320
10,168
3,610
0
4,885
5,283
83,890
0
W
Atlas
pcruz0072
Atlas
6,071
2,569
0
3,196
12,979
13,221
95
7,175
5,648
25,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,124
Gold Earned
45,410
414
Minions Killed
456
0
Camps Cleared
0
1,887,668
Distance Traveled
1,632,041
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,922
520
136
6
0
420,798
0
W
Bellona
12,142
578
101
5
0
417,243
0
L
Ah Muzen Cab
5,823
277
14
1
0
45,254
0
W
Cupid
8,593
409
78
4
0
351,378
0
L
Mulan
9,050
431
104
5
0
385,211
0
W
Zeus
10,260
489
108
5
0
359,808
0
L
Geb
9,786
466
64
3
0
401,917
4
W
Hades
10,615
505
101
5
0
367,360
0
L
Janus
9,829
468
138
7
0
378,861
2
W
Atlas
10,514
501
26
1
0
391,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role