Player Matchup

Charon
Charon
Minimumwage1
Charon
Level 29
God Stats
30W - 21L
1,516 SR
Queue Stats
140W - 132L
1,457 Elo+
Party 3
Anubis
Anubis
OzKing91
Anubis
Level 153
God Stats
10W - 12L
1,451 SR
Queue Stats
100W - 107L
1,418 Elo+
Solo
Thanatos
Thanatos
ShadierFkey
Thanatos
Level 108
God Stats
38W - 27L
1,523 SR
Queue Stats
293W - 301L
1,497 Elo+
Party 3
Poseidon
Poseidon
X50Drake
Poseidon
Level 109
God Stats
13W - 13L
1,493 SR
Queue Stats
377W - 357L
1,474 Elo+
Party 1
Apollo
Apollo
ツgangstagooseツ
Apollo
Level 42
God Stats
11W - 14L
1,525 SR
Queue Stats
204W - 181L
1,511 Elo+
Party 1
Team Averages
Level 88
1,502 SR
1,471 Elo+

VS

Team Averages
Level 102
1,491 SR
1,434 Elo+
Sun Wukong
Sun Wukong
GrxppySox
Sun Wukong
Level 11
God Stats
2W - 6L
1,435 SR
Queue Stats
59W - 81L
1,338 Elo+
Party 2
Cthulhu
Cthulhu
Inzzanity
Cthulhu
Level 169
God Stats
2W - 6L
1,559 SR
Queue Stats
333W - 304L
1,520 Elo+
Solo
Ah Puch
Ah Puch
LrdBisquik
Ah Puch
Level 118
God Stats
22W - 23L
1,541 SR
Queue Stats
173W - 226L
1,407 Elo+
Party 2
Chernobog
Chernobog
SepticAnt5
Chernobog
Level 102
God Stats
4W - 7L
1,354 SR
Queue Stats
62W - 96L
1,431 Elo+
Party 2
Arachne
Arachne
aaa 7832
Arachne
Level 108
God Stats
29W - 28L
1,566 SR
Queue Stats
305W - 326L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
2 / 1 / 6
8,468
529
4,129
11,621
10,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
OzKing91
Anubis
15
7 / 2 / 9
10,378
649
17,182
11,628
6,690
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
ShadierFkey
Thanatos
15
8 / 2 / 4
8,976
561
11,671
10,238
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
X50Drake
Poseidon
17
6 / 3 / 10
9,895
618
14,007
11,972
4,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 0 / 4
9,357
585
7,397
8,365
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GrxppySox
Sun Wukong
10
0 / 4 / 3
6,279
392
4,432
14,307
8,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Inzzanity
Cthulhu
13
0 / 7 / 3
7,292
456
4,997
15,144
9,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
LrdBisquik
Ah Puch
13
3 / 7 / 3
8,065
504
9,796
13,347
4,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chernobog
SepticAnt5
Chernobog
14
4 / 3 / 1
8,234
515
9,085
13,759
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
aaa 7832
Arachne
12
1 / 6 / 4
7,568
473
5,405
16,987
5,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
27
Kills
8
8
Deaths
27
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GrxppySox
Sun Wukong
0
4
3
0.38
L
Cthulhu
Inzzanity
Cthulhu
0
7
3
0.21
L
Ah Puch
LrdBisquik
Ah Puch
3
7
3
0.64
W
Charon
2
1
6
5
W
Anubis
OzKing91
Anubis
7
2
9
5.75
L
Chernobog
SepticAnt5
Chernobog
4
3
1
1.5
W
Thanatos
ShadierFkey
Thanatos
8
2
4
5
W
Poseidon
X50Drake
Poseidon
6
3
10
3.67
L
Arachne
aaa 7832
Arachne
1
6
4
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,386
Damage
33,715
53,824
Taken
73,544
29,862
Mitigated
31,549
26,933
Healing
11,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GrxppySox
Sun Wukong
4,432
155
0
1,675
14,307
8,139
127
5,658
8,649
0
23,441
L
Cthulhu
Inzzanity
Cthulhu
4,997
352
252
2,260
15,144
9,129
0
9,107
6,037
43,945
0
L
Ah Puch
LrdBisquik
Ah Puch
9,796
311
0
1,464
13,347
4,678
0
5,947
7,400
53,237
0
W
Charon
4,129
371
0
1,962
11,621
10,465
21
3,273
8,294
17,663
0
W
Anubis
OzKing91
Anubis
17,182
598
0
6,444
11,628
6,690
105
4,350
6,880
80,503
0
L
Chernobog
SepticAnt5
Chernobog
9,085
5,980
0
1,969
13,759
4,193
0
7,548
6,211
0
52,741
W
Thanatos
ShadierFkey
Thanatos
11,671
2,845
0
9,588
10,238
4,898
286
3,722
6,442
0
52,350
W
Poseidon
X50Drake
Poseidon
14,007
3,154
0
4,113
11,972
4,555
463
2,372
9,572
94,997
0
L
Arachne
aaa 7832
Arachne
5,405
4,230
0
3,657
16,987
5,410
0
7,058
9,929
0
62,499
W
7,397
3,742
0
4,826
8,365
3,254
0
522
7,843
0
82,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,074
Gold Earned
37,438
489
Minions Killed
378
0
Camps Cleared
0
1,566,571
Distance Traveled
1,550,009
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,279
392
32
2
0
318,885
0
L
Cthulhu
7,292
456
82
5
0
284,673
5
L
Ah Puch
8,065
504
85
5
0
276,652
0
W
Charon
8,468
529
24
2
0
306,098
0
W
Anubis
10,378
649
117
7
0
260,895
2
L
Chernobog
8,234
515
89
6
0
329,648
3
W
Thanatos
8,976
561
79
5
0
346,494
1
W
Poseidon
9,895
618
137
9
0
350,706
0
L
Arachne
7,568
473
90
6
0
340,151
0
W
Apollo
9,357
585
132
8
0
302,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role